If you're on PC, you might try the Character Knowledge add-on. Mousing over a motif chapter will tell you which of you characters have or have not learned it. The tooltip is screen space limited for many motifs (no idea why - could just be something I've overlooked in settings), so it works more consistently if you're only tracking for two or three characters rather than a dozen.
huskandhunger wrote: »Subclassing feels mandatory now to keep up competitively in PVE and PVP. I miss my old Templar class abilities which I felt accustomed and flowed well together across their three skill lines.
I feel displeased and disappointed in how this has impacted my play experience in the game as it is a marked departure from the well-defined class themes we had before and feels recklessly added to the game.
ShadowPaladin wrote: »I don't understand why some people want to get everything in an instant.
ShadowPaladin wrote: »ICertainly, those dailies are *Time-consuming Daily Endeavours* IF(!) you are a new player and or have not done the stuff you need to get them done in 15-30min tops.
But what you all seem to forget. Those quests/enceavours aren't for the *NEW* players or the *NEW ACCOUNT* people. They are for the *have been playing for some time* folks. .
ShadowPaladin wrote: »Endeavours are forcused on two things - 1) give players a way to earn a currency to get some stuff just by playing the game and 2) give players, who are already leveled, a reason to log into the game and do some stuff, when they reached the end-game (leveled their chars, got SPs and CPs, got motifs & receipts, etc.).
And btw.. If the endeavours are too time consuming to do, especially for 15 endeavours (!!!), I wouldn't do them. Just skip, ignore them. Its less than 100 endeavour marks you loose.