Maintenance for the week of October 6:
• PC/Mac: No maintenance – October 6
• ESO Store and Account System for maintenance – October 7, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

What caused you to keep playing the game when you first started?

  • whitecrow
    whitecrow
    ✭✭✭✭✭
    ✭✭✭
    AzuraFan wrote: »
    I kept playing because it's TES universe, the game is very solo-friendly, and has the semi-realistic graphics that I like.

    The solo friendly part was really important for me, too. If the game had required me to group to get most things done, I would have left and never looked back.

    Same. Maybe I just sucked at it, but one thing I hated about Everquest is that you really had to group with friends to get anywhere in the game. I played regularly for a few months and was still getting killed by a single orc.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    The same reason that I play any game. It's fun.
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mik195 wrote: »
    I nearly quit because my first character was a Nightblade and I just couldn't figure out how to kill anything. I gave it another chance with a warden and the bear helped get me through the learning the game issues. Being able to hide behind the bear while I figured out my next move was helpful.

    This was me. Finally, years later, I ran into someone who helped me with a build and I stuck with it.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • SolarRune
    SolarRune
    ✭✭✭
    When i started i was solo questing alot, but this seemed overly easily and it was getting boring. So I decided to explore other areas of the game, aroudn this time there was a bug that meant I couldn't buy the recipes i needed from the chef or brewer, so I had to join a guild and ask people. The person that responded invited me into another guild that ran trials and i was hooked, i subesquently became a guild officer and now the co-GM with that person that responded to the guildie noob of about 3mins who was aksing for a Banana surprise!

    Since then the team play elements of PVE have me well and truely hooked, either helping new players get into trials, running in pugs, running guild trial events, or participating in trifecta groups it's all been great fun. Relatively recently I've also gone back to do achievement runs on dungeons with a fixed group, and thats also been great fun.

    If i encounter boredom now, i try some PvP or ToT or Economy or Housing or Theorycrafting or refocus on a new role for a period of time or go back to questing for a bit, but the team PVE always come back to the centre of how I play pretty quickly, either advancing myself or helping new players into it.
    Edited by SolarRune on 13 August 2025 13:12
  • ghastley
    ghastley
    ✭✭✭✭✭
    ✭✭
    Didn't want to play an MMO at first but Elder Scrolls friends persuaded me that it allowed me to play solo, or in a group, and PvP was optional, so why not try?

    I'm now a guildmaster.
  • Arboz
    Arboz
    Being able to play as a Werewolf.
    I played a lot of Online Games, but this was a promising prospect.
    Then realizing that Vampire is even more fun for me and now sticking to that route.
  • bmnoble
    bmnoble
    ✭✭✭✭✭
    ✭✭
    At the time I was, waiting for a dental operation that was still a few months away, in intermittent pain and bored out of my mind, ESO gave me something to focus on.

    As for why ESO, was sick of Star Wars the old republics slow content release rate, had player both Oblivion and Skyrim, had been waiting for the Elder scrolls 6 at some point, so back in December 2018 decided to give ESO a try, honestly wasn't expecting much and yet nearly 7 years later I am still playing from time to time according to Steam got 5514 hrs in the game.

    For me the big draw is the lack of an end, in single player games your character gets strong but eventually reaches an end point in the story, leaving you to either stop or restart, in MMO's like ESO you keep getting new adventures to take your powerful character on and group play isn't forced on you.
  • Dino-Jr
    Dino-Jr
    ✭✭✭
    Couple things
    - World, Lore, and Setting
    - Combat is interactive and not just cooldowns
    - Mobility in combat is constant + roll ability
    - Graphics semi “realistic” so it feels like scrolls
    - Building new characters and finding builds i like
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Got bored of PvE in a month, then the PvP kept me around a decade. Cyrodiil and its flavor of fast paced ARPG combat are pretty unique in gaming. Never played a TES game before this but the gritty psychedelic Tolkien style thing is pretty cool. The build system was once an interesting puzzle to solve, there are lots of levers to affect gameplay experience.
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    I started playing with One Tamriel and certainly combat wasn't a reason to keep playing back then - I hated it.
    I had played Oblivion in 2006 and Skyrim in 2011 and loved them but I abandoned them because I was an avid player and used to jump between many games.
    ESO, I was treating it like those games and I was playing it on and off, I'd say from 2017 to 2022, with long pauses.

