We are still working on this. There have been quite a bit of questions to get through while also supporting U46 PTS and general day to day tasks. But this is still being worked on. We had a chat about this last week around working to get the next round of questions fully answered and translated. No ETA at the moment. We would like to complete some more work on it before confirming a date. That way, we can give you more accurate information.
In the early days I'd say 20-30 random zergers on average were taking down comp groups. That seemed fair, they had to outnumber, but they still had tools that worked, and it was far from the entire faction required.What would you consider a fair amount of unorganized zerg that can bring them down?
If this is the reason that's ridiculous. Making skills not work is not a solution to anything. If that strat is really an issue (it isn't) then block the door.tomofhyrule wrote: »That's to get rid of an... unintended interaction (which didn't get rid of it)
The standard strategy of "taunt them and then run into the hallway" actually annoys Finn to no end because that is not how that fight was designed. So now, they're only tauntable in melee so you need to grab them from up close
(doesn't stop you from still running intro the hallway once you did poke them though)
Absolutely not. Part of the reason the game is so dead is because siege can't efficiently threaten ball groups. The Vengeance test showed what happens in zergs when siege is too weak, it degenerates into a brainless numbers count because the 40 defenders have no tools to break up the open field 60 mans blobbed together outside the keep or in the yard.Siege needs to be nerfed