Ketryellowynne wrote: »Yes but you can use these support sets AS A DD. Outside specific heal checks healers ARE dropped in vet DLC content, both dungeons AND trials. Again, these comments seem to be made by someone who plays but does not play endgame or scorepush. There will absolutely still be healers in content. The potential is writing them out of ENDGAME content where heal checks do not exist. There is 0 reason to add this buff to a Werewolf. I am in groups where this is already being theorized and discussed, because the potential best scores may no longer require healing. That and your “not needing to farm” is absolute rubbish. SPC is probably the single most accessible “meta” set in game. It’s an early DLC dungeon easy to run, doesn’t have a perfected version, the dungeon was changed to be included free for everyone, and you can get pieces from fragments without having to run the dungeon at all, so less farming than other dungeon sets. You don’t need money, you don’t need in game gold, you don’t need to be a particularly high level, you don’t need to farm PvP… very few sets in game are so accessible.
…all to give an unnecessary additional buff to werewolves.
So first. At current state you still CAN USE THIS SETS AS DD - werewolf is not a problem here.
Second. I havent seen in my entire live trial or vet trial without even 1 heal. There is other problem - while you trying to find group in group finder - you will not see any healer or tank join in sometimes it can take 40 minutes to find them. So is this problem about healer replacement actually exist or we are at point where theres almost zero healers in game?
Third. You said potential best scores - we need to see this changes go live and then make opinions, and not just fear and take everything that is possible from other classes and life forms. Im here for changes.
Fourth - if you want to rely on one set for next 5-10 year...idk its seeems pretty boring. What if potencial new class will get it? You will take it from it too?
We will adapt - for me its seems like feer of changes. You can use Powerful Assault (i know its used by tanks - but its easier to keep uptime for healer). Its little less then SPC, but its uniq buff that will stack with Major Courage.
And last one - if this unnecessary additional buff - WHY DO YOU NEED IT?
Vet and even HM dungeons also, for the most part, can have most of their mechanics skipped if you 3dps it. Unhallowed grave trifecta is and always has been best done 3 dps because there's no DoTs to heal through, while the mechanics focus on doing damage. Black Gem Foundry WR is even 3 dps iirc and that one has heal checks that most groups would need a healer for. Unchained used to be the hardest 4-man content and that is often 3 dpsed as well. This game is one of stacking damage, healers often fall by the wayside in favor of more damage. The only way to fix this is to both reign in power creep and add more punishing healer mechanics.
Damage is problem here. Not buffs. Not Werewolf. Theres too much damage.Now, I agree that major courage on a werewolf won't cause healers to be extinct on it's own but... what are you on about? Olorime gets used by tanks built for 3 dps runs in dungeons because major courage is so important. And SPC is one of the easiest sets to keep 100% uptime on?
Have youve seen Olorime radius? its so small and have too long coldown compared to SPC. My honest opinion - we should buff Olorime.Realistically, if healers get SPC taken away, it'll just be replaced by a different set. The root problem is unresolvable, certain buffs will always be expected. It would be nice, admittedly, to be able to play around with other sets instead of feeling like I need to do SPC/ma or pa as a healer, but werewolf major courage wouldn't even be relevant for most dungeon runs.
Any Major Courage not so relevant for most dungeons run.Healer is potentially the easiest role to get gear for. Can just... get body SPC from a few runs of WGT and buy PA. Tanks usually need at least one set from trials just because of the group buffs and DPS usually need at least one set from trials because of minor slayer.
For new players and new healers its still lot of work. On my case i get restoration stuff of SPC from 30rd run only. And yes, i were buing this set, but its only question of luck.
This has happened before..I dont see any potencial scenario where you can go without healers in vet dlc dungeons and trials . It's just anxiety out of nowhere here. Just try it and you will not live for long. For most part we dont see healer or tank in normal (or even dlc and vet base game dungeons) only because queue for dd is SO LONG so its easier for them to switch roles or most dungeons let you skip most of mechanics with higher dps than expected. THIS is NOT problem of losing buffs or something.
