TX12001rwb17_ESO wrote: »Vengeance also removes things like Craft bag and quests from Cyrodiil.
Imagine what would happen if PvE, you know the 99% of the game had 99% of it's content removed and nobody could do quests, daily writs, had their painfully grinded sets removed, their craft bag empty and forcefully had their vampirism and lycanthrope characters made normal.
TX12001rwb17_ESO wrote: »Vengeance also removes things like Craft bag and quests from Cyrodiil.
Imagine what would happen if PvE, you know the 99% of the game had 99% of it's content removed and nobody could do quests, daily writs, had their painfully grinded sets removed, their craft bag empty and forcefully had their vampirism and lycanthrope characters made normal.
But it would stop the lag right? And I could still complete the content/achievements.
BardokRedSnow wrote: »Lmao now see, THIS is bait, but I agree.
BardokRedSnow wrote: »Lmao now see, THIS is bait, but I agree.
Typically anything people disagree with on these forums can be considered bait. But you agree so you obviously understand where I’m coming from.
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »Vengeance also removes things like Craft bag and quests from Cyrodiil.
Imagine what would happen if PvE, you know the 99% of the game had 99% of it's content removed and nobody could do quests, daily writs, had their painfully grinded sets removed, their craft bag empty and forcefully had their vampirism and lycanthrope characters made normal.
But it would stop the lag right? And I could still complete the content/achievements.
Not under vengeance you couldn't, this is a PvE game not a PvP game, PvP is just the optional versus mode.
BardokRedSnow wrote: »BardokRedSnow wrote: »Lmao now see, THIS is bait, but I agree.
Typically anything people disagree with on these forums can be considered bait. But you agree so you obviously understand where I’m coming from.
Yea, removing the main thing I do from the game and stripping all of its rpg elements and even remotely considering making it permanent because of a false positive derived from a community that has a chip on its shoulder because they're bad at pvp is beyond outrageous and is unacceptable.
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »Vengeance also removes things like Craft bag and quests from Cyrodiil.
Imagine what would happen if PvE, you know the 99% of the game had 99% of it's content removed and nobody could do quests, daily writs, had their painfully grinded sets removed, their craft bag empty and forcefully had their vampirism and lycanthrope characters made normal.
But it would stop the lag right? And I could still complete the content/achievements.
Not under vengeance you couldn't, this is a PvE game not a PvP game, PvP is just the optional versus mode.
MasterSpatula wrote: »The levels of bad faith here are off the charts.
BardokRedSnow wrote: »TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »Vengeance also removes things like Craft bag and quests from Cyrodiil.
Imagine what would happen if PvE, you know the 99% of the game had 99% of it's content removed and nobody could do quests, daily writs, had their painfully grinded sets removed, their craft bag empty and forcefully had their vampirism and lycanthrope characters made normal.
But it would stop the lag right? And I could still complete the content/achievements.
Not under vengeance you couldn't, this is a PvE game not a PvP game, PvP is just the optional versus mode.
Someone bagged this guy one too many times. PVP is the only dynamic part of the game, if it were just "optional" they wouldn't bother with constant balancing and nerfing specifically for pvp.
TX12001rwb17_ESO wrote: »BardokRedSnow wrote: »TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »Vengeance also removes things like Craft bag and quests from Cyrodiil.
Imagine what would happen if PvE, you know the 99% of the game had 99% of it's content removed and nobody could do quests, daily writs, had their painfully grinded sets removed, their craft bag empty and forcefully had their vampirism and lycanthrope characters made normal.
But it would stop the lag right? And I could still complete the content/achievements.
Not under vengeance you couldn't, this is a PvE game not a PvP game, PvP is just the optional versus mode.
Someone bagged this guy one too many times. PVP is the only dynamic part of the game, if it were just "optional" they wouldn't bother with constant balancing and nerfing specifically for pvp.
PvP is literally dead, go to the Imperial City and see how many people there are, who exactly are you fighting against?
TX12001rwb17_ESO wrote: »BardokRedSnow wrote: »TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »Vengeance also removes things like Craft bag and quests from Cyrodiil.
Imagine what would happen if PvE, you know the 99% of the game had 99% of it's content removed and nobody could do quests, daily writs, had their painfully grinded sets removed, their craft bag empty and forcefully had their vampirism and lycanthrope characters made normal.
But it would stop the lag right? And I could still complete the content/achievements.
Not under vengeance you couldn't, this is a PvE game not a PvP game, PvP is just the optional versus mode.
Someone bagged this guy one too many times. PVP is the only dynamic part of the game, if it were just "optional" they wouldn't bother with constant balancing and nerfing specifically for pvp.
PvP is literally dead, go to the Imperial City and see how many people there are, who exactly are you fighting against?
That’s off topic, this is about lag and how vengeance would fix lag in PvE just like it will in Cyrodiil. I remember years ago we tried Maw but the final boss was too laggy to finish. Vengeance pve would fix that.
In turn, many more players could experience these parts of the game.
That’s off topic, this is about lag and how vengeance would fix lag in PvE just like it will in Cyrodiil. I remember years ago we tried Maw but the final boss was too laggy to finish. Vengeance pve would fix that.
In turn, many more players could experience these parts of the game.
Yes sir, my apologies.
Perhaps when Orsinium crashed every time we traveled there, a Vengeance answer could have worked splendid.
Imagine 4 man dungeon content became 3 man content…then 2 man…. then solo content. On top of that, imagine it remained that way for 8+ years and it was all because 4 man content was essentially unplayable with 4 man groups as intended.
In that case, it’s not the worst idea in the world to bring back 4 man groups through the Vengeance treatment.
Anyway, nothing like this has ever happened, so it’s just not necessary for PvE. It’s that simple.
Dagoth_Rac wrote: »Dungeons and overland do not have the performance issues or extremely low population that Cyrodiil does. Stop acting like ZOS came up with Vengeance out of personal spite. It is an attempt to fix a very real problem that PvE simply does not have.
Dagoth_Rac wrote: »Dungeons and overland do not have the performance issues or extremely low population that Cyrodiil does. Stop acting like ZOS came up with Vengeance out of personal spite. It is an attempt to fix a very real problem that PvE simply does not have.
Dagoth_Rac wrote: »Dungeons and overland do not have the performance issues or extremely low population that Cyrodiil does. Stop acting like ZOS came up with Vengeance out of personal spite. It is an attempt to fix a very real problem that PvE simply does not have.