Font of Power essentially forces players to stack a less important stat (Maximum Resources) and convert it into another relatively minor stat (Weapon Damage). This passive essentially deprives Sorc of the opportunity to stack other important stats (critical, critical resistance, and penetration), and even completely fails to leverage Sorc's strengths.
This applies to virtually all of Sorc's masteries. Because Sorc's attack frequency is actually very low, even changing Static Reverberation to 0.3 seconds wouldn't have a significant impact. Sorc's spellcasting abilities are all much longer than 0.5 seconds, so Calculated Defense is almost useless in protecting a Sorc casting a spell, and the 6% extra weapon damage is far less important than the team support capabilities of other classes. Sphere of Influence is the most absurd; Sorc has no ability to shield teammates, not to mention that the shield only lasts 3 seconds.
Font of Power essentially forces players to stack a less important stat (Maximum Resources) and convert it into another relatively minor stat (Weapon Damage). This passive essentially deprives Sorc of the opportunity to stack other important stats (critical, critical resistance, and penetration), and even completely fails to leverage Sorc's strengths.
This applies to virtually all of Sorc's masteries. Because Sorc's attack frequency is actually very low, even changing Static Reverberation to 0.3 seconds wouldn't have a significant impact. Sorc's spellcasting abilities are all much longer than 0.5 seconds, so Calculated Defense is almost useless in protecting a Sorc casting a spell, and the 6% extra weapon damage is far less important than the team support capabilities of other classes. Sphere of Influence is the most absurd; Sorc has no ability to shield teammates, not to mention that the shield only lasts 3 seconds.
Look, i can get to 44k max mag with 3 stat enchants while running rele + draugrkin. I wasnt even using stuff like mage light to push it even further or stuff like crafty/ancient grace. Ofc i wouldnt run rele now but you get the point, no you dont need to sacrifice much to get to 40k+ range, you really dont
Font of Power essentially forces players to stack a less important stat (Maximum Resources) and convert it into another relatively minor stat (Weapon Damage). This passive essentially deprives Sorc of the opportunity to stack other important stats (critical, critical resistance, and penetration), and even completely fails to leverage Sorc's strengths.
This applies to virtually all of Sorc's masteries. Because Sorc's attack frequency is actually very low, even changing Static Reverberation to 0.3 seconds wouldn't have a significant impact. Sorc's spellcasting abilities are all much longer than 0.5 seconds, so Calculated Defense is almost useless in protecting a Sorc casting a spell, and the 6% extra weapon damage is far less important than the team support capabilities of other classes. Sphere of Influence is the most absurd; Sorc has no ability to shield teammates, not to mention that the shield only lasts 3 seconds.
Look, i can get to 44k max mag with 3 stat enchants while running rele + draugrkin. I wasnt even using stuff like mage light to push it even further or stuff like crafty/ancient grace. Ofc i wouldnt run rele now but you get the point, no you dont need to sacrifice much to get to 40k+ range, you really dont
You already sacrifice enough, and even then, other classes have better and/or less conditional perks.
Font of Power essentially forces players to stack a less important stat (Maximum Resources) and convert it into another relatively minor stat (Weapon Damage). This passive essentially deprives Sorc of the opportunity to stack other important stats (critical, critical resistance, and penetration), and even completely fails to leverage Sorc's strengths.
This applies to virtually all of Sorc's masteries. Because Sorc's attack frequency is actually very low, even changing Static Reverberation to 0.3 seconds wouldn't have a significant impact. Sorc's spellcasting abilities are all much longer than 0.5 seconds, so Calculated Defense is almost useless in protecting a Sorc casting a spell, and the 6% extra weapon damage is far less important than the team support capabilities of other classes. Sphere of Influence is the most absurd; Sorc has no ability to shield teammates, not to mention that the shield only lasts 3 seconds.
Look, i can get to 44k max mag with 3 stat enchants while running rele + draugrkin. I wasnt even using stuff like mage light to push it even further or stuff like crafty/ancient grace. Ofc i wouldnt run rele now but you get the point, no you dont need to sacrifice much to get to 40k+ range, you really dont
You already sacrifice enough, and even then, other classes have better and/or less conditional perks.
Less conditional? The condition for this perk is that you make a build, thats it. Conditional would be like wardens. Obviously you have to build into the passive in order to make use of it. Again, this passive cant be balanced for low resource pool while also not being broken at higher pools, this is the passive we get and this is the passive around which we build.
And honestly its hard to make a sorc build below 6-6.5k weapon damage range no matter what you do atm in pts. Thats not weak, at all.
Font of Power essentially forces players to stack a less important stat (Maximum Resources) and convert it into another relatively minor stat (Weapon Damage). This passive essentially deprives Sorc of the opportunity to stack other important stats (critical, critical resistance, and penetration), and even completely fails to leverage Sorc's strengths.
This applies to virtually all of Sorc's masteries. Because Sorc's attack frequency is actually very low, even changing Static Reverberation to 0.3 seconds wouldn't have a significant impact. Sorc's spellcasting abilities are all much longer than 0.5 seconds, so Calculated Defense is almost useless in protecting a Sorc casting a spell, and the 6% extra weapon damage is far less important than the team support capabilities of other classes. Sphere of Influence is the most absurd; Sorc has no ability to shield teammates, not to mention that the shield only lasts 3 seconds.