    2022 was the year I locked in and started playing every single day up until now and looking forward - Oakensoul ring.
    In 2022 I developed nerves issues and I wasn't even able to use a normal controller anymore (Xbox EU). Thanks to Oakensoul and dedicated controllers I've been able to enjoy combat and achieve great things.
    Today, subclassing and scribing have added to my enjoyment of the combat.

    Why I still play and plan on playing now? Two reasons:
    1) This is the only game I have the ability to play efficiently while having fun, due to my condition.
    2) I have invested so much in time, money and effort that every time I start another game and I see I am "poor, weak and ugly" I just prefer to close it and come back where I am in "god mode" XD

    But this game offers many reasons to love it, and exploration was a strong one for sure in the beginning.
    Sadly, I think the internet era ruined a lot the novelty and mistery factors. I recently talked with someone who was playing Oblivion Remaster and I said I remember curing from vampirism was so difficult in 2006, but the person replied "Oh no no, it's super easy, I followed the guide online"... Yeah, experiencing games is not the same thing these days.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • Thumbless_Bot
    Thumbless_Bot
    ✭✭✭✭✭
    I need the eggs...

    Edited by Thumbless_Bot on 15 August 2025 01:59
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    I came from the single player TES games and have a focus on roleplaying, stories, lore and exploration.

    The main reason I started playing ESO (in February 2016, about 9 months or so before One Tamriel) was that I wanted to see other parts of the fictional world and wanted to experience new stories with a TES lore background. I had played all TES games before that and it wasn't clear when TES6 would be released (and it's somehow unbelievable that it's still unclear now, 9 years later), so ESO looked interesting to look into.

    I was really sceptical at first, because I never had any interest in MMOs, but I still decided to try it. And what made me stay was that while it's an MMO, I could still play it more or less like the singleplayer TES games and just experience stories and lore. The writing was good back then, I really enjoyed the base game zones and later Wrothgar, Morrowind, CWC and Summerset. Honestly, what I didn't enjoy much were basically the MMO aspects - like random people jumping around town (which isn't exactly immersive), town npcs just respawning after death, and also the combat. But the stories were interesting and the zones beautiful, so I could just live with that.

    Now, with that focus, the factors that influence my interest most are of course the writing quality and the zone or world design. And I understand that people who play for other motivations care for entirely different factors.

    When it comes to writing, one thing I often wonder about is why we don't see a return to what we got in the early years. I see polls on this forum (and other ESO-related places) all the time, asking people which chapters or dlcs they enjoyed most. And while everyone has a different taste, of course, it's usually a huge portion of the voters that vote for Morrowind or Summerset. There seems to be a certain consensus among most players that the early years were ESO's golden days in terms of storytelling.

