lostineternity wrote: »If casuals are struggling with Normal, then yes it is overtuned and an abject failure at its intended purpose. You wanna sweat, you queue for Vet.DenverRalphy wrote: »It's not overtuned.
1% brain activity = sweat for you?
I mean damn, this is absolutely ridiculous that having a tank with taunt (having not only light armor optional) and a healer with at least 1 heal on bars is considered to be a sweaty.
I wonder if there is even a lower bar to the degradation of the ESO playerbase?
RaptorRodeoGod wrote: »so here is a fun bit of data
if you're running 2 pets, BURNING LIGHT is more dps than static reverberation.
Lol they increased the cool down and thought it would somehow magically not affect pet builds the exact same amount as non pet builds. A nerf for one is a nerf for the other unless the pet portion were to be specified in the change
NxJoeyD
FurryCandyHearts wrote: »
Agreed. Not having a timer would allow people to explore, find lorebooks, find any missed chests. They probably don't want instances hanging around and accumulating, but most players drop right away so I doubt there would be tons of instances clogging up the system.
tomofhyrule wrote: »It's because each dungeon is an instance, and the goal is to get that server space back.
Yes, people run dungeons solo and then the timer doesn't trigger, but I think that's an edge case that was not considered when the timer was implemented. But in general, the original idea was that people would run the dungeon and get out so the instance could be freed, and not have one person AFK in the instance holding it open for eternity.
Finn made a post on the PTS forum talking about how more smaller instances actually make performance worse for the overall game, so the idea is that one person is not able to essentially hold the game's performance hostage. I'm sure they could increase the timer, but the exact thing they don't want is for one person to make a permanent instance of an empty dungeon (times hundreds of players) which would start to degrade performance over the whole game.
Hi All, just wanted to follow up here. I know some folks would like info now, but we are still a bit too early for sharing anything. There is quite a bit that is getting figured out and subject to change. But once we have some core concrete info, we will certainly share more info, long before testing and release of Crossplay. But one thing to reiterate. Crossplay will not be this year. We know that is disappointing, but we need the year to work through a lot of the considerations we need to make for Crossplay.