spartaxoxo wrote: »ESO_player123 wrote: »I won't comment on the PvP side of things since I do not PvP, but let's not pretend that this thread is anything other than a "we might suffer so they should too" type of thread.
As was mentioned in one of the posts above, this is a direct response to the recent Vengeance thread and to the concern that Scenario #2 is the future of PvP.
Bingo. It's a non-starter anyway because PvE does not have anywhere close to the performance issues of Cyrodiil. And PvP players have been making it clear for years that fixing performance should be their top priority. They tried for years to do just that so it's not surprising that their tests revealed that certain solutions simply aren't feasible.
Lag and gear are completely separate. The tests in Cyrodiil are all about server performance not player performance. There is some lag in trials and other similar content and it would be nice if that could be fixed. If you can't do the content now though you probably wouldn't be able to do it with a template.
Nothing requires 100k DPS to finish. If all DPS in the group can average 30K DPS and the group understands the mechanics you can make it through all content. You aren't going to make the leader boards but you can do the content.
Vengeance doesn't mean all of a sudden you are going to be competitive in PvP even if you have the same gear. Part of the problem with PvP is all the calculations that have to be made with cross heals, multiple AOE and all kinds of other stuff. Trials are limited to 12 players while PvP can have much more than that. PvP has many more calculations to make.
PvE could probably (I'm guessing) be helped with less effects going off?
PvE is nowhere near as laggy and unstable as PvP probably more than 90% of the time. Would be nice to have better server performance in trials and dungeons. Still either way even if ZoS did put you in a template build it won't mean much towards completion. I have a build where players are showing 110K DPS on a dummy and using that same build I'm lucky to push 60K. Just having the template won't mean much if your rotation isn't on point.
And for the most part the PvP crowd wants to be able to use all their available builds and sets. They want more diversity than what Vengeance provides.
That’s off topic, this is about lag and how vengeance would fix lag in PvE just like it will in Cyrodiil. I remember years ago we tried Maw but the final boss was too laggy to finish. Vengeance pve would fix that.
In turn, many more players could experience these parts of the game.
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »Vengeance also removes things like Craft bag and quests from Cyrodiil.
Imagine what would happen if PvE, you know the 99% of the game had 99% of it's content removed and nobody could do quests, daily writs, had their painfully grinded sets removed, their craft bag empty and forcefully had their vampirism and lycanthrope characters made normal.
But it would stop the lag right? And I could still complete the content/achievements.
Not under vengeance you couldn't, this is a PvE game not a PvP game, PvP is just the optional versus mode.
WHY are we forced to participate in Vengeance and not have another campaign to play in!?
Welp, looks like BGs/Imp City for a week!
Despite of pretty much all people hating it(the loud ones) the campaign is full of people and it's very very fun
I mean a link to show the original intent for Vengeance was to discover and fix some elusive issue in existing Cyrodiil.
It's pretty obvious right from the start that the intent was to rebuild Cyrodiil PvP in a way that would allow large populations.
We might have hoped they'd gotten a lot closer to what is live right now before performance started to degrade, but evidently that's not the case.
If they conclude that Vengeance is now about as complicated as they can make the game, that just means over the past 10 years what they added to the game vastly exceeded capacity of the infrastructure.
If anyone wants to be angry with ZOS over something, that would be it. Not that they're finally stop promising what they cannot deliver.
wolfie1.0. wrote: »To the OP, one option is to obtain a few more accounts at base game. Especially during sales, they can be pretty cheap. Get up to at least 10. Then start a guild with a bank. To me its worth the investment and takes the bite from not having plus.
Qwarx