Tested the Master Class on PTS for the Scor.
Used a solo Oakensoul lighting HA type build (the only type of builds I play).
Got 42k on non trial and 75 on trail.
Used the two options for more DPS. First impression for this type of build is that its ok.
Not bad, but not great either.
Without more DPS or unity like Breach being part of the pure class, its not enough to make me want to give up sub-classing. For example for my solo oakensoul HA builds, the Warden line with animal for Breach (deep fisher) is just too hard not to take. This is extra important for Oakensoul solo HA builds I play.
The scor pure class option with the adding lightning dps attack (Static Reverberation) would be an honest temptation for me to give up subcalssing, if it was AOE an did minor breach for a few seconds.
Also there could be optoins in the Master class for 10 or 15% increase to HA attacks to make it more attractive to Oakensoul players.
Also the my Oakensoul HA lighting builds seem weaker on the PTS?
Well, if a player who is perma-banned buys the game again and creates a new account, then there isn't anything ZOS can do until that new account is reported enough and is determined to deserve another perma-ban. That's how it's always worked.
ZOS_Kira
Ketryellowynne wrote: »
Let’s please address the elephant in the room. Healers. Supports, yes, but then you didn’t need to say tanks as well. Keep healers relevant.
For class passives specifically make something for every class that is determined by overheal (not heal). Reading the passives as they have existed to this point makes me terrified that you will end up writing healers as a role out of optimized end game entirely. We already see it in dungeons and arenas, running 3 DPS and a tank because “why would we run a healer if DDs can self-sustain and then we get more damage”? We already see it in current end game optimization where it’s common to run 1 heal, 1 tank.
My concern is that as DDs become more self sufficient and less necessity is placed on healing as a concept, end game groups will eliminate healers entirely because everything they provide can be provided equally as well by a support DD with 1 or 2 heals if necessary.
Example: Major Courage. As a very important buff, this has probably been the single most important thing for keeping healers relevant in the game since the best source (SPC) procs on overheal for 12 party members, no cooldown, potential 100% uptime with someone who plays it well enough. Adding this buff to a single skill on a werewolf is an enormous slap in the face. Where there aren’t specific heal checks, an optimized team can run a werewolf for Major courage instead of a healer at all. While this hasn’t been an issue previously (people choosing banners or Zenas, or soul burst or Yolna for minor courage instead of a werewolf in group), that was because it would be a net loss of damage to run a werewolf. In this case, with the emotional support doggo replacing the healer, it ends up a net increase rather than loss, assuming other buffs can still be sourced elsewhere.
Currently, the only buff that can only be sourced through healing is minor toughness. With Major courage more easily sourceable outside of healing, there becomes very few reasons to run a designated healer as opposed to only running support DDs in much optimized 12 man content.
KEEP HEALERS RELEVANT.
The class passives are an excellent opportunity to do this, but only if you model them with this in mind rather than just your damage or even just supports as a whole. Make a reason for a healer to be there instead of removing the existing ones.
(Edited for autocorrect sabotaging spelling)
I was surprised DK even received Class Mastery at this moment, powerful ones at that, since the intention was for non-reworked classes to make due until their own remaster?
I love this idea, and would love it even more if the Conjuration skill line was PvE only. Targetable NPC pets in PvP have never been anything but oppressively busted, or totally useless.birdmann1230 wrote: »Put pets as a world line Conjuration and change Daedric summoning to something else on the sorc. Everyone gets their pets who wants them and the sorc isn’t handicapped by it. I wish for the day my main can run a high dps in content without them instead of beam spamming.