Look, i can get to 44k max mag with 3 stat enchants while running rele + draugrkin. I wasnt even using stuff like mage light to push it even further or stuff like crafty/ancient grace. Ofc i wouldnt run rele now but you get the point, no you dont need to sacrifice much to get to 40k+ range, you really dont
You already sacrifice enough, and even then, other classes have better and/or less conditional perks.
Less conditional? The condition for this perk is that you make a build, thats it. Conditional would be like wardens. Obviously you have to build into the passive in order to make use of it. Again, this passive cant be balanced for low resource pool while also not being broken at higher pools, this is the passive we get and this is the passive around which we build.
And honestly its hard to make a sorc build below 6-6.5k weapon damage range no matter what you do atm in pts. Thats not weak, at all.
The condition is that you sacrifice a bunch of far more powerful stats as opposed to either having no condition at all, or a condition that is basically none, like having 5 status effects on an enemy. Warden can do this with a single ability flick.
The passive has to be balanced for low ressource pools, because that is where the vast majority of players sit in pve and pvp. Look at the most popular and successful builds. Most pvp builds barely even exceed 20k magicka. That is your balancing point. Maybe 30k. Afterwards, you already ruin start ruining your build in favor of magicka. (The worst offensive stat in the game)
Font of Power essentially forces players to stack a less important stat (Maximum Resources) and convert it into another relatively minor stat (Weapon Damage). This passive essentially deprives Sorc of the opportunity to stack other important stats (critical, critical resistance, and penetration), and even completely fails to leverage Sorc's strengths.
This applies to virtually all of Sorc's masteries. Because Sorc's attack frequency is actually very low, even changing Static Reverberation to 0.3 seconds wouldn't have a significant impact. Sorc's spellcasting abilities are all much longer than 0.5 seconds, so Calculated Defense is almost useless in protecting a Sorc casting a spell, and the 6% extra weapon damage is far less important than the team support capabilities of other classes. Sphere of Influence is the most absurd; Sorc has no ability to shield teammates, not to mention that the shield only lasts 3 seconds.
Look, i can get to 44k max mag with 3 stat enchants while running rele + draugrkin. I wasnt even using stuff like mage light to push it even further or stuff like crafty/ancient grace. Ofc i wouldnt run rele now but you get the point, no you dont need to sacrifice much to get to 40k+ range, you really dont
You already sacrifice enough, and even then, other classes have better and/or less conditional perks.
Less conditional? The condition for this perk is that you make a build, thats it. Conditional would be like wardens. Obviously you have to build into the passive in order to make use of it. Again, this passive cant be balanced for low resource pool while also not being broken at higher pools, this is the passive we get and this is the passive around which we build.
And honestly its hard to make a sorc build below 6-6.5k weapon damage range no matter what you do atm in pts. Thats not weak, at all.
The condition is that you sacrifice a bunch of far more powerful stats as opposed to either having no condition at all, or a condition that is basically none, like having 5 status effects on an enemy. Warden can do this with a single ability flick.
The passive has to be balanced for low ressource pools, because that is where the vast majority of players sit in pve and pvp. Look at the most popular and successful builds. Most pvp builds barely even exceed 20k magicka. That is your balancing point. Maybe 30k. Afterwards, you already ruin start ruining your build in favor of magicka. (The worst offensive stat in the game)
You dont sacrifice stuff for it, you get your resources from stat points, race bonus and tri stat enchants, and a good tri stat food like sugar skulls. You literally cant get anything else with those stuff. You either get stamina, health or magicka. You arent using a skill slot or set for it. The only thing you are sacrificing is health and even that can be mitigated by building around it ie gallant chain or just allocating more stat points to health. You literally, physically cannot use those for anything else so no you arent sacrificing anything.
Lets stop with this narrative that you are sacrificing crit chance or penetration or what have you for it, you cant. All you can sacrifice to get to this easily reachable range is some hp. Thats it. And no you arent running around in 18k hp for it, you are running around in 28-29k
Achieving 185k DPS with light attack + bashing as main rotation is hilariously stupid. Nobody should ever complain about WW being bad lol.
Achieving 185k DPS with light attack + bashing as main rotation is hilariously stupid. Nobody should ever complain about WW being bad lol.
This goes down significantly with 1 singular item, Signet mythic, removed.
This mythic is overperforming across the board and just like OP mentioned should be barred from werewolf use before end of patch (and Signet just nerfed across the board tbh). Let’s not pretend like after they inevitably nerf Signet and remove some of our PvE wep/spell that ST, no cleave parses are not dropping down to 140k or so. And that’s melee ST with little to no cleave and one unique group buff at a lousy 6% on a synergy with a GCD.
Meanwhile, we have oakensoul DK apparently parsing higher than this along with any actual spec parsing up to 200-220k. But you I feel you knew all of this, I don’t think you ever engage anyone with this sentiment with the intent to have a discussion that doesn’t equate to ‘everyone but me is completely and totally wrong’. Did I least get that right for you?
Font of Power essentially forces players to stack a less important stat (Maximum Resources) and convert it into another relatively minor stat (Weapon Damage). This passive essentially deprives Sorc of the opportunity to stack other important stats (critical, critical resistance, and penetration), and even completely fails to leverage Sorc's strengths.
This applies to virtually all of Sorc's masteries. Because Sorc's attack frequency is actually very low, even changing Static Reverberation to 0.3 seconds wouldn't have a significant impact. Sorc's spellcasting abilities are all much longer than 0.5 seconds, so Calculated Defense is almost useless in protecting a Sorc casting a spell, and the 6% extra weapon damage is far less important than the team support capabilities of other classes. