And to clarify any misconceptions or assumptions, I personally don't PvP. I can count on one hand the number of times I've dueled and I haven't touched the other facets of PvP in years. I don't want WW to remain OP in PvP. What I do want is WW not getting nerfed for PvP because some people think the whole playstyle is OP based on ONE build in ONE aspect ov PvP.
randconfig wrote: »Honestly, there is only one way this challenge difficulty thing is going to work without separate instances:
Mark players and foes in vestige difficulty with an icon, and force any lower difficulty player into that difficulty the moment they join the combat. Do not let them grief and ruin my experience or the experience of my friends.
Otherwise, at least give us a pass on violating the ToS when we inevitably get into verbal fights with griefing players lol.
randconfig wrote: »Honestly, there is only one way this challenge difficulty thing is going to work without separate instances:
Mark players and foes in vestige difficulty with an icon, and force any lower difficulty player into that difficulty the moment they join the combat. Do not let them grief and ruin my experience or the experience of my friends.
Otherwise, at least give us a pass on violating the ToS when we inevitably get into verbal fights with griefing players lol.
If you're that scared of being singled out, isn't there an anonymous option? You're still in the logs but not named.
It is really a non-issue if you're in a friendly guild.
It isn't really toxicity though. You're trying to fit in where you don't. There is a group of people for everyone somewhere in eso. It probably isn't in the group finder or the sweatiest of hard mode trial guilds.
Dps sharing isn't the issue, zos and balance for low/mid tier players is.
If you build a solo bomber build you can win.
You need to determine who is the most important person in a group to assassinate to destroy those organized keep farmers.
I just want to emphasise this point
Sorc is also being carried by monolith of storms right now.
Swap that set out for any other set and it's under 180k with horrible cleave.
Not that I'm arguing for a nerf to monolith, it's awesome that it has gone from seriously one of the worst sets in the game to one of the strongest, but be aware that there is a lot going on with sorc parses right now which are compounding to push up their numbers.
Sorcs don't have access to any crit damage passives, or pen passives so they are going to have to make compromises to their "dummy" setup the moment you put them in an actual group.
Hell, these parses are being done without major brutality/sorcery since it's on the dummy now so we're all using tripots.
There is literally one build that works properly, which is monolith of storms, mora's scribe and huntsman's warmask to get these numbers and they scale back very quickly if you try and do something else.
Overload is a gimmick that no one acutally uses in content because you need to build ult on trash to have that kind of opening on a boss, and the group is far better off if you just drop an atro instead, 10% damage for the group when everyone is hitting their ults vs a cheesey damage spike for 1 person.
I'm really concerned that ZoS are going to look at the BIG NUMBAS parses and overlook how it's just playing to the dummy and not the game.
ZOS_JessicaFolsom wrote: »[*] We have seen the feedback regarding the glowing markings on the Werewolf model for Ultimate Morphs, ranging from toning down the intensity of the glow to removing the glow entirely.
Sorc Conservation of Energy should only proc on Sorc class skills, or otherwise have its proc conditions restricted (can buff the numbers a little if the frequency would be less). For example this really doesn't need to proc off roll dodge or WW skills.