For now it is call a test to improve performance and check why we are lagging.....But if you check the latest survey i not sure what they plan. I dont know how they get these results, i was shocked when i saw it.
I really hope not. If PvP ends up being centered on templates, that’ll be the final nail in the coffin for ESO for me.
It already is just from adding the new skill lines, the performance took a big hit, Resto heal stacking further ruins large scale, and NBs are infinitely resetting fights to ruin small scale, problems that have long plagued Live.I think both these groups will be disappointed, as I think we will get to a point that something from current cyro needs to be sacrificed in some way, but that the final vengeance product will be much closer to current cyro than it currently is.
ZOS is SAYING it's just a test.
ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.
I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.
ZOS is SAYING it's just a test.
ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.
I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.
After years of trying to fix PVP as is with iterative fixes and not getting anywhere, Vengence is the attempt by ZoS to rebuild PvP from the ground up - basically vengeance 1 only had class skills, and vengeance 2 has a wider range of skills, skills have been changed to give the best performance in a many vs many vs many environment, this is (in essence) the beginning of the journey to seperating the balancing between PVP and PVE.
At this point no one knows where this will finish up, because I am sure they will be adding things back in, with skills/items/CP etc being reworked seperately for PVP and for them to be optimised for the "Epic" battles.
Through this approach, at some point the bottleneck for performance may be discovered (it may not because of the reoptimisation of skills/abilities for this environment).
As always the loudest people are those that have most to lose - you have those that love vengeance as is for the "real" PvP that doesn't rely on procs to beat people, and those that love current cyro and say they prefer the low population and performance issues to vengeance. I think both these groups will be disappointed, as I think we will get to a point that something from current cyro needs to be sacrificed in some way, but that the final vengeance product will be much closer to current cyro than it currently is.
I have enjoyed both normal Cyro and Vengeance campaigns for different reasons, they are (effectively) different game modes at this point. The reason why ZoS are testing on Live is that by making it the only campaign is the only way they can get the numbers of people in to get the performance data they want. The testing is currently only abut performance and not about balance between skills or classes. If i recall correctly from vengenace 1 the max population was somewhere around 4-5 times higher than normal cyro and the server side calculation weight was not close to the normal peak resources required.
Joy_Division wrote: »ZOS is SAYING it's just a test.
ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.
I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.
You say that with such conviction, yet ZOS has said nothing to that effect. Not at all.
It pains for me to say this as a PvP main, but you are far overstating the importance of the tiny PvP community. If we had any impact on ZOS's bottom line, it would not have taken them 6 years to offer a single update to Battlegrounds (and then subsequently ignore it) and ten years since, what 1.2, to finally get serious in embarking on a attempt to do something about lag.
The moment it is deemed essential to bribe people to do the content rather than play and enjoy it for its own sake, that is pretty much the death knell.
Joy_Division wrote: »ZOS is SAYING it's just a test.
ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.
I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.
You say that with such conviction, yet ZOS has said nothing to that effect. Not at all.
It pains for me to say this as a PvP main, but you are far overstating the importance of the tiny PvP community. If we had any impact on ZOS's bottom line, it would not have taken them 6 years to offer a single update to Battlegrounds (and then subsequently ignore it) and ten years since, what 1.2, to finally get serious in embarking on a attempt to do something about lag.
The moment it is deemed essential to bribe people to do the content rather than play and enjoy it for its own sake, that is pretty much the death knell.
Bribe...lol its the ONLY cyrodiil option. its not a bribe its FORCED.
And its simple. Template PVP = I unsub and go play other stuff again. They can ride the wave of PVE-RPers who fund the operation. More power to them.
That is my feedback and opinion on the matter. I oppose the notion of template based Cyrodiil. Especially if it is the only choice. All my DLCs, all my hours, all my skyshards, all my PVE-RP nonsense I have to do to unlock a skill, gone, zip zilch nada. I'm not even playing my character anymore. I am playing template A/B/C etc.
No thanks!
Joy_Division wrote: »Joy_Division wrote: »ZOS is SAYING it's just a test.
ZOS is ACTING like vengeance is going to be the only option at some point relatively soon.
I don't think ZOS and the few PvP mains advocating vengeance realize how bad things are going to go for the game as a whole if vengeance mode becomes the only option. It'll be like the no CP camp was. Plus, vengeance mode disconnects the need to PvE to get gears and materials and other things. So with a vengeance mandate there will be no reason to PvE if all we want to do is PvP.
You say that with such conviction, yet ZOS has said nothing to that effect. Not at all.
It pains for me to say this as a PvP main, but you are far overstating the importance of the tiny PvP community. If we had any impact on ZOS's bottom line, it would not have taken them 6 years to offer a single update to Battlegrounds (and then subsequently ignore it) and ten years since, what 1.2, to finally get serious in embarking on a attempt to do something about lag.
The moment it is deemed essential to bribe people to do the content rather than play and enjoy it for its own sake, that is pretty much the death knell.
Bribe...lol its the ONLY cyrodiil option. its not a bribe its FORCED.
