




I was surprised DK even received Class Mastery at this moment, powerful ones at that, since the intention was for non-reworked classes to make due until their own remaster?
I was surprised DK even received Class Mastery at this moment, powerful ones at that, since the intention was for non-reworked classes to make due until their own remaster?
Like you said, we're past the point of no return. DK, Sorc, and WW can all do this, so 8-9k dps with endless sustain is apparently their model for now. I would wager that if you tune more offensively, you can outmaneuver and outrace their dps, especially on Sorc at your skill level.Since when is 8-9k DPS the norm?
Like you said, we're past the point of no return. DK, Sorc, and WW can all do this, so 8-9k dps with endless sustain is apparently their model for now. I would wager that if you tune more offensively, you can outmaneuver and outrace their dps, especially on Sorc at your skill level.Since when is 8-9k DPS the norm?
If we don't want to see 8-9k dps with infinite sustain, then we don't want to nerf classes, we want to nerf all the underlying inflated stats and busted sets enabling these extremes. Definitely agree that Pyre shouldn't proc Wildfire, and I don't think Pyre should proc from range either.
Their new model seems to be letting players have infinite sustain, but giving them enough pressure damage to proactively end fights and not just watch opponents turtle and reset forever. This would be an acceptable balance to me if it plays out this way.MincMincMinc wrote: »Half the meta issues we've seen with "tank meta" and then "damage meta" probably wouldn't have been an issue if sustain was more in check.
This kind of DPS coming from brain off spam of light attacks and/or 1-2 abilities has to stop. It is super unhealthy gameplay, has zero skill based counterplay and only minimal build-based counterplay, and is overall just not fun to fight.
It's fine for dot builds to exist, but we should be encouraging more engaged gameplay than "my light attacks make you take 5k dps". Pyreband and wildfire are some of the worst offenders, but they're not the only things like that on PTS either. Werewolf and some of the sorc & warden status setups come to mind, too.
Would really like to see the pyre change reverted and the wildfire passive reworked into something that isn't a free damage proc. I posted this in another thread, but some ideas could be;
- Increases your damage by X% for each dragonknight dot you have active on your opponent.
- Causes your opponent to take X% more damage from dots for each dragonknight dot they have active on them.
- For each of your DK dots active on your target, increase the damage of newly applied DK dots by x%.
Thumbless_Bot wrote: »This kind of DPS coming from brain off spam of light attacks and/or 1-2 abilities has to stop. It is super unhealthy gameplay, has zero skill based counterplay and only minimal build-based counterplay, and is overall just not fun to fight.
It's fine for dot builds to exist, but we should be encouraging more engaged gameplay than "my light attacks make you take 5k dps". Pyreband and wildfire are some of the worst offenders, but they're not the only things like that on PTS either. Werewolf and some of the sorc & warden status setups come to mind, too.
Would really like to see the pyre change reverted and the wildfire passive reworked into something that isn't a free damage proc. I posted this in another thread, but some ideas could be;
- Increases your damage by X% for each dragonknight dot you have active on your opponent.
- Causes your opponent to take X% more damage from dots for each dragonknight dot they have active on them.
- For each of your DK dots active on your target, increase the damage of newly applied DK dots by x%.
I do not say this to be inflammatory towards zos at all but I really believe that they are trying to remove skill from the game in every way possible, both pvp and pve.
I cant believe what I experience in pvp recently and when I do meander over to pve for a shoulder piece or helmet or mythic it is just as bad. My tank and two or three dps spamming green water hoses at bosses and trash mobs.
The game is a shell of what it used to be and this apparently what they want.
Thumbless_Bot wrote: »This kind of DPS coming from brain off spam of light attacks and/or 1-2 abilities has to stop. It is super unhealthy gameplay, has zero skill based counterplay and only minimal build-based counterplay, and is overall just not fun to fight.
It's fine for dot builds to exist, but we should be encouraging more engaged gameplay than "my light attacks make you take 5k dps". Pyreband and wildfire are some of the worst offenders, but they're not the only things like that on PTS either. Werewolf and some of the sorc & warden status setups come to mind, too.
Would really like to see the pyre change reverted and the wildfire passive reworked into something that isn't a free damage proc. I posted this in another thread, but some ideas could be;
- Increases your damage by X% for each dragonknight dot you have active on your opponent.
- Causes your opponent to take X% more damage from dots for each dragonknight dot they have active on them.
- For each of your DK dots active on your target, increase the damage of newly applied DK dots by x%.
I do not say this to be inflammatory towards zos at all but I really believe that they are trying to remove skill from the game in every way possible, both pvp and pve.
I cant believe what I experience in pvp recently and when I do meander over to pve for a shoulder piece or helmet or mythic it is just as bad. My tank and two or three dps spamming green water hoses at bosses and trash mobs.
The game is a shell of what it used to be and this apparently what they want.
