Avran_Sylt wrote: »TBH if they want to go this route just make queueing the only way to enter dungeons, this way with encounter design they'll also know they have 4 human players at all times meaning they can forgo this type of inorganic party restriction.
Avran_Sylt wrote: »TBH if they want to go this route just make queueing the only way to enter dungeons, this way with encounter design they'll also know they have 4 human players at all times meaning they can forgo this type of inorganic party restriction.
That would be rather inconvenient even for 4 player groups as the fastest non-addon way of resetting an instance for trifectas is porting in and out.
This just seems like a big nothing burger of a complaint. Nothing is really stopping you from just grabbing a random stranger, friend or guildie and say:
"Hey step on this pad so I can get into this dungeon. You can leave right after."
This is no different than the needing all twelve players in Atherien Archive on pads or else you can't go through. I guess sorry that solo players cannot go inside 4-man dungeons?
This just seems like a big nothing burger of a complaint. Nothing is really stopping you from just grabbing a random stranger, friend or guildie and say:
"Hey step on this pad so I can get into this dungeon. You can leave right after."
This is no different than the needing all twelve players in Atherien Archive on pads or else you can't go through. I guess sorry that solo players cannot go inside 4-man dungeons?
ESO_player123 wrote: »This just seems like a big nothing burger of a complaint. Nothing is really stopping you from just grabbing a random stranger, friend or guildie and say:
"Hey step on this pad so I can get into this dungeon. You can leave right after."
This is no different than the needing all twelve players in Atherien Archive on pads or else you can't go through. I guess sorry that solo players cannot go inside 4-man dungeons?
You've never been annoyed when one of the players decides to leave the AA and make the rest of the group either abandon or waste time waiting for a replacement? Or when you have to wait for the team to be full to start the trial which at this point does not require 12 people to kill all the stuff in there (at least on normal).
Elvenheart wrote: »This just seems like a big nothing burger of a complaint. Nothing is really stopping you from just grabbing a random stranger, friend or guildie and say:
"Hey step on this pad so I can get into this dungeon. You can leave right after."
This is no different than the needing all twelve players in Atherien Archive on pads or else you can't go through. I guess sorry that solo players cannot go inside 4-man dungeons?
But doesn’t someone leaving right after trigger the dungeon exiting countdown? Or do you mean:
“Hey step on this pad so I can get into this dungeon. Then, stay grouped with me until I tell you that I’m done with it so it won’t kick me out.”
ESO_player123 wrote: »This just seems like a big nothing burger of a complaint. Nothing is really stopping you from just grabbing a random stranger, friend or guildie and say:
"Hey step on this pad so I can get into this dungeon. You can leave right after."
This is no different than the needing all twelve players in Atherien Archive on pads or else you can't go through. I guess sorry that solo players cannot go inside 4-man dungeons?
You've never been annoyed when one of the players decides to leave the AA and make the rest of the group either abandon or waste time waiting for a replacement? Or when you have to wait for the team to be full to start the trial which at this point does not require 12 people to kill all the stuff in there (at least on normal).
Out of the 10 years I have played this game, I literally have not had this issue. Sure I had a couple people left during an vet AA Run but it was super easy to grab a pug and continue. I seriously do not understand why people are up at arms about this when this is like the LEAST egregious thing ZoS decided to do for a dungeon.
Credible_Joe wrote: »What's being criticized hasn't affected you personally. That isn't a good reason to lobby against addressing it. It'll be the same for you whether or not it gets resolved.
Avran_Sylt wrote: »Avran_Sylt wrote: »TBH if they want to go this route just make queueing the only way to enter dungeons, this way with encounter design they'll also know they have 4 human players at all times meaning they can forgo this type of inorganic party restriction.
That would be rather inconvenient even for 4 player groups as the fastest non-addon way of resetting an instance for trifectas is porting in and out.
Disband, reinvite all, and re-queue from the menu also works instead of porting. Usually what I do when forming temp groups when farming.
But you're referencing Trifectas, this is about Dungeons, not Trials.
Edit: D'oh, they both have them
Elvenheart wrote: »This just seems like a big nothing burger of a complaint. Nothing is really stopping you from just grabbing a random stranger, friend or guildie and say:
"Hey step on this pad so I can get into this dungeon. You can leave right after."
