This just seems like a big nothing burger of a complaint. Nothing is really stopping you from just grabbing a random stranger, friend or guildie and say:
"Hey step on this pad so I can get into this dungeon. You can leave right after."
This is no different than the needing all twelve players in Atherien Archive on pads or else you can't go through. I guess sorry that solo players cannot go inside 4-man dungeons?
CalamityCat wrote: »Disclaimer: I'm not a super experienced/knowledgeable PvPer, but I'm curious what would happen if instead of making suits to try countering ball groups, they added new properties to the different siege weapons instead?
Alternatively I wonder if there could be a limit on how many HOTs/shields you can receive while in PvP combat. So a single group healer isn't limited to say 3 targets like in Vengeance, but recipient players can't stack say more than say 2 at any one time?
MISTFORMBZZZ wrote: »It's so funny how some people seem to think one person should be able to kill or entirely invalidate the playstyle of 12 other people by being gifted sets or items or skills by the developers with little to 0 actual effort required on their part.
But God forbid 12 people utilise the mechanics already available in the game to coordinate themselves to fight 12v50+ because that shouldn't be allowed because it's ruining the game.
MISTFORMBZZZ wrote: »
Wait your cyrodiil is pop locked?
When I troubleshoot eso issues, I start with a new Live folder.
On PC, in \Documents\Elder Scrolls Online\ there is a folder called Live where all client settings, screenshots and addons are stored, in addition to some other things like the shader cache.
With ESO closed, I rename it to something like "Live_old" (do not delete it).
The next time I start ESO, the game will create a new Live folder with default settings and the current iteration of the default usersettings.
I load the game, adjust the graphics settings to my preference, play a little and see if that helps my problem.
If my problem isn't solved, I delete the temporary Live folder that was just created and rename Live_old back to Live.
If it does help, I start adjusting the rest of the client-side settings to my preferences and slowly reintroduce addons, one by one. In the past, this has helped me identify addons that were contributing to performance issues.
If someone migrates to a new Live folder, make sure you move your Screenshots folder before deleting the old live folder.
I'm not blaming addons for any particular performance issues players are describing in this thread. However, I will say a ZOS graphics engineer has previously confirmed the implementation of LUA in ESO is single threaded (as it usually is) and the more active addons a player uses, the greater the performance impact can be. They stated very clearly addons are a tradeoff between performance and features.
So I'm very careful only to use the addons I need. Because I'm in a large trading guild, I disable trading addons and some of the bigger libraries like LibHistoire when I play in trials. And though trial addons should only be active in the trials they are relevant to, I still only enable the specific addons I need out of an abundance of caution.
Sometimes I watch trial streams, and I'm occasionally astounded by how poor their performance is from the multitude of addons the player is using! I could never play like that.
Beware of clickbait performance optimization guides on youtube. Most of those are total garbage and either provide outdated information/tips or spread misinformation. Many can result in long term performance issues. Very little optimization is needed these days. The biggest improvement probably comes from configuring the GPU's power setting to prefer maximum performance. Never make changes you do not clearly understand just because some random person told you to.
I will also add it is normal for performance issues to emerge during the warmer times of the year in spaces that aren't climate controlled. All modern processors have thermal management systems that adjust performance according to operating temperatures -- which will always be relative to the temperature of the space they operate in.
Also, when troubleshooting, one may also consider the Thermal Interface Material on their CPU and GPU. It can degrade over time, and impact performance. My TIM is a few years old and I believe this is the reason the CPU on my gaming PC is running a little hotter. I have been putting off reapplying it for a few months. This isn't something everyone can do, but it will eventually affect most consumer TIMs I am aware of. A lot of hardware will continue to operate for years with old TIM, but it will probably degrade performance.
Sometimes new or old graphics drivers can be the problem. It's not uncommon for a new nvidia driver to cause a problem with a particular game or for an out of date driver to do the same. If experiencing issues, updating one's gpu driver can be a good idea. I also make sure my [motherboard] chipset drivers are up to date.
And of course network issues can manifest as performance issues. Wifi should be considered unreliable for gaming, and those who share connections in a household need to be cognizant of what the other users are doing at the time they experience issues. Also docsis cable modems are notorious for hidden performance issues that can affect things like gaming and voip. By hidden, I mean they may not show up in conventional ping tests. I finally transitioned to fibre and wouldn't go back to cable (or dsl) again.
My motherboard actually uses an infamous integrated ethernet controller, the intel i225-v. The early iterations of this can cause intermittent performance issues, so I'm always aware of it. The stepping my motherboard uses is fine with recent drivers though.
To be clear, I am not blaming any of these things for any particular performance issues. But knowing that many players aren't experiencing performance issues and the forums aren't melting down from complaints about them, factors such as these are at least worth considering.
I remember a time in 2014 when my PC started crashing in Shadowfen and in the Craglorn bank. I left feedback to ZOS about it and actually got a response from someone with a high level of technical knowledge. I felt awful because I realized the problem was a failing fan on my gpu. This has happened a couple of times. During the second instance, a fan had developed an imbalance that would cause the gpu to vibrate at high loads which I think affected its link to the pci bus, eventually resulting in a crash. I've also had two CPUs degrade from overclocking that resulted in instability.
C:\Users\Unknown\Documents\Elder Scrolls Online\live and delete 'ShaderCache.cooked' may fix fps drop
BXR_Lonestar wrote: »It's really not the rude toxic gesture people make it out to be...