but... really? When players talk about Class Identity, we're not talking about what their belt buckle looks like! We mean things like "a DK has low sustain supported by frequent ults!" or "a NB is a single-target sneaky stabby player!""Class identity is still important for key aspects of our game: Achievement, class styles, class scripts, class item sets, and so much more,” Day emphasizes.
Just for additional follow up, we are aiming to fix an issue where the damage bonus isn't working like other bonuses, causing it to increase other damage bonuses instead of adding together with them.
We have also passed this thread along for additional feedback, but please make sure to add feedback to the itemization feedback thread as well.
Zyaneth_Bal wrote: »PeacefulAnarchy wrote: »@ZOS_Kevin Can you clarify what this means:
"Fixed an issue where this set’s damage done bonus to Heavy Attacks that did not operate as other damage done bonuses, resulting in it being much higher than intended in certain cases."
Is this an across the board nerf to how voidmantle interacts with HA sets, Weapons Expert and/or empower, or is there some very specific use case you're trying to address. Basically, I'd like to know if "certain cases" is some edge case hardly anyone is aware of, or if "certain cases" means any case were people build using the natural and accessible ways that buff heavy attacks.
I also disagree with not making it work with overload, btw.
Indeed, the explanation is very unclear. Even if it’s in fact some unintended interaction, it does not break the game, it is not that strong in any scenario but is actually very fun. It is not even popular to use.
There is no harm in making it an exception to some rule if it allows players to have fun while bringing no harm.