moderatelyfatman wrote: »JustLovely wrote: »The elephant in the room nobody is talking about:
If ZOS can't make normal live Cyrodiil work properly they can't make vengeance work properly either.
I mean if a team that doesn't know about pvp develops a pvp mode of course it attracts players that don't know about pvp.
It does seem that it's the same people that call ToT PvP are developing vengeance.
By the same measure: there's better PvP in this forum than in Vengeance.
reazea
Ordinator199 wrote: »Oh no, a normal dungeon I can't blast through as bow wielding heavy attacking dragonknight, who qued as a healer. Nerffffffff plzzzzzz
You are mathematically wrong. Do not spread further misinformation.Effective Hit Points are irrelevent outside of a spreadsheet.
I will not continue this further here but advise that you’ll need to understand what the terms ‘burden of proof’ and ‘controlled test’ (can use Gemini if you need a quick breakdown) mean to grasp what is being discussed before you visit.
Funny how Gemini is now disagreeing with you HUH
Worked fine for me but you’re clearly not willing to engage in meaningful discussion despite all evidence provided to you. You’re simply ‘strawman-ing’ the convo my friend. You can see the time on my screenshot so have an amazing and wonderful rest of your night (say whatever you need to while I sleppp).
Anyways since it also seems merited,
‘Controlled test’ depends on application and I’m neither typing out ‘for ESO’ info, info, info so you can completely and disingenuously disregard it so take the good ol’ ‘in gaming’ and go crazy with the ‘straw man’ here too.



Common misconception, convert to Effective Hit Points to see what is really going on. For example, 99% DR is a whole 10x order of magnitude stronger than 90% DR, not a mere 9%.Damage mitigation is multiplactive, and so has diminishing returns
EHP = HP / (1-DR) which becomes EHP = HP / (1-(Armor/66000))
Above, the scale on the left is the added % EHP multiplier from Armor. IIRC DR = Armor/66000 is an approximation, no idea if this is what is coded, other games like Warframe use a forumla that results in a linear Armor vs DR relationship. You can see that you have double (+100%) your original EHP at 33k armor, which is effectively the same TTK as from halving incoming damage.
Below is a graph of the relationship between your damage buff from 15k Pen, and enemy Armor values that affect it (input different Pen values and get a different curve).
The inflection points are where the enemy is no longer being fully penetrated, and where you run into the Armor cap. If you fight an enemy above the Armor cap, some of your Pen is being completely negated, because reducing 40k Armor to 33k Armor doesn't actually change their DR. Anyway tl;dr this is why stacked Armor or stacked Pen are so strong in PvP.
Ordinator199 wrote: »They should at the very least double it, and cut psijic quest line in half, and double the exp you get in dark brotherhood/thieves heists/quests.
<snip>
And that you can buy instant max level from crown store for alts is such a blatant cash grab.
SwordOfSagas wrote: »That might give me the chance to go touch grass and enter that terrible place known as outside!
I will not continue this further here but advise that you’ll need to understand what the terms ‘burden of proof’ and ‘controlled test’ (can use Gemini if you need a quick breakdown) mean to grasp what is being discussed before you visit.
Funny how Gemini is now disagreeing with you HUH

I will not continue this further here but advise that you’ll need to understand what the terms ‘burden of proof’ and ‘controlled test’ (can use Gemini if you need a quick breakdown) mean to grasp what is being discussed before you visit.


