Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Ever going to balance streak?

silky_soft
silky_soft
✭✭✭✭✭
Streak is number 1 mobility skill before subclass and worse after subclass. Just now you have people using streak in combo with other classes delays. Terrible oversight.

Halve it's range in pvp already or slap a 0.4s cast time or remove the stun in exchange for off balance in pvp.

Also unnerf cloak since barley anyone uses it. Can't be op if every player is running streak instead.
This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Bushido2513
    Bushido2513
    ✭✭✭✭✭
    Storm calling as a whole could use a look in regards to sub classing but steak is fine especially if you take sub classing into account.

    There are a few good alternatives to streak currently and some things that almost nullify it completely.

    Rush and charm can both go off sometimes faster than you can streak or the server will register your streak. Spec bow has more than enough range to hit you as you streak away. Shalks combo with others stun skills can hit you pretty hard before you know to streak.

    Streak is a powerful skill but thee are a lot of pulls, ccs, and damage buffs out there that can give enough of a chance to kill someone using streak.

    If anyone has trouble killing someone with streak on the bar I'd say it's more about skill level and build than streak being an op escape tool
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    Streak is fine, the only thing is to make the ability simpler like having the stun only happen at the End location. Ball of lightning should have been left with the stun at the starting location.

    The damage is pointless, so just remove that for server performance sake.

    Mobility wise it is shorter than gap closers, so no reason to adjust its range. If anything the current rage is such that it hinders melee players and range players having to move to line up combos. If it was shorter it would effectively be a much easier uncounterable skill to use. The current range atleast allows you to strafe away to avoid it.


    See the hello lightning form thread for more on general sorc balance. At some point more people will catch on that scribing has resolve. Otherwise attaching resolve onto the medium armor and light armor skills would be a major improvement. Shuffle or elude would quickly replace hurricane for people that dont want to run stormcalling. Also no, they wouldnt be overloaded as skills because there are no slotting passives unlike something like a warden skill giving the bonus of 20% recovery and 5% crit damage and a heal and ult gen.
    We should use the insightful and awesome buttons more
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    Also no, they wouldnt be overloaded as skills because there are no slotting passives unlike something like a warden skill giving the bonus of 20% recovery and 5% crit damage and a heal and ult gen.

    Sorc skills and passives are underloaded compared to the other classes. Now that ward and max mag builds in general are nerfed, no need for further downgrades. In fact, both Dark Magic and Daedric Summoning need fairly big buffs. P

    The change to Blood Magic, for example, should be 10% weapon/spell damage for example so that it synergizes with either of the other skill lines, not just the pet line.



  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    katorga wrote: »
    Also no, they wouldnt be overloaded as skills because there are no slotting passives unlike something like a warden skill giving the bonus of 20% recovery and 5% crit damage and a heal and ult gen.

    Sorc skills and passives are underloaded compared to the other classes. Now that ward and max mag builds in general are nerfed, no need for further downgrades. In fact, both Dark Magic and Daedric Summoning need fairly big buffs. P

    The change to Blood Magic, for example, should be 10% weapon/spell damage for example so that it synergizes with either of the other skill lines, not just the pet line.



    Indeed, the current WD per slot passive is fine and all... until you start looking at like Tome, Assassination, and Grave Lord. Tome, in particular, gets ~300 WD simply for existing (plus all of their other goodies) whereas Sorc has to front-bar 3 Sorc skills to get a comparable benefit. Like, uh, what?!

    Devs need to be shoveling buffs into Dark Magic, in particular. The current Max Resources buff simply is NOT it.
    Edited by YandereGirlfriend on 7 August 2025 18:11
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    My Sorc doesn't just immediately fall over dead the moment I log into her, so obviously she still needs further nerfs.

    As someone who prefers non-pet Sorc (but still, you know, a Sorc), the absolute terror that my abilities might be OP on your bar has all but obliterated my spec. But, of course, it's never enough.

    What they've done to non-pet Sorc is bad. What thev've done to straight magica builds is bad. What they've done to Light Armor builds is bad. They continue to weaken the already weak. It was bad to ask for it. It was bad to give it to you. And it'll never, ever, ever be enough.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    katorga wrote: »
    Also no, they wouldnt be overloaded as skills because there are no slotting passives unlike something like a warden skill giving the bonus of 20% recovery and 5% crit damage and a heal and ult gen.

    Sorc skills and passives are underloaded compared to the other classes. Now that ward and max mag builds in general are nerfed, no need for further downgrades. In fact, both Dark Magic and Daedric Summoning need fairly big buffs. P

    The change to Blood Magic, for example, should be 10% weapon/spell damage for example so that it synergizes with either of the other skill lines, not just the pet line.



