Cyro would be way better if they just massively reduced the cross healing. The approach they did was right but it needs to be increased heavily. Reduce all cross heal by 50% on top of battle spirit and limit the overall healing effects per target.
If you build a solo bomber build you can win.
You need to determine who is the most important person in a group to assassinate to destroy those organized keep farmers.
Cyro would be way better if they just massively reduced the cross healing. The approach they did was right but it needs to be increased heavily. Reduce all cross heal by 50% on top of battle spirit and limit the overall healing effects per target.
They mentioned this in a thread or two and the ball group players swarmed it crying about how unfair it was so they never did it, lol
YandereGirlfriend wrote: »Cyro would be way better if they just massively reduced the cross healing. The approach they did was right but it needs to be increased heavily. Reduce all cross heal by 50% on top of battle spirit and limit the overall healing effects per target.
They mentioned this in a thread or two and the ball group players swarmed it crying about how unfair it was so they never did it, lol
Because the original proposal of -50% at 3 "HOTs" (which includes a ton of regular class abilities like Templar Rune) was completely insane and would penalize like all competent players in Cyrodiil rather than only comped groups.
YandereGirlfriend wrote: »Cyro would be way better if they just massively reduced the cross healing. The approach they did was right but it needs to be increased heavily. Reduce all cross heal by 50% on top of battle spirit and limit the overall healing effects per target.
They mentioned this in a thread or two and the ball group players swarmed it crying about how unfair it was so they never did it, lol
Because the original proposal of -50% at 3 "HOTs" (which includes a ton of regular class abilities like Templar Rune) was completely insane and would penalize like all competent players in Cyrodiil rather than only comped groups.
El_Borracho wrote: »Or they could make a set that worked like a bomb for overhealing. As in the damage increases geometrically with every active HOT on the target. To the point that 4+ HOTs would be lethal
YandereGirlfriend wrote: »But, exactly as predicted, groups moved on to the next-best thing, which were shields. So, hopefully in U50, we will see something addressing that.
YandereGirlfriend wrote: »Cyro would be way better if they just massively reduced the cross healing. The approach they did was right but it needs to be increased heavily. Reduce all cross heal by 50% on top of battle spirit and limit the overall healing effects per target.
They mentioned this in a thread or two and the ball group players swarmed it crying about how unfair it was so they never did it, lol
Because the original proposal of -50% at 3 "HOTs" (which includes a ton of regular class abilities like Templar Rune) was completely insane and would penalize like all competent players in Cyrodiil rather than only comped groups.
Do competent players need hot stacks? The initial -50 proposal could have been -75 or 2 hots. I wonder if complaining then also would have had resulted in -33. Now healing and also shield stacks can primarily be countered by bombing, while we also need options for less extreme play styles to counter.
El_Borracho wrote: »@YandereGirlfriend I'm actually with you. I remember when they introduced Sload's to combat ball groups and the predictable happened. The devs actually solving the problem rarely happens. Most of the time, their fixes make ball groups worse, like with ROA or Charm.
They just need to realize that with every pro there needs to be an equal con.
El_Borracho wrote: »@YandereGirlfriend I'm actually with you. I remember when they introduced Sload's to combat ball groups and the predictable happened. The devs actually solving the problem rarely happens. Most of the time, their fixes make ball groups worse, like with ROA or Charm.
They just need to realize that with every pro there needs to be an equal con.
Sloads, Plaguebreak, Snake in the Stars, Dark Con, Azureblight…all introduced to combat ball groups, all nerfed after ball group players didn’t like them 😂
YandereGirlfriend wrote: »Cyro would be way better if they just massively reduced the cross healing. The approach they did was right but it needs to be increased heavily. Reduce all cross heal by 50% on top of battle spirit and limit the overall healing effects per target.
They mentioned this in a thread or two and the ball group players swarmed it crying about how unfair it was so they never did it, lol
Because the original proposal of -50% at 3 "HOTs" (which includes a ton of regular class abilities like Templar Rune) was completely insane and would penalize like all competent players in Cyrodiil rather than only comped groups.
Do competent players need hot stacks? The initial -50 proposal could have been -75 or 2 hots. I wonder if complaining then also would have had resulted in -33. Now healing and also shield stacks can primarily be countered by bombing, while we also need options for less extreme play styles to counter.
Couldnt agree more with this. Hots require zero skill and organized groups with stacking hots are immortal if they know at least slightly what they do. Cross healing must be nerfed A LOT harder.
thesarahandcompany wrote: »Solo-only killed BGs. Now you want to kill Cyro with it. You're playing a frickin' MMO dude. Go play a single player game.
thesarahandcompany wrote: »Solo-only killed BGs. Now you want to kill Cyro with it. You're playing a frickin' MMO dude. Go play a single player game.
Eh, you kinda missed the OP's point here...I don't read it as they were asking for "solo only, no groups" but instead asking "Or give us solo players better anti group gear like immunity and burst heal from dark con or agony."
Which brings back the ongoing issue, for solo/casual players, there is no viable option against these groups that stack Rush, stack heals, have incredibly OP shields, stack warden charm and the like...there's been several threads and comments made across these forums asking for literally any kind of counter solos can use to counter comped out groups. Sets that were introduced to counter them (Sloads, PB, Dark Con, Hrothgars, Snake in the Stars, Azureblight) have all been nerfed to some extent or now the comped groups run them to steamroll solos even more.
So me personally, I don't agree with killing group play in this game but when will Zos address the issue that comped groups are pretty much untouchable at this point?