colossalvoids wrote: »I vividly remember one of the citations from the combat team years back, that we should easily and precisely determine what class we're going up against and now I'm quite puzzled to how this philosophy should work nowadays when there's no pure classes to expect, to begin with.
Anything that's not tank'n'spank is bad game design. Got it.
This is veretal content. Veteran... as in "not supposed to be easy". Veteran as in "not designed for PUGs with no or limited knowledge". How can we possibly expect players to get used to more complicated trial mechanics if we dull down each and every opportunity to teachand practice by removing even the easiest mechanics and allowing them to burn everything?