First let's pre-empt the argument about player skill you'll probably try to bring up. Do not bring it up. It is not important to me or overall balance discussions. In fact, I think the game takes no skill especially in this patch. So I will pre-empt it now and say do not bring that argument. Now let's go:Sources of status effects are mostly dodgeable. yes. They also come from highly spammable skills and last 20s thanks to Serpent's Disdain. You are not avoiding them and they are too frequently applied in too high of a quantity to be countered by purges.
So you concede that the sources of status effects are dodgeable...but then claim it's oppressive because of the frequency they are applied? Then why don't yoyu dodge? It makes no sense.
I can guess the build is a stam sorc, standing ground, which didn't usually have to deal with DoTs and eliminated people fast. Then this set and that mythic appears and suddenly you have to feel the stress of managing damage from status effects that used to be easily healed through or avoided.
That does not make the set overperforming just because it counters a meta build. It has yet to be demonstrated how.
The frequency of damage being applied? It's the same frequency with or without serpent's disdain. Even the same overlapping effects only have certain instances in an interval of time where they would tick twice, until we start making more build decisions beyobnd Serpent's Disdain . And if someone is putting their entire build into a specialization, is that really a reason to nerf a set? Because it counters your build too well?
It's not adding up logically.This set is also not stopping people from "running around towers with infinite resources", nobody has infinite resources, they are just managing their resources properly with well optimised builds and they will continue to do so whether this set exists or not. I would argue the only thing that stands to stop this gameplay you dislike so much is the vengeance campaign.
I don't like nor dislike players running around. If they want to do it, go ahead. I am not the one trying to get a mid-tier set nerfed because it stops that kind of gameplay and pressures people that don't run enough HoTs or otherwise LoS. The set does not harm my gameplay and does nothing to me. That's why I cannot understand why it does to you and others complaining about it.This set has enabled overpowered builds for a long time, it was just a niche thing not many players knew about.
This set was already overperforming before the new mythic was added, it provided and still provides better debuffs than debuff sets and better pressure than dot sets and also interacts with a number of otherwise non-problematic things such as maarselok and force of nature CP.
This was and is the top choice in multiple categories by a large margin, the new mythic is just making it even worse.
The set was overperforming...because it was overperforming? So you said so, that means it's a fact? Thing is, I don't think it is overperforming. So now, where can you provide proof that it is? I don't mean some guy on the forums agreeing.
The set by itself cannot do anything without the rest of a build. It's not a secret sauce underneath a mountain of cheese on a pizza. It's a mid tier set that only finds use now because of player behavior and overall build decisons. The decisions and behavior being dropping purge, dropping HoTs precisely because DoTs/status damage is not and was not prevalent on live for the past patches.
Also, earlier about purge. Come on, we both know no stam sorc is running purge. Because the skill purge is a waste of a slot and the skill llines that provide it are also waste skill lines due to the nature of PvP (general lack of DoT and sustained damage outside of siege). No one even runs purge on a scribed skill. But of course, we can pretend someone does for argument's sake.
If they purged, then the guy wasted an action to put the same DoTs back on...why isn't the person fighting the Serpent's Disdain user just...you know...doing damage back?
These are all questions that are not being answered, in exchange we just hear that a set is OP because you said so?
All names on this forum are unweighted to me. You want something nerfed, then please bring actual arguments and proof instead of saying it's oppresive but then failing to mention exactly how.
Even Elemental Susceptibility, looking at it with or without Serpent's Disdain, how exactly is it more powerful? Because in some instants of time there will be more than one tick of damage from a status effect? I can achieve the same without Serpent's , so if that is the argument you'll be in for a surprise when the same type of behavior is done without Serpents and much more powerful.
MaraxusTheOrc wrote: »The road map for the rest of the year is very heavy on solo friendly content from expanding thieves guild quests to rumors to solo dungeons. I haven’t touched night market because I’m just not interested in a lot of group content in ESO, but it’s also pretty clear based on the next year’s roadmap ESO is still very much a solo friendly MMO and not changing.
PvP players get maybe one or two events a year. Group-focused players get maybe a trial and two dungeons a year. ESO largely caters to casual and solo play, and I say this as someone who mostly plays casually and solo.
This isn't good. A Mythic or Set being too strong even in PvE often leads to builds being nerfed instead of the Set/Mythic being tuned. Certain builds like Overload Sorc and WW are at risk of getting nerfed overall in the PTS (and in fact WW is getting another nerf next week iirc, not necessarily because of Signet) because of how their Ultimates interact with Signet. Instead of Signet being toned down itself to not have toxic interactions with specific builds.Zodiarkslayer wrote: »Every time a good thing happens for PvE, the PvP crowd goes into meltdown mode.
They rage.
They complain.
They threaten to quit, call it the end of ESO.
And then, they adapt.
All I wish for is a little less noise.
ThoraxtheDark wrote: »The curator is not showing up when picking up quest on an alternate character

I mean, it's obvious in that screenshot they're still using Signet, since WW can't apply Poison or Burning in any other way. A decent chunk of that damage is coming from the boosted status effects. Hell, the Hemorrhaging effect is doing almost as much as Bloody Gnash in Execute range it looks like. Add the Burning and Poisoned ticks and together those three statuses ARE doing more damage than a Skill in Execute range. THAT'S what the problem is, NOT WW itself. It's completely disengenuous for that person to act like WW in general is super OP when the Mythic they're using is doing a lot of the heavy lifting.MSattrtand wrote: »Turtle_Bot wrote: »Out of curiosity, what build is actually parsing 200-220k DPS now?
Werewolf (not my parse):
WW in the last week was the highest parsing spec in the game - a statement that it's worse than one-bar builds doesn't make any sense, when it outparses all two-bar builds.
What is even going on? Whenever I think it's fine, people somehow break Werewolf again. How can a 5 button spec house so many sudden revelations on a weekly basis?