Since ESO is exploring new directions in development, I’d like to suggest a fresh approach: introducing the Daedra as a playable race.
Unlike existing races, Daedra would not begin in the traditional starter zones. Instead, they would start in a unique Daedric intro area, facing mortal NPCs as their first enemies. To survive in Tamriel, the player would need to use a disguise system in towns, as Daedra are generally seen as enemies.
The story could begin with the player’s Daedric allies being defeated, leaving the character captured. Mortals conduct experiments on them, which shape their chosen class (or alternatively, the class is chosen at character creation, explained through the experiments). After escaping, the player is rejected by other Daedra and forced to integrate into mortal society, offering a fresh narrative path and gameplay experience.
Pros:
Fresh experience: A new race breaking from classic Tamrielic formulas.
Unique storytelling: A Daedra rejected by both mortals and their own kind creates strong roleplay opportunities.
Immersive disguise mechanic, similar to Fallout 76’s ghoul system.
New starter zone: Expands ESO’s world and provides a different introduction.
Lore-consistent intro via experiments and class selection.
Community appeal: Many players love Daedric aesthetics and lore.
Cons / Challenges:
Lore sensitivity: Playable Daedra may risk immersion if not handled carefully.
Technical complexity: Disguise mechanic requires new NPC behavior.
Balance issues: Racial passives must be unique but not overpowered.
Faction integration: Explaining Daedra joining alliances without breaking ESO lore.
Narrative risks: Could overshadow mortal storylines if not balanced.
Overall, this idea could introduce a new race and a unique narrative experience, adding depth and variety while remaining faithful to Elder Scrolls lore.