It doesn't necessarily work that way in practice. Low skill ceiling for one aspect of gameplay means sweaty players can now apply that skill somehwere else.I wouldn’t say they are removing skill but allowing for the players to be on par to more skilled players with less effort
It doesn't necessarily work that way in practice. Low skill ceiling for one aspect of gameplay means sweaty players can now apply that skill somehwere else.I wouldn’t say they are removing skill but allowing for the players to be on par to more skilled players with less effort
Look at the ball groups. So much of their playstyle is now automated, but instead of seeing pugs replicate that automation, the performance gap continues to widen.
Some players criticize Vengeance for this reason but I very much enjoy focusing my skills on combat prowess without having to prep for gear as a threat, and 1vX bad players just the same.
It doesn't necessarily work that way in practice. Low skill ceiling for one aspect of gameplay means sweaty players can now apply that skill somehwere else.I wouldn’t say they are removing skill but allowing for the players to be on par to more skilled players with less effort
Look at the ball groups. So much of their playstyle is now automated, but instead of seeing pugs replicate that automation, the performance gap continues to widen.
Some players criticize Vengeance for this reason but I very much enjoy focusing my skills on combat prowess without having to prep for gear as a threat, and 1vX bad players just the same.
There in lines the problem sweats are gonna take anything and use/abuse to the max no ands ifs or buts essentially yet when people get something nerfed because the sweats well doesn’t hurt them they just move on to next broken thing.
Like you said, we're past the point of no return. DK, Sorc, and WW can all do this, so 8-9k dps with endless sustain is apparently their model for now. I would wager that if you tune more offensively, you can outmaneuver and outrace their dps, especially on Sorc at your skill level.Since when is 8-9k DPS the norm?
If we don't want to see 8-9k dps with infinite sustain, then we don't want to nerf classes, we want to nerf all the underlying inflated stats and busted sets enabling these extremes. Definitely agree that Pyre shouldn't proc Wildfire, and I don't think Pyre should proc from range either.



I posted replicable evidence of myself doing 8k+ 8sec kills on StamSorc to a competent (but not top 0.1%) meta 40k WW player. What do you think this means for open world?Sorc can’t do 8-9k DPS to a good player. I have spent 3 days on PTS dueling DoT Sorcs and none of my CMX has shown anything higher than 6.5k.
I posted replicable evidence of myself doing 8k+ 8sec kills on StamSorc to a competent (but not top 0.1%) meta 40k WW player. What do you think this means for open world?Sorc can’t do 8-9k DPS to a good player. I have spent 3 days on PTS dueling DoT Sorcs and none of my CMX has shown anything higher than 6.5k.
A lot more to me than extended duels against tank builds, which don't matter to me any more than a PvE dummy parse, because that doesn't really happen in normal open world play.
But regardless, that is not the point. Just take the win that I agree with you on Pyre/Wildfire being broken. Forget balance, this is a BUG that a proc is proccing another proc.
I posted replicable evidence of myself doing 8k+ 8sec kills on StamSorc to a competent (but not top 0.1%) meta 40k WW player. What do you think this means for open world?Sorc can’t do 8-9k DPS to a good player. I have spent 3 days on PTS dueling DoT Sorcs and none of my CMX has shown anything higher than 6.5k.
A lot more to me than extended duels against tank builds, which don't matter to me any more than a PvE dummy parse, because that doesn't really happen in normal open world play.
But regardless, that is not the point. Just take the win that I agree with you on Pyre/Wildfire being broken. Forget balance, this is a BUG that a proc is proccing another proc.
You had 1 screenshot of an 8k DPS duel that lasted 8 seconds. A sustained DPS of that screenshot would've been around 6k, which is the value I said in another comment. I've also dueled 5 different pressure Sorcs on PTS, and only one of them did 8k DPS, but it was a straight parse with both of us standing still and me using all healing abilities. In a normal duel against the same player, he did around 6.1k DPS as expected.
Yes, at least we can agree on Pyre/Wildfire needing adjustments.
Pyre/Wildfire is a bug in either game mode. The devs have over and over explicitly stated that procs aren't supposed to proc other procs.I’d say only adjustment it should get is how it functions for PvP. Don’t forget the other side pve. Devs have already shown they can balance pve and PvP separately.
Pyre/Wildfire is a bug in either game mode. The devs have over and over explicitly stated that procs aren't supposed to proc other procs.I’d say only adjustment it should get is how it functions for PvP. Don’t forget the other side pve. Devs have already shown they can balance pve and PvP separately.
Maybe that's why it's bugged. The game erroneously thinks that "Pyrebrand" is a class skill, not a proc effect, which are forbidden from triggering other proc effects.According to wording on set it sounds like it’s not a bug and working as they essentially reworked it to.
Maybe that's why it's bugged. The game erroneously thinks that "Pyrebrand" is a class skill, not a proc effect, which are forbidden from triggering other proc effects.According to wording on set it sounds like it’s not a bug and working as they essentially reworked it to.
Sorta related, I tested whether Sorc Static Reverb would proc off Inferno Staff Tri Focus dot. It correctly does NOT, neither does it proc off status effects, nor any proc sets I tested.