If you're talking pure client performance, I can't fathom this. My gaming PC is a few years old (5800x) and even an alik'r dolmen is 120 fps. My client is a solid 180 fps most of the time with a 1% low of 120ish. I don't play with ultra settings though. My secondary gaming system with a Ryzen 3600x plays ESO great. I reference cpu because it's a cpu bound game.So yeah... performance has been pretty bad the last few years - BUT they keep adding new things and it's improving. Is it like a modern game that launched in 2025 - not even close. Is it still pretty good for an engine thats 18 years old - I'd say so.
When you consider console specs, there's no reason for a modern pc to have performance issues.
The only times I have consistently bad performance issues are when I'm in Cyrodiil and its issues are well-documented.
Outside of Cyrodiil, the biggest issue comes from asset management which is unavoidable because of the outfit system and the vast number of styles, other cosmetics, mounts, pets, etc... it's really impressive that it handles it as well as it does on the fly.
The age of gaming engines isn't as relevant as it used to be and I would guess much of the ESO client has basically been re-written over the years. In fact, we know this. The main relevance of ESO's age is gpu feature support, not performance.
I would encourage anyone who is having client performance issues unrelated to the EU server issues to try playing with a fresh live folder to see what that's like. Don't delete your existing live folder though!
I wonder if some players are playing ESO on a full SSD. SSDs can develop serious performance issues It varies ssd to ssd, but some need as much as 20% free space to avoid performance issues. Because of the vast number of art assets that eso is constantly loading, this could definitely affect client performance -- well, I would guess, I have never filled up an ssd. It is a well-known issue with ssds though, especially cheaper ones. I've also read that once an ssd develops a performance issue from approaching max capacity, merely freeing space may not immediately solve the issue -- depending on the drive.
Before anyone accuses me of being a ZOS shill, I did not hold back criticism in the past:
https://forums.elderscrollsonline.com/en/discussion/367598/video-30-50-fps-drop-bug-almost-2-years-old-cryodiil-pov/p1
https://forums.elderscrollsonline.com/en/discussion/379166/source-of-cyrodiil-lag-discovered/p1
MincMincMinc wrote: »This second test was another major success. Just weapon lines brought a lot of variety back to make more people happy. At the same time performance was noticeable different due to what was added. The main driving factor appearing to be group oriented combat.
I think a lot of people against the test have just fallen for the illusion of "choices" on live. Where in reality now a days you pick one unique sub class off meta and maybe a 5 piece of flavor. Anything else and you either are dropping hard off meta usability wise or found a gimmick/exploit to abuse in niche situations.SeaGtGruff wrote: »But the lack of CP has really hurt. It's easy to die to fall damage if you aren't careful, and riding to fights almost feels like you're in slow motion.I playes the first test and decided to pass the second. All you mentioned is important for me and make me play cyrodiil without it i have no reason to play it.
I spent days of grinding the skills, sets and days of practice and now i should use a template. Nah for people who running most of time in zergs or just want to check out cyro it is maybe ok. But for players who plays over the yrs it is just a A$$kick.
I think the horse speed is fine maybe as is sprint wise, but mount stamina needs to be drastically cut such that it is a balance game or reactive to being ganked. PvE sure infinite flying swimming "speed of light" mounts pose no issue, but PvP has a profound effect. One major factor again is how group/zerg pvp hurts performance. Bringing back natural ways to teach newer players it is safe to leave the flock is a good thing. With infinite speed and stamina ganking is not possible for pugs to attempt. Ganking was perfect for new players to try soloing, they could pick and choose their fights and on their own terms. At the same time, when ganked it broke people away from the flock and into a situation where they had to learn............. Its one of those things that people hated it as a speedbump, but failed to realize its importance.