albertberku wrote: »Use almost exact same or identical skill lines, and playstyle.
I've touched Sorc lots. It has been underbaked as a class for 12 years now, but the Mastery is undeniably strong. If you guys are referring to relatively underpowered MagSorc builds, there have been 0 metas where "stack max mag to do everything (from range)" has been balanced, either busted op or useless garbage, here's hoping the upcoming rework resolves this.Have you even touched the Sorc with anecdotal gameplay in actual content or are you still disillusioned based ONLY on PTS parse numbers/ number statistics? Sorc is still way underbaked, Idk what kind of stuff you're seeing but Sorc passives still need alot of work.
YandereGirlfriend wrote: »Exactly.
DK has the (awesome) "problem" where they have SO many great skills that you just want to slot them all and get severe FOMO when you are constrained by your scarce bar space.
Meanwhile, over in Sorc-Land, you could delete 75% of total Sorc skills and nobody would care - or even notice - because they are such collective dogwater that they haven't been slotted by serious players since the age of Elsweyr.
I will say, though, that when every class has as stacked skills as DK... the game will be absolutely cooking again. And it will be glorious.
I've touched Sorc lots. It has been underbaked as a class for 12 years now, but the Mastery is undeniably strong. If you guys are referring to relatively underpowered MagSorc builds, there have been 0 metas where "stack max mag to do everything (from range)" has been balanced, either busted op or useless garbage, here's hoping the upcoming rework resolves this.Have you even touched the Sorc with anecdotal gameplay in actual content or are you still disillusioned based ONLY on PTS parse numbers/ number statistics? Sorc is still way underbaked, Idk what kind of stuff you're seeing but Sorc passives still need alot of work.
True, and I'm one of those Sorc players who understands you can't be competitive by just stacking everything into Mag and that you're going to have everything you need out of the class, whether it's PvP or PvE.
These passives are strong, IMO, on paper but not in true gameplay. These passives wont' go anywhere near making a Mag based Sorc as competitive as they would be to subclass and that's the issue I have with them.
The values are either too low or the uptime potential is too low or they deliver on redundancy we just don't need. .. A HA Sorc doesn't have a sustain issue and we have one of the best mechanical shields in the game, we don't need a passive that focuses on shields (let alone 2); especially when we're so down on power.
I hope the refresh really brings the burst power we're missing but until then I don't see these passives filling that gap between pure-sorc with these awful skills versus subclassing.
https://forums.elderscrollsonline.com/en/discussion/691699/
Yes, explained at the link above which mentions cross play development and disabling Vengeance.
reazea
Parasaurolophus wrote: »Simply reducing it doesn’t really solve the problem. I don’t see any realistic way to balance it properly—either it has to go entirely, or be reduced to something like 5–10% effectiveness.
In Battlegrounds, the team with more healers almost always wins. Organized ball groups are largely viable because of cross-healing.
This has been imbalanced for far too long and creates too many systemic issues. At the very least, as an experiment, outgoing healing should be drastically reduced or completely disabled.
SeaGtGruff wrote: »Now that I've completed the Golden Pursuits and all of my weekly challenges, I've been spending a few hours in Vengeance. The population bars have never gotten over 1 bar per alliance this morning/afternoon, but there seem to be many players on, and much PvPing and sieging.
I'm warming up to Vengeance-- that is, I'm feeling better about my chances in Vengeance. As a player who's not that good at PvP, much of my time in GH is spent soloing resources, and helping capture or defend keeps if other players from my alliance are on and actively PvPing. But soloing a resource in Vengeance has always been beyond me-- until this morning. Now that I've been able to successfully solo a number of resources, I feel like I could atill enjoy playing in Vengeance even when there are too few players from my alliance on.
Don't be afraid. Vengeance isn't PvP. It's more like Sumo suit wrestling.