This is no different than the needing all twelve players in Atherien Archive on pads or else you can't go through. I guess sorry that solo players cannot go inside 4-man dungeons?
But doesn’t someone leaving right after trigger the dungeon exiting countdown? Or do you mean:
“Hey step on this pad so I can get into this dungeon. Then, stay grouped with me until I tell you that I’m done with it so it won’t kick me out.”
Yeah that happens. Regardless, if you want to do it solo, ya gotta do whatever it takes. Again nothing really stopping a solo player from attempting this unless they are literally allergic by talking to people for like 2 seconds
Avran_Sylt wrote: »Avran_Sylt wrote: »TBH if they want to go this route just make queueing the only way to enter dungeons, this way with encounter design they'll also know they have 4 human players at all times meaning they can forgo this type of inorganic party restriction.
That would be rather inconvenient even for 4 player groups as the fastest non-addon way of resetting an instance for trifectas is porting in and out.
Disband, reinvite all, and re-queue from the menu also works instead of porting. Usually what I do when forming temp groups when farming.
But you're referencing Trifectas, this is about Dungeons, not Trials.
Edit: D'oh, they both have them
scrappy1342 wrote: »Avran_Sylt wrote: »Avran_Sylt wrote: »TBH if they want to go this route just make queueing the only way to enter dungeons, this way with encounter design they'll also know they have 4 human players at all times meaning they can forgo this type of inorganic party restriction.
That would be rather inconvenient even for 4 player groups as the fastest non-addon way of resetting an instance for trifectas is porting in and out.
Disband, reinvite all, and re-queue from the menu also works instead of porting. Usually what I do when forming temp groups when farming.
But you're referencing Trifectas, this is about Dungeons, not Trials.
Edit: D'oh, they both have them
and would keep everyone out of dungeons if the dungeon queue broke like it did that one time
Yeah that happens. Regardless, if you want to do it solo, ya gotta do whatever it takes. Again nothing really stopping a solo player from attempting this unless they are literally allergic by talking to people for like 2 seconds
frogthroat wrote: »Yeah that happens. Regardless, if you want to do it solo, ya gotta do whatever it takes. Again nothing really stopping a solo player from attempting this unless they are literally allergic by talking to people for like 2 seconds
If the pressure plate weight leaves, the instance resets and you are kicked out.
If the pressure plate weight ports out but stays grouped, you are grouped and your video recording will show that you did your "solo" run grouped.
And since you are not actually playing together, you have different agendas, different goals. Might be that the pressure plate weight wants to do something else than sit around in their home and go do some group activity. But they are stuck with being in a group but not really being in a group. If they leave the group, you get kicked out in the middle of your run.
And if you practice the same dungeon multiple times, porting in to a dungeon to stand on a pressure plate only to immediately port out every so often gets really old really fast. I'm not sure if I would want to ask any of my friends/guildies "hey, would you like to stay grouped with me for the next 4 hours and every 15 minutes port in to stand on a plate for a sec? No, I don't actually want to play with you, I just want to stay grouped."
Those are nice ideas you have but in reality not really practical.
frogthroat wrote: »Yeah that happens. Regardless, if you want to do it solo, ya gotta do whatever it takes. Again nothing really stopping a solo player from attempting this unless they are literally allergic by talking to people for like 2 seconds
If the pressure plate weight leaves, the instance resets and you are kicked out.
If the pressure plate weight ports out but stays grouped, you are grouped and your video recording will show that you did your "solo" run grouped.
And since you are not actually playing together, you have different agendas, different goals. Might be that the pressure plate weight wants to do something else than sit around in their home and go do some group activity. But they are stuck with being in a group but not really being in a group. If they leave the group, you get kicked out in the middle of your run.
And if you practice the same dungeon multiple times, porting in to a dungeon to stand on a pressure plate only to immediately port out every so often gets really old really fast. I'm not sure if I would want to ask any of my friends/guildies "hey, would you like to stay grouped with me for the next 4 hours and every 15 minutes port in to stand on a plate for a sec? No, I don't actually want to play with you, I just want to stay grouped."
Those are nice ideas you have but in reality not really practical.
Not defending the plates but they don’t need to be online. Other person logs into an alt they don’t care about, group, log out. Can swap and play another character if they want to play. Or even, there’s ways to get someone in a group with their own (offline) alt.
frogthroat wrote: »Wait, what? There's going to be a hard stop for soloers in the new dungeons?