    Max stat builds have been dead for many reasons. The cp % change for the base amount. The free regen statflation that has happened. How many easy sources of much higher efficiency damage there are like pen, %dmg, or Critdmg*Chance.

    I honestly wouldnt be opposed to a 10% wd buff on dark magic. Please literally anything other than another crit damage meta push. There used to be a time in this game when you could build for Max stam or WD or pen or %damage or Crit or %crit damage. Now that is all so far out of balance.
    Partly it feels like every playstyle in the game has been transitioning to the incap assassins will playstyle since like 2017. Someone convinced zos that everyone wants to wait 30s for an ult into timed skill combo.

    Fights and Time to Kill was much greater early on too. People were not just one shotting and then full healing second to second. There was more to do with stat control and balance while weaving.(probably why many really old players like vengeance from a combat standpoint) Live combat just feels like you are doing a gimmick proc build on everything no matter what you slot.
    We should use the insightful and awesome buttons more
  • gc0018
    gc0018
    ✭✭✭
    Move streak to dark magic and give storm call a real lightning damage skill then change physical damage of that line into lightning also increase the passive lightning damage.

    Current storm call is just a support line to many physical class not a lightning line for sorc

    Images not allowed, sad
  • ssewallb14_ESO
    ssewallb14_ESO
    ✭✭✭✭✭
    Streak is a tough one because it does almost nothing in PvE but is arguably the best skill in the game in PvP, such that it's impossible to balance whatever skill line it sits in between both game modes.

    At this point it might be better to stick it in a world skill line.
  • Trueconch
    Trueconch
    ✭✭
    I think streak is most problematic when its used offensively. Its basically an instant a damaging gap closer with unblockable undodgable stun. This makes it out perform other gap closers and stuns combined. I think removing the damage or lowering it alot and making it blockable but not dodgeable would be a good solution. If someone is braced and grounded the force and lightening doesnt affect them. But if they are off the ground abit dodging, the lightening stuns, so it has some sense/lightening theme to its performance.
    This would also kinda balance the three top performing stuns: spear - dodgable, unblockable
    Streak - undodgable, blockable
    Fossilize - undodgable, unblockable (cause its close ranged).

    thoughts?
  • Trueconch
    Trueconch
    ✭✭
    Also maybe make the damage portion just be concussed status effect proc rather than damage and the chance of concussion
  • silky_soft
    silky_soft
    ✭✭✭✭✭
    No one cares about its damage. It's the unblockable stun, radius of the stun area and the length of the teleport that make it problem. The fact you can chain it together to make you go faster then sprint cap is broken.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Freelancer_ESO
    Freelancer_ESO
    ✭✭✭✭✭
    Personally, I think in the long run it might be worth considering moving the stun off of the ability and adding an item set that will stun on teleport.

    That would allow players that really love that style of functionality to keep a version of it while also moving it off of streak which could enable the skill line to get more power without being a problem in PvP.
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    silky_soft wrote: »
    No one cares about its damage. It's the unblockable stun, radius of the stun area and the length of the teleport that make it problem. The fact you can chain it together to make you go faster then sprint cap is broken.
    • The damage should be removed its a pointless aoe tick in 99% of builds. I can only think of maybe unleashed builds that would use the damage.
    • BOL should have the stun at the starting location like it was supposed to for escaping dogpiles
    • Streak should have the stun at the end only 5m radius skillshot as it was intended for engaging
    • The length of the teleport and cost structure loses to sprint, regardless of that the intended counterplay is gap closers. However players these days who are now at 170% average run speed simply don't use gapclosers because with the power crept speed they might as well just slot another power crept """"Active""""" skill that is only chosen for the passives. Choosing to not run counterplay in 2025 and still complain is not a reason to remove an entire playstyle. No different than saying "I dont run invis detect, we should remove cloak from the game"
    We should use the insightful and awesome buttons more
  • Vaqual
    Vaqual
    ✭✭✭✭✭
    silky_soft wrote: »
    No one cares about its damage. It's the unblockable stun, radius of the stun area and the length of the teleport that make it problem. The fact you can chain it together to make you go faster then sprint cap is broken.
    • The damage should be removed its a pointless aoe tick in 99% of builds. I can only think of maybe unleashed builds that would use the damage.
    • BOL should have the stun at the starting location like it was supposed to for escaping dogpiles
    • Streak should have the stun at the end only 5m radius skillshot as it was intended for engaging
    • The length of the teleport and cost structure loses to sprint, regardless of that the intended counterplay is gap closers. However players these days who are now at 170% average run speed simply don't use gapclosers because with the power crept speed they might as well just slot another power crept """"Active""""" skill that is only chosen for the passives. Choosing to not run counterplay in 2025 and still complain is not a reason to remove an entire playstyle. No different than saying "I dont run invis detect, we should remove cloak from the game"