Saying to all of people here who scared about healer extinction only because ONE buff from only ONE viable set (Olorime doesnt work well and nobody wear mythics that provides Major Courage it) in game will be given to Werewolf its crazy. Also by doing math we can see that Major Courage not so viable in 4 man content - its only shine in trials, specially in vet trial. So anyone of you actually played in them? Because its such a hard work - to keep ALL buff for 100% uptime and by giving major courage to werewolf we can use ANY other sets that will provide buffs to whole group. Dont forget about that healer is SUPPORT ROLE.
For me as healer player in normal and vet content this seems like greed and overreaction. Im tired of SCP meta and buffs from only one source.
Imagine world when you no longer need to farm White Gold Tower to became good healer. If we want more healers - we should make it easier for them to go in.
Im not a big fun of role-dependent buff and debuff. Support roles will always be viable and there SO SO MANY options to bring without SPC!
And to clarify any misconceptions or assumptions, I personally don't PvP. I can count on one hand the number of times I've dueled and I haven't touched the other facets of PvP in years. I don't want WW to remain OP in PvP. What I do want is WW not getting nerfed for PvP because some people think the whole playstyle is OP based on ONE build in ONE aspect ov PvP.
randconfig wrote: »Honestly, there is only one way this challenge difficulty thing is going to work without separate instances:
Mark players and foes in vestige difficulty with an icon, and force any lower difficulty player into that difficulty the moment they join the combat. Do not let them grief and ruin my experience or the experience of my friends.
Otherwise, at least give us a pass on violating the ToS when we inevitably get into verbal fights with griefing players lol.
randconfig wrote: »Honestly, there is only one way this challenge difficulty thing is going to work without separate instances:
Mark players and foes in vestige difficulty with an icon, and force any lower difficulty player into that difficulty the moment they join the combat. Do not let them grief and ruin my experience or the experience of my friends.
Otherwise, at least give us a pass on violating the ToS when we inevitably get into verbal fights with griefing players lol.
If you're that scared of being singled out, isn't there an anonymous option? You're still in the logs but not named.
It is really a non-issue if you're in a friendly guild.
It isn't really toxicity though. You're trying to fit in where you don't. There is a group of people for everyone somewhere in eso. It probably isn't in the group finder or the sweatiest of hard mode trial guilds.
Dps sharing isn't the issue, zos and balance for low/mid tier players is.
If you build a solo bomber build you can win.
You need to determine who is the most important person in a group to assassinate to destroy those organized keep farmers.
I just want to emphasise this point
Sorc is also being carried by monolith of storms right now.
Swap that set out for any other set and it's under 180k with horrible cleave.
Not that I'm arguing for a nerf to monolith, it's awesome that it has gone from seriously one of the worst sets in the game to one of the strongest, but be aware that there is a lot going on with sorc parses right now which are compounding to push up their numbers.
Sorcs don't have access to any crit damage passives, or pen passives so they are going to have to make compromises to their "dummy" setup the moment you put them in an actual group.
Hell, these parses are being done without major brutality/sorcery since it's on the dummy now so we're all using tripots.
There is literally one build that works properly, which is monolith of storms, mora's scribe and huntsman's warmask to get these numbers and they scale back very quickly if you try and do something else.
Overload is a gimmick that no one acutally uses in content because you need to build ult on trash to have that kind of opening on a boss, and the group is far better off if you just drop an atro instead, 10% damage for the group when everyone is hitting their ults vs a cheesey damage spike for 1 person.
I'm really concerned that ZoS are going to look at the BIG NUMBAS parses and overlook how it's just playing to the dummy and not the game.
ZOS_JessicaFolsom wrote: »[*] We have seen the feedback regarding the glowing markings on the Werewolf model for Ultimate Morphs, ranging from toning down the intensity of the glow to removing the glow entirely.