Has ZOS explained why they don't want people soloing dungeons? It's annoying enough that ICP and Direfrost have these artificial limitations and now they add more?
Luckily for trials mainly Craglorn trials have mandatory minimum group sizes and only AA forces a full group.
Soloing dungeons is a niche category, but it is its own category. There's a small but thriving ... I hesitate to say "community" since "community of soloers" sounds like an oxymoron, but there are many soloers who enjoy challenging themselves. Whether or not ZOS intended a solo "community" to appear, it is here. It exists. Making hard checks restricts the entire demographic.
For soloing effectively you need many, many sets. In order to solo, you pretty much have to play in groups a lot. So it's not like those who solo dungeons wouldn't do group content with groups. And even if farming all the gear wouldn't be an issue, I would still play in groups. I do play in trial groups, in dungeon groups, but sometimes we like to go in less-than-full groups. And other times I play solo because soloing a dungeon is ... get this ... fun!
Making a hard stop for soloers is basically saying "you're having fun wrong."
Ishtarknows wrote: »frogthroat wrote: »Yeah that happens. Regardless, if you want to do it solo, ya gotta do whatever it takes. Again nothing really stopping a solo player from attempting this unless they are literally allergic by talking to people for like 2 seconds
If the pressure plate weight leaves, the instance resets and you are kicked out.
If the pressure plate weight ports out but stays grouped, you are grouped and your video recording will show that you did your "solo" run grouped.
And since you are not actually playing together, you have different agendas, different goals. Might be that the pressure plate weight wants to do something else than sit around in their home and go do some group activity. But they are stuck with being in a group but not really being in a group. If they leave the group, you get kicked out in the middle of your run.
And if you practice the same dungeon multiple times, porting in to a dungeon to stand on a pressure plate only to immediately port out every so often gets really old really fast. I'm not sure if I would want to ask any of my friends/guildies "hey, would you like to stay grouped with me for the next 4 hours and every 15 minutes port in to stand on a plate for a sec? No, I don't actually want to play with you, I just want to stay grouped."
Those are nice ideas you have but in reality not really practical.
Not defending the plates but they don’t need to be online. Other person logs into an alt they don’t care about, group, log out. Can swap and play another character if they want to play. Or even, there’s ways to get someone in a group with their own (offline) alt.
We're talking about a body standing on a pressure plate here. How does an offline alt do that?
Ishtarknows wrote: »frogthroat wrote: »Yeah that happens. Regardless, if you want to do it solo, ya gotta do whatever it takes. Again nothing really stopping a solo player from attempting this unless they are literally allergic by talking to people for like 2 seconds
If the pressure plate weight leaves, the instance resets and you are kicked out.
If the pressure plate weight ports out but stays grouped, you are grouped and your video recording will show that you did your "solo" run grouped.
And since you are not actually playing together, you have different agendas, different goals. Might be that the pressure plate weight wants to do something else than sit around in their home and go do some group activity. But they are stuck with being in a group but not really being in a group. If they leave the group, you get kicked out in the middle of your run.
And if you practice the same dungeon multiple times, porting in to a dungeon to stand on a pressure plate only to immediately port out every so often gets really old really fast. I'm not sure if I would want to ask any of my friends/guildies "hey, would you like to stay grouped with me for the next 4 hours and every 15 minutes port in to stand on a plate for a sec? No, I don't actually want to play with you, I just want to stay grouped."
Those are nice ideas you have but in reality not really practical.
Not defending the plates but they don’t need to be online. Other person logs into an alt they don’t care about, group, log out. Can swap and play another character if they want to play. Or even, there’s ways to get someone in a group with their own (offline) alt.
We're talking about a body standing on a pressure plate here. How does an offline alt do that?
They go offline after standing on the plate. That way, they still count as "in group" to prevent the dungeon from resetting, but they can go do other group stuff with a different character and don't have to wait until the soloer is done.
Errr... sure, in that case it might be a bit of an inconvenience.
But the people trying different tactics or going for some of the achievement runs, are not that many, I'd think.
Instead, people running the dungeon on normal, or just getting through it once for another reason, is much more common. And for that, it works without having to constantly relog.