MincMincMinc wrote: »Let's slow down a bit. You do realize that even if you could somehow find 16 players of the same skill level, there would still be a target order, right?MincMincMinc wrote: »Here's a good example to show how the target order never leaves the squishiest players in 8v8. They respawn and come back before the damage ever reaches the others, which creates an extremely unpleasant situation for everyone involved: Eight people being forced to focus the same two or three players over and over again. The only solution I see is to go back to 4v4v4.
Finding 16 players of the same skill level wouldn't change how the target order works, @MincMincMinc . In fact, it would just set it in stone. Do you see how the match above would have been incredibly boring even with your MMR idea?
No the dynamic wouldnt change at all. Good players will always target the squishiest opponents.
Yes and thats how combat happens, to put it simply you are not going to get rid of survival of the fittest. Maybe if the combat system was turn based dice rolling......
Now that we've seen that no change to MMR would fix any of these problems, we can talk about how viable your suggestion is. According to your idea, into how many ranks do you think the population could be split?
Let's slow down a bit. You do realize that even if you could somehow find 16 players of the same skill level, there would still be a target order, right?MincMincMinc wrote: »Here's a good example to show how the target order never leaves the squishiest players in 8v8. They respawn and come back before the damage ever reaches the others, which creates an extremely unpleasant situation for everyone involved: Eight people being forced to focus the same two or three players over and over again. The only solution I see is to go back to 4v4v4.
Finding 16 players of the same skill level wouldn't change how the target order works, @MincMincMinc . In fact, it would just set it in stone. Do you see how the match above would have been incredibly boring even with your MMR idea?
No the dynamic wouldnt change at all. Good players will always target the squishiest opponents.
randconfig wrote: »For the last 6 hours, I've had little to no issues with lag on PC NA. So now I'm thinking the problem has less to do with external factors (DDoS, ISP issues, etc), and more to do with the servers being coded in a way that cannot handle the number of players playing during weekends.
If the latter is the case, then I worry for the future of this game. Why would you keep adding new features and so on that require even more server-side calculation when the servers are already unplayable during the weekends.
Going to try to play more in a few hours, if the problem is the server can't handle the number of players playing on the weekends, then all the issues from yesterday should start occurring soon as everyone starts waking up and logging in.
Elvenheart wrote: »My newest pet peeve is doing World Boss dailies and showing up right after the WB has been taken down.