Been working on this post for a few days now... so bear with me here.
When subclassing was first announced during the ESO Direct 2025 stream in April, ZOS emphasized something along the lines of, "
We will be paying close attention to subclassing's impact on PvP and make any necessary adjustments to ensure balanced gameplay." (Paraphrased from the announcement; if anyone has the exact wording from the stream or official post, please share it below.) This was reassuring at the time, as it acknowledged the potential for meta shifts in competitive environments like Cyrodiil and Battlegrounds.
However, several months in, the silence from ZOS on this front is concerning. We've seen subclassing become base game content and even receive nerfs during the Update 47 PTS cycle, which included adjustments to balance overall gameplay. But specific updates on PvP tuning have been absent, despite growing player feedback. I'd like to highlight some key issues constructively, backed by community discussions and recent events, in hopes of sparking a productive dialogue and perhaps getting an official response on ZOS's ongoing plans for subclassing in PvP.
1. The Current PvP Meta: One of the Worst in Recent Memory?
From player reports across forums and social media, the subclassing system has contributed to a highly unbalanced meta that's frustrating for many. While it offers exciting build variety combinations have led to excessive burst damage and tanky, unkillable setups (worse that those that were out there prior to subclassing). This has shifted PvP toward a "tank-heavy" environment where players must stack defenses to survive, often at the expense of fun and diversity.
Key player complaints include:
- Excessive Power Creep and Burst Damage: Subclassing enables overpowered combinations that result in extreme burst, creating volatile fights where players are one-shot without meaningful counterplay, making sessions feel unfair and unenjoyable.
- Shift to a Tanky, Drawn-Out Meta: Many describe a move toward high-health, sustain-focused builds that prolong combats endlessly, turning dynamic PvP into sluggish, boring slogs that drain the excitement from gameplay.
- Overall Imbalance Leading to Frustration: Feedback highlights the meta as "broken" and "the worst ever," with subclassing amplifying disparities that favor repetitive, min-maxed playstyles over skill and variety, leaving players disillusioned.
- Performance Issues Sour the Experience: Server lag and bugs compound the meta's problems, turning potentially fun subclassing elements into aggravating ordeals that make PvP feel "horrible" and unrewarding.
2. Midyear Mayhem 2025: Shockingly Low Turnout
The recent MYM event in exemplified these issues, with one of the lowest participations in years. Despite added campaigns, queues were excessively long (e.g., 30-40+ minutes for Grey Host, positions in the 70s-80s), but this masked the reality: many players were AFK or running macros overnight due to a lack of actual fights. Players reported the event as "pointless" and "most disappointing," citing:
- Event Fatigue and Rewards: Overly repetitive rewards and forced participation in unenjoyable activities.
- PvP-Specific Issues: Subclassing's imbalance, combined with server performance, drove turnout down further.
- Declining Trends: Each MYM sees fewer players, but 2025 was "shockingly low," with some blaming the Vengeance campaign for splitting the community or deterring non-zerg players.
This isn't just anecdotal forum threads confirm a broader dip in PvP engagement, potentially tied to unresolved meta problems.
3. What Are ZOS's Plans for Subclassing in PvP?
ZOS, you promised to review and adjust subclassing for PvP, but we haven't heard specifics since the initial announcement and PTS nerfs (which I argue wouldn't change much of the issues PvP is dealing with at the moment). Could we get an update on your perspective? Are there targeted PvP balances in the works for Update 48, such as limits on cross-class skills, tweaks to burst damage, or just pulling subclassing for PvP all together?
* I had to have ai format my crazy thoughts so if this reads like AI... that is why. Don't roast me
