Right, if WD/SD modifiers didn’t apply to “damaging abilities only” things, Untamed Aggression would very quickly outdo Wrathful Strikes. It doesn’t, which can be seen with a quick test.
That said, that isn’t as obvious a conclusion as it may seem (or probably should be) when we consider how other things work differently based on minor details, like “damage done” buffs. Sets like Velothi, Ansuul, and Tide-Born look like they would add to other “damage done” buffs (e.g. Slayers, Berserks, CP, Deadly Strike, heavy attacks on off-balance targets, and soon Rakkhat). I see them explained that way here on the forums and in game quite a lot, and it isn’t an illogical assumption. But they’re actually in their own multiplicative category. And the Slayers have not been moved to this “monster” category even though they are effectively restricted to monsters because of the restriction of where they are enabled.
There are just so many places where official explanations are lacking (or unfortunately outright incorrect) or where things don’t work particularly logically or consistently that pretty much everything has to be tested. So OP, I definitely don’t blame anyone for wondering how this change will actually work in practice. Unfortunately, it’d basically be a full time job writing up those missing explanations or correcting them for issues working differently than described. In most cases setting up a quick test (like Wrathful vs Untamed here) is a relatively easy way for players to see for themselves how it works. While we do have content creators like Skinny able to speak to these things with current info, there are also many cases of conflicting or outdated information floating around, so it can be hard to know for sure without firsthand experience.
Fully agree with @Operativ.
No to anti-cheat software as @Elric_665 wrote, too.
@Markytous
What you posted in not true history of Cyrodiil.
How do I know? Because I left the game after Summerset release (June 2018), and I was even ESO+ subscriber, and didn't even play (except daily log in) until April of this year.
Cyrodiil performance was already bad in 2018, but after Summerset it was horrible. Just check my history of messages where I reported horrible performance and "millon" bugs with my favourite PvP class - Warden who was literally broken, but not because it was OP, because you simply couldn't play normally.
Please tell me you and some other posters here how Cyrodiil was great in 2018.
I apologize if I misunderstood you.
The history in the forums clearly shows crippling lag began a couple of months after launch as players levelled and learned how to play. Though it ramped up quickly, it was actually granular as the record shows.
At first players blamed "the lighting patch." Some would claim "light particles were server side" which was absurd, yet this myth perpetuated. Brian Wheeler investigated and explained it was actually just players levelling and characters unlocking new skills and passives. But also, players learned how to play and the ball group play style emerged and was copied.
Learning to play was a LONG process for the ESO community. Before target dummies were introduced, only a tiny percentage of players could weave light attacks. I know this from fighting in Cyrodiil because almost no one did it. I did from the start and would constantly deal with accusations of cheating by players who couldn't fathom it.
The big cheating scandal known as Zazeer-gate happened in 2016 and performance didn't change after. They did not spontaneously re-engineer the relationship between the client and the server. This would have been EXTREMELY obvious to every single player had it happened.
What they did was change where values were stored in memory to prevent previously known methods of memory hacking to work, added obfuscation and user-mode security checks. This is what people who have analyzed ESO's memory have determined through their work.
What you've heard is a myth invented by players that is not backed up by fact.
A lot of people who have never worked in any kind of coding/development job giving very interesting (and strong) opinions on what "HAS TO HAPPEN".
I'll say this... at the end of the day... the board room is going to make the decision.
There is a reason why over the last 5 years you see game studio after game studio putting out a massive open letter appology to their fans after they shipped a game that was an absolute train wreck upon launch. All of that can be directly linked back to the leadership of that company - it all comes down to profits/timelines.
You're not going to get a rework of an engine. Actually... with the recent layoffs and cancelation of BB you probally are about 1% closer to having a new engine rework now than you were last year. If you're looking for copium it might be... leadership needs to figure out the next source of revenue for Zeni and maybe relaunching an ESO 2.0 (new engine, new graphics, modernized infastructre) might be it (it isn't but I'm just playing along for the heck of it).
Anyways, no one is going to sign off on a new engine rework. You can only do so much with the tools you have. Getting new tools, new infastructre, etc costs money and is dang near impossible to get leadership to sign off on (trust me I've been in the boardroom briefing leadership on how why our devs need XYZ and how it will undinw our technical debt and in the long run give our company hundreds of thousands of dollars). What do you think leadership said? They never like the timeline, they never like the initial investment.. they ALWAYS want the bandaid.
Who owns Zeni? you htink Microsoft (look at their trackrecord) is going to let ZoS stop content, fix the issues, bring in new rousources, work on a new engine, migrate to unreal (could you imagine if that happened oh my I'd cry happy tears), literally none of that is going to happen.
So what is a dev left to do - we are left to spend our time doing something we know is only a half butt solution but it's the only thing in our tool box because leaderhsip won't buy us a new toolbelt full of new shiny tools.
It sucks but this is the reality of development as a whole. We can sit here and list out 100 reasons why other options would be better but at the end of the day the powers that be have to make money - that is literally their only job.
This is just the harsh reality of it. The sooner you realize this the sooner alot of the decisions made over the past 7 years make a whole lot more sense.
(I have an insane amount of respect of Zos, Zos devs, the leadership at Zos, Matt etc. None of this is a knock on them or anything).
I might be remembering this wrong, but didn't Steam add a requirement for games to disclose if and how they use gen ai? I checked the store page for eso and there's no mention of it there.
This kind of slapdash reeks of contempt. For the original art, for us as players, for the game. "Good enough. No one's going to notice or care."
We're noticing. We care. Pay a real artist to expand the image. The quality of ESO's art is one of its selling points. If you're cutting corners there, you're not "trimming the fat," you're cutting out the bloody heart.