    Not sure if a return to that type of writing could renew people's interest (I know many who have lost interest for the stories because they have been disliking the writing style for years now, and many left ESO altogether - and once people leave, it's hard to convince them to return, I think, especially if they've already shifted their interest to something else in the meantime), but in any way, from my point of view, that would be a step in the right direction.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Rishikesa108
    Rishikesa108
    ✭✭✭✭✭
    ✭✭
    My husband and I were fascinated by the quests, exploration, and music in Tamriel's locales. Then I was drawn to housing like a fly to honey. This was back in 2016, when we landed on ESO.
    In recent years, we've seen the game slowly decline, especially in its new content.
    Less compelling stories, missing and poorly curated details, buildings you can't enter in large numbers...
    Furthermore, the events are too repetitive, too long, and with inadequate rewards. It gets boring.
    What's driving us away the most is the obstinacy in making collecting impossible: obtaining all the anquity codexes is nearly impossible, reading all the books is absolutely impossible, given that they're bugged and some don't even exist. I don't understand why they'd do such a disservice to players.
    Finally, the lack of compensation after the incredibly long maintenance or after the bugs on the EU server that make it impossible to log in... suggests a lack of care for the player base.
    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • Lugaldu
    Lugaldu
    ✭✭✭✭✭
    ✭✭✭
    I've had Elder Scrolls Online on my radar since its release because I'm a huge fan of TES IV and V, but I actually waited until 2018 because I'm not a fan of MMOs. I played Guild Wars 1 for a while until the forced interactions with people got on my nerves. In 2018, it started to sound like ESO had enough to offer for solo players, so I started... and haven't stopped since. Especially since TES VI still seems distant on the horizon.
  • Jaimeh
    Jaimeh
    ✭✭✭✭✭
    ✭✭✭✭✭
    It was understanding combat a bit better that made me want to play more. I first started ESO when zones were level-locked, and I was so bad at the game, that I couldn't progress through the AD questline because I was stuck clearing the areas in Grahtwood. I couldn't enjoy the story and find out what happened next, and every bit of progress took me months of playing on and off. Learning about combat helped me a lot, not just to finally make way in the story, but also to discover the rewarding feeling in clearing harder content. I think I started becoming more invested when I tried Maelstrom Arena, failed horribly, and then spent months of sweat and tears trying to go through just the first stage (I hate Maxus the Many more than any boss in the game--when they re-introduced him in Bedlam Veil, I got triggered just hearing his voice lines :sweat_smile:), and that was when I started relishing the gameplay. Nowadays, I also like to take it easy and enjoy the more RP side of things, like housing and fashion, but it's always combat and mechanics that makes me keep playing the game, and makes me spend the most effort and time.
  • moderatelyfatman
    moderatelyfatman
    ✭✭✭✭✭
    ✭✭
    Guildies. We keep coming back and playing a buggy game that barely works on most days so that we can hang out with our friends.
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    Honestly, why I stick around is that its a game that i can just sit and chill in and just decompress.

    There is enough to do that I can just not do anything and be ok.

  • AngryPenguin
    AngryPenguin
    ✭✭✭✭✭
    Came for the PvE. Stayed for the PvP.
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    Came for the PvP, stayed for the PvP, left because of the PvP..........still waiting 8 years later for PvP to be good again.
    Zos should hire pvp consultants
  • Bobargus
    Bobargus
    ✭✭✭✭
    The Alik'r desert dolmen farming, and the dark brotherhood dlc's radiant contract side quests.
  • LadyLethalla
    LadyLethalla
    ✭✭✭✭✭
    I loved Oblivion and Skyrim to bits, so ESO was a natural progression. I saw the long trailer - which idk if I'm remembering correctly but my brain insists was 30-40 minutes long? - and I guess knew it was "the one"; had never tried an MMO before but was happy to dive in. Got it in the first week of console release.
    Started off in Covenant; worked my way through each zone, which at that point was all level-gated. By the time I got to Grahtwood, not even knowing how to weapon-swap and having no idea how to play properly or what either a build or rotation was, the zone was pretty dead at my prime playtime and I couldn't solo a dolmen. So... I quit for a while. Don't think it was long; I had a "friend" help me on the NA server for a time, then I went back to EU. I got my main to Vet rank 16 a few days before that disappeared and changed to CP. Finished Caldwell's Gold; Housing was a great addition; did a bit of PVP, and then I moved to PC in 2021 and started all over again. Have made friends on each platform, have lost friends and guilds on both, but I'm still here.

    I've savoured each new chapter release - waiting a while to begin the quests. I'm not the kind who has to complete it within the first week.

    I guess at this point - 10+ years in, which is a lot of my life invested - it's a familiar comfort, more than anything. Even if I'm just logging in to get my dailies done before I go play another game, I have to get my ESO fix.
    Edited by LadyLethalla on 16 August 2025 02:11
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    ✭✭
    I came from SP TES, and found myself staying not just for the Elder Scrolls lore and stories, but also for the diversity of activities.

    I loved the fluidity and responsiveness of the combat; I loved being able to solo stuff; I loved the outfit and costume system as well as decorating my homes... And as others have said, it's so good that you can just wander around and chill.
  • Alchimiste1
    Alchimiste1
    ✭✭✭✭✭
    Started in late 2016 didn’t play too much until early 2017. I stayed because I discovered PvP was fun. Saw people fighting and winning outnumbered and wanted to improve to do the same. Had fun learning different classes. Now it’s just all ball groups 10,000 proc sets.