    I think this is a good way of addressing the central issues of Streak and a solution that is still respecting the concept of the skill, on both morphs. I have proposed far softer adjustments in the past but I am ready to sign off on this any day. Unavoidable CC has rarely ever felt more oppressive than in this meta, and such abilities should not hold so much utility or tie into a burst so formidably.
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    Vaqual wrote: »
    silky_soft wrote: »
    No one cares about its damage. It's the unblockable stun, radius of the stun area and the length of the teleport that make it problem. The fact you can chain it together to make you go faster then sprint cap is broken.
    • The damage should be removed its a pointless aoe tick in 99% of builds. I can only think of maybe unleashed builds that would use the damage.
    • BOL should have the stun at the starting location like it was supposed to for escaping dogpiles
    • Streak should have the stun at the end only 5m radius skillshot as it was intended for engaging
    • The length of the teleport and cost structure loses to sprint, regardless of that the intended counterplay is gap closers. However players these days who are now at 170% average run speed simply don't use gapclosers because with the power crept speed they might as well just slot another power crept """"Active""""" skill that is only chosen for the passives. Choosing to not run counterplay in 2025 and still complain is not a reason to remove an entire playstyle. No different than saying "I dont run invis detect, we should remove cloak from the game"

    I think this is a good way of addressing the central issues of Streak and a solution that is still respecting the concept of the skill, on both morphs. I have proposed far softer adjustments in the past but I am ready to sign off on this any day. Unavoidable CC has rarely ever felt more oppressive than in this meta, and such abilities should not hold so much utility or tie into a burst so formidably.

    Well it doesnt help zos forced everyone to play a warden with charm, a sorc with streak, a templar with a now unblockable javelin that used to be blockable..........and if you are not running all 3 of those at the same time the chances are you are using Assassination which has basically an ultimate every 4-5s in the form of merciless bow while spamming surprise attack that uses the terrible offbalance stun mechanics that nobody can telegraph or understand in combat.
    We should use the insightful and awesome buttons more
  • silky_soft
    silky_soft
    ✭✭✭✭✭
    Only 1 damage mythic you proc with sprinting. How many can you proc with streak?

    I'd take skilling while sprinting.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Aces-High-82
    Aces-High-82
    ✭✭✭✭
    As long as Jav has knockback i cant see any scenario i'd prefer streak over it even vX bc that knockback enables better control over your GCD/burst management and as a nice bonus desyncs your target to Narnia almost every time.
  • Yudo
    Yudo
    ✭✭✭✭
    "Just run streak bro" - U46 Subclassing 2025
  • hoangdz
    hoangdz
    ✭✭✭
    In terms of pure single target CC potential, Javelin and Fossilize are way better than Streak. In terms of pure mobility, Deceptive Predator is actually better than Streak. Streak's advantage lies in its flexibility and AoE CC (it can be used as a CC or a mobility tool). It's a jack of all trades and master of none.

    Streak's problem before sub classing was snares and roots. Even if you Streaked 2-3 times in a row, someone spamming snares will shut you down. As a result, a Streak user would either have to use a snare cleanse IN ADDITION to Streak, or build into max mag + mag recovery to sustain the ramping cost of repeated Streak casts. Now, people can afford to slot a snare cleanse when they choose more efficient skill lines. That isn't a problem of Streak. That's a problem of sub classing messing with balance.

    Nerfing Streak would be moving in the WRONG direction. By doing so, you'd be nerfing pure classes and band-aid fixing the issue. Look at Quick Cloak and compare it to Deceptive Predator, for example. Both skills give 4s of Major Expedition, but Deceptive Predator is significantly better as a mobility tool because it removes snares and provides snare immunity IN ADDITION to Major Expedition. See a common problem here? Yep, it's the snare/root immunity. Snare/root immunity is a powerful effect and when you combine it with Major Expedition, the mitigation you gain is unparalleled.

    The solution is to separate them. Either provide Major Expedition/create distance, or provide snare/root immunity, not both.


    Edited by hoangdz on 12 August 2025 06:52
Sign In or Register to comment.