I think having a vengeance like test for PvE would be an awesome idea since pve has serious lag and performance issues for months now.
I mean for me as an avid pvp player pve is unfortunately just a unnecessary but mandatory grind to farm gear and unlock skills. How about making it easier accessible to PvPers who don't enjoy PvE by making template PvE builds too? That's really a good idea.
Thanks for inspiring.
It honestly can't though.Adding skill styles can solve this!!
Man, these arguments against Vengeance are weird. Nobody is going in naked to veteran trials. There's multiple times more normal mode trials listed in the group finder than there are veteran trials. So, for PvE, normal mode is more popular than veteran. Why? Because normal mode is easier, and you can literally enter them naked, starting at level 10, and have a fair chance at completing. I'd argue most of the PvE population already prefers "template PvE" where "gear doesn't matter."
I mean, I can see why some PvPers are upset that "veteran Cyrodiil" is being taken down for 1 week, but Cyrodiil is also more complicated than instanced trials, and its nature of being a shared server with hundred of players means it cannot be compared to instanced trials, of which only 12 players are needed. Cyrodiil is actually more similar to the PvE overworld, which is scaled to your level and "equalized" to the point of being trivial.
Well said.
I was wondering about this sudden raging at PvEers, but I guess it must be down to Vengeance haters running out of arguments.
MincMincMinc wrote: »So with the 9/11/25 livestream we got insight that they will now have a perk system which aims to replicate having passive skills and stat set bonus choices. There is also a loadout system which are just premade setups for new players to quickly pick perks without hand choosing. At first I was worried the loadout system was not going to let us choose perks by ourselves, but it seems that is not the case and you can individually choose passives.
This is actually very smart and speeds up testing times since they don't need to make passives and balance them for each class, keeping the systems all separate. This also points more towards vengeance not being a permanent solution as a permanent solution would have involved balancing out each class with passives like live has. These systems appear to be quick throwaway menus for the purpose of testing.
We shall see on pts, but this should also mean that skills will scale and change with stats. So once they finish with basic systems like achievements and leaderboards we may see them move on to implement mundus, food, gear, enchants, potions.