And its simple. Template PVP = I unsub and go play other stuff again. They can ride the wave of PVE-RPers who fund the operation. More power to them.
That is my feedback and opinion on the matter. I oppose the notion of template based Cyrodiil. Especially if it is the only choice. All my DLCs, all my hours, all my skyshards, all my PVE-RP nonsense I have to do to unlock a skill, gone, zip zilch nada. I'm not even playing my character anymore. I am playing template A/B/C etc.
No thanks!
By all means leave your feedback.
You're right in that there isn't any bribery for Vengeance. that's not what I meant. You yourself are proving my point in that the only way you will so PVE-RP nonsense is if ZOS bribes with with certain gear/stuff connected to PvP. You'll won;t play it on its own merits. Any successful PvP system needs to sustain itself because it is enjoyable to play by a profitable amount of ESO's customer base. Not because of some crumbs that ZOS may dangle as an incentive. It's taken ZOS 11 years to figure that out, hopefully something good will come out of these tests (which is what ZOS says they are, not necessarily a preview).
After years of trying to fix PVP as is with iterative fixes and not getting anywhere, Vengence is the attempt by ZoS to rebuild PvP from the ground up - basically vengeance 1 only had class skills, and vengeance 2 has a wider range of skills, skills have been changed to give the best performance in a many vs many vs many environment, this is (in essence) the beginning of the journey to seperating the balancing between PVP and PVE.
At this point no one knows where this will finish up, because I am sure they will be adding things back in, with skills/items/CP etc being reworked seperately for PVP and for them to be optimised for the "Epic" battles.
Through this approach, at some point the bottleneck for performance may be discovered (it may not because of the reoptimisation of skills/abilities for this environment).
As always the loudest people are those that have most to lose - you have those that love vengeance as is for the "real" PvP that doesn't rely on procs to beat people, and those that love current cyro and say they prefer the low population and performance issues to vengeance. I think both these groups will be disappointed, as I think we will get to a point that something from current cyro needs to be sacrificed in some way, but that the final vengeance product will be much closer to current cyro than it currently is.
I have enjoyed both normal Cyro and Vengeance campaigns for different reasons, they are (effectively) different game modes at this point. The reason why ZoS are testing on Live is that by making it the only campaign is the only way they can get the numbers of people in to get the performance data they want. The testing is currently only abut performance and not about balance between skills or classes. If i recall correctly from vengenace 1 the max population was somewhere around 4-5 times higher than normal cyro and the server side calculation weight was not close to the normal peak resources required.
Well, some of us enjoyed Ravenwatch aka NO CP, limited set list and it was fun. You had to THINK how you did your build because the CP left crutch and the proc set right crutch was removed. It was a PVP zone that required actual old-school skill on a build YOU THE PLAYER put together. Then they added proc sets stating it would "fix the population"...well it didn't. I stopped playing because full CP cyrodiil is basically people running around with crutches ie CP and procs making their play braindead.
Template PVP is basically OVERWATCH open world. Why spend time making YOUR character when you are forced to choose a template. Its no longer an MMORPG its now a giant arena open world PVP.
As for balancing PVP, we (players who actually PVP and respect the holy trinity of tank/dps/heals) have been saying for YEARS: NERF SELF HEALING. Also, DECOUPLE HEALING POWER FROM DAMAGE.
Stacking damage to make your heals stronger is literally desecrating the tried and true formula of every single RPG ever to exist: TANK////HEAL/////DPS. When you can face melt people and also heal to the moon that makes you tanky due to stacking damage and thus breaking the trinity. If you want to heal, stack HEALING sets and skill. SIMPLE. You take away from tank and dps potential to gain healing. Done, full stop....PVP fixed
After years of trying to fix PVP as is with iterative fixes and not getting anywhere, Vengence is the attempt by ZoS to rebuild PvP from the ground up.
"Wow did my Golden Pursuit so fast, okay I'm out" heard in zone chat every 5 seconds.Joy_Division wrote: »The moment it is deemed essential to bribe people to do the content rather than play and enjoy it for its own sake, that is pretty much the death knell.
xylena_lazarow wrote: »"Wow did my Golden Pursuit so fast, okay I'm out" heard in zone chat every 5 seconds.Joy_Division wrote: »The moment it is deemed essential to bribe people to do the content rather than play and enjoy it for its own sake, that is pretty much the death knell.
Dangling an easy path to time gated achievements is definitely a video game bribe. Death knell? Guess we'll see if/when they finish development on Vengeance how many of those guys end up sticking around.
But...its not lag free lol. It will be zero diversity + LAG, mark my words.WaywardArgonian wrote: »There was a survey in which players were asked pretty extensively about whether they enjoyed Vengeance and whether they preferred a lagfree experience over build diversity. The results of this survey, which seemed* to indicate that most players prefer a Vengeance-like model
But, sublcassing is disabled in vengeance. And subclassing is what filled the problem of "this class doesn't have a spammable"...it opened more build diversity while vengeance destroys build diversity.WaywardArgonian wrote: »Subclassing fits perfectly into the Vengeance concept. One of the biggest complaints about the original Vengeance test was that classes felt wildly imbalanced as some of them did not even have a spammable while others lacked access to critical buffs. All of these problems disappear the moment players can just pick the skill lines they want.
