MincMincMinc wrote: »Also no, they wouldnt be overloaded as skills because there are no slotting passives unlike something like a warden skill giving the bonus of 20% recovery and 5% crit damage and a heal and ult gen.
SilverBride wrote: »SilverBride wrote: »Players that prefer a more realistic atmosphere, such as ESO used to have, should not have to accept being constantly assaulted in towns by loud and exploding bright flashes of light every time someone mounts up or ports out. What we prefer should be given equal consideration.
These effects should be muted in towns, and/or a toggle provided for the player to turn these effects off or way down, so everyone can enjoy the game how they prefer.
Except it was not an option as some people like them.
Note that the endeavors makes them much more common.
What was not an option? To have a more realistic world like ESO used to be?
If other players like a bright and loud cartoony experience then that is fine for them. But many of us don't and we shouldn't have our experience ruined over it. Our preferences are just as important as others but we aren't being given any options to play in the world as we once knew it, and as we prefer.
The damage is VERY healthy for PVP. The environment is far better when people actually die.
The thing about these combos is that they're all blockable and dodgeable. Outside of being ganked from stealth, you always have ample opportunity for counterplay to them. That is the exact kind of high damage we want to see - direct damage with good counterplay as opposed to dot/proc damage with no counterplay.
This game was at it's peak when anyone could one shot eachother with a dswing -> leap or incap -> bow style combo. It's nice to see we've made some progress back towards that meta.
I know it's blockable and I also much prefer dying to direct damage than to dot/proc metas 100%. What I'm trying to get at it I've seen people get one shot by good timed incap from 100% health to zero among good players. It feels much different from the dwing > incap > bow where you get hit by 3 differently timed skills rather than just one incap timed with other skills/cp.