    Class individuality is lost and makes it boring now. I did pve for a while and it was fun learning trials. That being said everything in pve these days just revolves around beam and that gets boring quick.
  • Sadras
    Sadras
    ✭✭✭
    I originally started shortly before Thieves Guild was released, pre-One Tamriel and all. I started because I'm a huge Elder Scrolls fan and stayed because I loved the writing, the immersion in the world, the roleplay opportunities. I didn't know the first thing about MMOs and didn't care to know, I was just happy with my new Elder Scrolls game, and it delivered.

    Also, as others have said, the solo-ability. That's absolutely crucial for me.

    That was an old account that doesn't exist anymore. In the meantime I took breaks and once quit for what I thought at the time would be forever, mainly due to an overabundance of bugs, login issues, and the writing becoming too tepid and formulaic to the point where I stopped caring.

    I tried some other MMOs in the meantime, but after several smaller steps of trying the game again on and off, now on a new-ish account after finally deciding to make the jump to PC for good, I'm back to ESO as my main game and having a great time again.
    I really missed the writing and am replaying a lot of old quests with the character I picked as my main, and the old zones continue to be fantastic. Great writing, great immersion, love it all. The hours fly by as soon as I log in. That's the main part. And I enjoy some of the new writing, too, though I wish more of it was on par with the old days. But e.g. Zerith-var's questline and the scribing quest line were really cool. This level of writing and lore was worth coming back for.

    Combat was never my priority, but something I did miss in other games was the action combat as opposed to tab-targetting, the freedom of choice but relatively few skills one can have on the bars at any one time - making the choice meaningful and feel like my selection for this particular character. (I'm a roleplayer through and through; other people can keep their metas.) And the horizontal progression and the fact that I'm done with levelling and gear grinds at a certain point and the rest is just voluntary extras I can engage with for fun. Not being blocked off any story content by gear levels. Overall the game systems not feeling like a job. With a busy and stressful life, and with how much I love the Elder Scrolls games' classic freedom, I cannot overstress how much I appreciate that.

    And again the solo-ability. Essential in past and present.
    Edited by Sadras on 17 August 2025 18:03
  • Kelces
    Kelces
    ✭✭✭✭✭
    I play since release and for me it definitely was Cyrodiil. You can be most creative, provided opponent factions aren't much into the latest fad of builds, to me it is the most fun endeavour you can engage in.

    There is still much to accomplish even with the oldest sets for example, because you are able to fulfill many more roles other than simply DPS and such. The spectrum of strategy you can go with is much wider and therefore actually provides some room for many sets, that are only frowned upon in PVE.
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • old_scopie1945
    old_scopie1945
    ✭✭✭✭✭
    I left a few months after launch like a number of others. With the launch of One Tamriel I decided to give it another go. I am still here today, that is not to say that I haven't had issues, but not enough to drive me away.
  • Tariq9898
    Tariq9898
    ✭✭✭✭
    The lore, stories, and worldbuilding.

    I’ve been playing this game in chronological order and just hit the beginning of Vvardenfell and the Daedric War arc. I’m currently on pause as I’m waiting for optional Veteran Overland. I’ve been hearing it’s one of the best Elder Scrolls stories and as such, I want to be more immersed by having greater danger and feeling the stakes more.

    Now, I heard the narrative quality started to go down after the Season of the Dragon and Elsweyr story arcs. Hopefully ZOS puts more emphasis on the writing in the near future.
    Edited by Tariq9898 on 17 August 2025 22:36
  • JinKC98
    JinKC98
    ✭✭✭
    I paid for ESO Plus...
  • Ye_Olde_Crowe
    Ye_Olde_Crowe
    ✭✭✭✭✭
    I had played and enjoyed all the Elder Scrolls games (minus the mobile ones) up to ESO, so ESO was a must-play for me. I initially was a little wary of the MMO part (I had been playing two other MMORPGs before ESO, but both stopped being interesting for me
    once they had run out of soloable content), but luckily ESO’s soloable content never stopped coming - so I‘m still here.
    PC EU.

    =primarily PvH (Player vs. House)=
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭
    I didn't. when I started you had to be specific levels/power to do quests or beat monsters. Main was quest - do one quest, wait until you gain 5 levels to get the next one. Got tired of being stomped on and went to play a different game.

    Came back when I heard about the Level Balancing aspect. Now I can do the quests no matter what level or gear.

    Much better.

    :#
Sign In or Register to comment.