Again, for me its simple. Vengeance as the only option = I unsub and go back to doing what I was doing outside of ESO. Making builds is 75% of the fun (FOR ME) on this game. All my builds are my own creation and I don't chase the "META".WaywardArgonian wrote: »So yes, I do personally think Vengeance will be the future of Cyrodiil PVP. Whether it will be the only option or not remains to be seen.
WaywardArgonian wrote: »*I say 'seemed' because surveys like this are inherently flawed for a bunch of reasons I can't be bothered to list here. I will just say that they could've gathered similar results had they survey'd players 1 week into the first no-proc test, and we all know how popular that ended up being.
I playes the first test and decided to pass the second. All you mentioned is important for me and make me play cyrodiil without it i have no reason to play it.
I spent days of grinding the skills, sets and days of practice and now i should use a template. Nah for people who running most of time in zergs or just want to check out cyro it is maybe ok. But for players who plays over the yrs it is just a A$$kick.
SeaGtGruff wrote: »But the lack of CP has really hurt. It's easy to die to fall damage if you aren't careful, and riding to fights almost feels like you're in slow motion.I playes the first test and decided to pass the second. All you mentioned is important for me and make me play cyrodiil without it i have no reason to play it.
I spent days of grinding the skills, sets and days of practice and now i should use a template. Nah for people who running most of time in zergs or just want to check out cyro it is maybe ok. But for players who plays over the yrs it is just a A$$kick.
MincMincMinc wrote: »This second test was another major success. Just weapon lines brought a lot of variety back to make more people happy. At the same time performance was noticeable different due to what was added. The main driving factor appearing to be group oriented combat.
I think a lot of people against the test have just fallen for the illusion of "choices" on live. Where in reality now a days you pick one unique sub class off meta and maybe a 5 piece of flavor. Anything else and you either are dropping hard off meta usability wise or found a gimmick/exploit to abuse in niche situations.SeaGtGruff wrote: »But the lack of CP has really hurt. It's easy to die to fall damage if you aren't careful, and riding to fights almost feels like you're in slow motion.I playes the first test and decided to pass the second. All you mentioned is important for me and make me play cyrodiil without it i have no reason to play it.
I spent days of grinding the skills, sets and days of practice and now i should use a template. Nah for people who running most of time in zergs or just want to check out cyro it is maybe ok. But for players who plays over the yrs it is just a A$$kick.
I think the horse speed is fine maybe as is sprint wise, but mount stamina needs to be drastically cut such that it is a balance game or reactive to being ganked. PvE sure infinite flying swimming "speed of light" mounts pose no issue, but PvP has a profound effect. One major factor again is how group/zerg pvp hurts performance. Bringing back natural ways to teach newer players it is safe to leave the flock is a good thing. With infinite speed and stamina ganking is not possible for pugs to attempt. Ganking was perfect for new players to try soloing, they could pick and choose their fights and on their own terms. At the same time, when ganked it broke people away from the flock and into a situation where they had to learn............. Its one of those things that people hated it as a speedbump, but failed to realize its importance.
JustLovely wrote: »MincMincMinc wrote: »This second test was another major success. Just weapon lines brought a lot of variety back to make more people happy. At the same time performance was noticeable different due to what was added. The main driving factor appearing to be group oriented combat.
I think a lot of people against the test have just fallen for the illusion of "choices" on live. Where in reality now a days you pick one unique sub class off meta and maybe a 5 piece of flavor. Anything else and you either are dropping hard off meta usability wise or found a gimmick/exploit to abuse in niche situations.SeaGtGruff wrote: »But the lack of CP has really hurt. It's easy to die to fall damage if you aren't careful, and riding to fights almost feels like you're in slow motion.I playes the first test and decided to pass the second. All you mentioned is important for me and make me play cyrodiil without it i have no reason to play it.
I spent days of grinding the skills, sets and days of practice and now i should use a template. Nah for people who running most of time in zergs or just want to check out cyro it is maybe ok. But for players who plays over the yrs it is just a A$$kick.
I think the horse speed is fine maybe as is sprint wise, but mount stamina needs to be drastically cut such that it is a balance game or reactive to being ganked. PvE sure infinite flying swimming "speed of light" mounts pose no issue, but PvP has a profound effect. One major factor again is how group/zerg pvp hurts performance. Bringing back natural ways to teach newer players it is safe to leave the flock is a good thing. With infinite speed and stamina ganking is not possible for pugs to attempt. Ganking was perfect for new players to try soloing, they could pick and choose their fights and on their own terms. At the same time, when ganked it broke people away from the flock and into a situation where they had to learn............. Its one of those things that people hated it as a speedbump, but failed to realize its importance.
This second test of vengeance was a major fail. Most of the time performance was as bad or worse than regular live Cyrodiil. How could performance have been this bad with everything stripped out of the game?