I'm reading the overwhelmingly obvious gushing for vengeance being a good thing and it makes me wonder....
If the vast majority of you all enjoy a more SIMPLE Cyrodiil...where were you when RAVENWATCH was no proc? We had a solid small community that really enjoyed the simplicity of NO-CP and NO PROCS. I am seeing comment after comment how the main CP+Proc campaign is not "FUN"...uhhh AGREED and that's EXACTLY why we loved old RAVENWATCH!!!!!
The previous ruleset was great in my OPINION because it did the following:
1. Simplified gearing. No new DLC sets to worry about "breaking" PVP, just oldschool stat sets with some mild procs and a few selectable mythics
2. NO-CP. Just like BATTLEGROUNDS (which many enjoy for PVP) it didn't matter how much CP you had, because it was disabled. Just get your 160 for gear, easy!
3. New players: I personally got several people not only into ESO, but into PVP. Getting them a lvl 50/CP160 character was low effort compared to grinding out DLC dungeons and CP to be "meta"
Now if you want to make Cyrodiil PERFECT (according to me) this is what we need:
1. NO-CP
2. NO procs (like before)
3. Expand the allowable list to include group buff sets and food/drink sets ie: Nearby group members gain x health or mag recovery, etc. That's not exactly a "proc"
4. Remove Volendrung for the love of GOD (especially in low population scenarios). Its a meme and its annoying
5. Improve base DEFENSE mechanics, especially for HOME TRI KEEPS! this gives under-populated factions a chance versus larger zergs.
6. Expand on the Lumber Mill, Farm, Mine mechanics and keep leveling system to reward defenses further.
7. Keep a running list of no kidding approved sets made available to the community so there is no confusion of allowed sets.