spartaxoxo wrote: »At this point it's the last Bastian of class choice feeling like it matters. I wouldn't even care if they made it more restrictive and made it available only to pure classes with mega buffs to make up for the nerfs.
spartaxoxo wrote: »At this point it's the last Bastian of class choice feeling like it matters. I wouldn't even care if they made it more restrictive and made it available only to pure classes with mega buffs to make up for the nerfs.
OP’s talking about the style pages, not the actual sets.
“Class identity is still important for key aspects of our game: Achievement, class styles, class scripts, class item sets, and so much more,” Day emphasizes. “If you wish to have two or more skill lines of a class, you must be that class. You can keep your character pure and continue to complete content as you have before, but you are still locked into that character creation decision.”
So... you realize that wanting to experience combat in a different way means you were forced to create a new character. And yet, you're perfectly fine with saying that while the combat experience should be customizable to give players control over their player fantasy, we will still be required to create a new character if we want to... give them a certain hat.“If players wished to experience other classes and their combat capabilities, they were forced to create a new character. With the Subclassing system, we really want customization to give players more control over their player fantasy.”
If "class" isn't going to exist anymore, "class motif" is kind of an oxymoron.
then there should be reasons for someone to still use their pure class, and imo they should make the sets stronger and also keep the pages exclusive, so there is are incentives/advantages for those choices as well.
spartaxoxo wrote: »spartaxoxo wrote: »At this point it's the last Bastian of class choice feeling like it matters. I wouldn't even care if they made it more restrictive and made it available only to pure classes with mega buffs to make up for the nerfs.
OP’s talking about the style pages, not the actual sets.
Sorry. I think they should lock the class armor to pure classes and meba buff them so that pure classes can better compete with subclasses AND the style pages should remain locked.
This way there's some reason to staying pure
tomofhyrule wrote: »then there should be reasons for someone to still use their pure class, and imo they should make the sets stronger and also keep the pages exclusive, so there is are incentives/advantages for those choices as well.
Really? You're implying the only reason to use a pure Class is to wear a specific pair of pants?
Look, I want pure classes to be on par with Subclasses. But forcing pure Classes to be pigeonholed into two specific gear sets does not give that freedom back, it just means you have literally only one way to exist as a pure class.