Freelancer_ESO wrote: »ClevererHail6 wrote: »Don't get the need, not saying I would welcome it, just back bar destro you proc with wall, front bar you proc with LA. Or if you run double resto you are limiting your healing (and buff/debuff) potential.
I just like to experiment with builds. It doesn’t make sense to not have combat be intuitive and consistent. I don’t personally have issues with healing. It’s just something I’ve noticed and wondered why it is that way. Others have brought this up as well.
It can get a little redundant if every weapon line has to have a skill/morph that leaves a location on the ground that does damage when each line has only five abilities.
Sure, you could change it so Force Siphon and Defensive Posture both cause locations to deal damage but, I'm not sure you'd really want to do that.
For S&B you could use the Shield Throw scribing skill. With the Lingering Torment script it can trigger your enchantments:
Those are the zone specific „drop everywhere“ leads. They can drop from anything. Urns, mobs, chests and fishing. So opening a container at a specific zone may be intended. But it‘s indeed strange.Something peculiar I have noticed about these, they can drop antiquity leads too, depending on what zone you open them in.
Not sure if this is intended or not, but feels... odd.
So far I've gotten:
- West Weald: Ayleid Sculpture, Grand Tree.
- Western Solstice: Solstice Gian Crocodile Skull.
- Telvanni Peninsula: Tribunal Window, Stained Glass.
Of course, it was made with humour but that campaign was definitely a hard one that AD celebrated fully. The time when pvp was big. I like to think AD won forum pvp that day.
It wasn't hard won and it wasn't a full campaign. It was when the campaigns were transitioning from 90 days to 30 days, EP won the only competitive 90 day left, Wabbajack 1, and all the various guilds agreed we wanted to just farm AP in Wabba 2. Alacrity posted that original thread to bait people who were delusional and cared about the score. And it worked, and judging by what I saw in AD zone this campaign, it's still working lol.
We lost Wabba 1 even with us trying to nightcap every night locked pop to 1 bar DC/EP(with DC having a lower population than EP during this period of day). Our Oceanic guilds were getting farmed hard enough on scroll temples that DiE swapped over to EP after campaign to play with people who were semi-consistently farming them and then splitting off with those wanting to stay EP picking up IR members to form Havoc and those wanting to go elsewhere hooking up with mostly non-core members of NM, mostly NM Barracks players, forming K-Hole(DiE+NM Barracks basically). How do players who played since launch not know the history of the game?
Rip the good days, when people didn't know campaign rewards were garbage. Speaking of which, my rewards for this nightcapped cycle win were garbage.
That's probably why I got stomped by this minotaur marauder in Infinite Archive recently, where it should have been kept taunted all the way thru^^ (because I reapplied the taunt from my follower all the way thru, even if she does it herself)YandereGirlfriend wrote: »Yes, it's a huge thing in this patch with loads of people reporting it.
There's also massive issues with taunt and blocking randomly dropping.
SilverBride wrote: »DenverRalphy wrote: »SilverBride wrote: »Why depend on players that don't want to be there to fill their groups?tomofhyrule wrote: »And herein lies the problem: you think that it will "increase player satisfaction" for the person stuck trying to farm for a DLC set, but their queue is popping even slower than a BG queue.
Now you're trying to twist the narrative by laying responsibility onto the players who like to play content you don't want to do? C'mon..
The players queued up for DLC dungeons didn't pick anybody to join their group. They merely made themselves available for volunteers to draw from.
I'm saying that players that only want to queue for Base Game dungeons should have the right to queue for content they prefer, too.
I actually don't mind getting the dlc dungeons, especially if it's one I don't have my sticker book full. What DOES irk me is the people "rolling" on a dungeon and because it's a "harder" one dipping, leaving the others(who waited in the que just like everyone else) to hang.
Rewards/punishment should be jumped up. Leave kicking as it is to a vote but if you abandon then a 24 hr penalty on all dungeons, account wide. To give incentive up the rewards (50 transmutes, writ rewards, something)