Gegensmith wrote: »The law does not prevent us from identifying your ESO account when you have caused harm.
The law does not prevent us from sharing the information about the harm you have caused with other guild leaders.
The law does not prevent us from protecting our members from you when you have caused harm.
So far as "how to deal with people": I would suggest enrolling yourself in courses both in the law and in ethics. As guild officers, we have an ethical obligation to protect others from the harm you cause. You can whine about how you've "realised you've messed up" and how much you "want a second chance" all you like. You can claim that you have the right to "start over with better circumstances" as you put it. You don't. Yes, when you abuse our members, steal from our bank, make use of derogatory language, make inappropriate sexual advances to other players, or a host of other poor behaviours, we have the right to ensure that you are not allowed to do that to our members again, even when you decide that you're a far better person now and are entitled to a clean slate when you change your account name. You don't have that right. You don't get a free pass just because you've decided you're a nicer person than you were before or because you've decided to change your account name. Yes, we will judge you for those behaviours. It is entirely appropriate to do so.
Judgement, of any kind, made without meaningful evidence is itself meaningless; I think it's actually called something else. Logic requires facts or its not logical. Therefore, I think it's safe to conclude that people @names being abused is not logical and there are many people doing things in this game for the wrong reason. Doesn't matter who they are or what they may think of themselves.
I would also say, if you feel this strongly that someone did these things you're talking about, then I would hope you would not take it out on their @name without opening a ticket and also enabling ZOS to do their job as well. If this is not happening, then something is wrong and it's not me.
We are still working on this. There have been quite a bit of questions to get through while also supporting U46 PTS and general day to day tasks. But this is still being worked on. We had a chat about this last week around working to get the next round of questions fully answered and translated. No ETA at the moment. We would like to complete some more work on it before confirming a date. That way, we can give you more accurate information.
In the early days I'd say 20-30 random zergers on average were taking down comp groups. That seemed fair, they had to outnumber, but they still had tools that worked, and it was far from the entire faction required.What would you consider a fair amount of unorganized zerg that can bring them down?
If this is the reason that's ridiculous. Making skills not work is not a solution to anything. If that strat is really an issue (it isn't) then block the door.tomofhyrule wrote: »That's to get rid of an... unintended interaction (which didn't get rid of it)
The standard strategy of "taunt them and then run into the hallway" actually annoys Finn to no end because that is not how that fight was designed. So now, they're only tauntable in melee so you need to grab them from up close
(doesn't stop you from still running intro the hallway once you did poke them though)
Absolutely not. Part of the reason the game is so dead is because siege can't efficiently threaten ball groups. The Vengeance test showed what happens in zergs when siege is too weak, it degenerates into a brainless numbers count because the 40 defenders have no tools to break up the open field 60 mans blobbed together outside the keep or in the yard.Siege needs to be nerfed