LMarshall910 wrote: »fall0athboy wrote: »fall0athboy wrote: »bugged Reward for Missing Steed! if you complete other quests in solstice, it may disappear before you read it. supposed to be x43,y51
This does not include dailies, btw.
The new version of LoreBooks has fixed the bug.
I finally got the stuff stubmitted for LoreBooks for the Eidetic Solstice data, that should be in soon.
LoreBooks is now updated with Solstice data, just FYI
Is the Lorebooks addon planned to be added to console do you know?
BXR_Lonestar wrote: »It needs an adjustment, but none of your poll options fit what I'm about to suggest, so I'm just going to say it:
Streak morphs need to be broken down into "offensive morph" and "defensive morph."
For offensive morph, streak should have its current AOE stun, but the streak should be over a relatively short distance (5 meters). This way, you can use it as an opener to your attack, but it has very little utility as a "get away" ability because 5 meters is a very short distance and by the time someone breaks free, they can gapclose or make up that distance with some effort.
For the defensive morph - this is basically the skill you will want to use when you need to bail on an engagement and get away. THIS streak morph will have a long distance dash (what it is currently, IDK what it is, maybe 20m?) but with no stun. This way it really has no offensive utility other than getting TO the fight faster or getting away from the fight faster, but it has no crowd control element to it.
The premises here is that you need to make a choice whether the STUN is the most important facet of streak or if it is the get away ability that is more important. But neither will be particularly great for both applications. IMO, this would be the best way to balance it.
So we should note that we haven't announced what overland changes are yet. We'll have more information to share next year. We wanted to just note that there will be changes to overland difficulty generally. What form that takes will be shared next year.
As of right now, the goal is to still have this out during the content pass timeline. But if that changes, we will update once we have a clear picture if anything changes.
Totally get it. Understand where you are coming from. Just want to clarify here that we have a team dedicated to overland, so it is getting the focus and time needed. This is an important feature and we want to make sure this is done correctly. So there is a team dedicated to this. Some of the features that you are seeing today have been in the works for a bit. So that is why you are seeing them today. We hope to have more info in the future to share about overland.
I was gonna toss this in the other thread that just got nuked, didn't think to do it back on the day of the streams lol, but here's a link to where they touch on the harder Overland difficulty if anyone who hasn't seen the stream wants to hear/see for themselves:
Video will start at where they mention it
colossalvoids wrote: »Without a frustration funnel like this you'd get lot more of it in the general section instead, it's tidier having it here in one place, also overland feedback overall is a thing, not just the difficulty of it that started the thread
Good Lord those plants are MASSIVE! Flowers the size of trees?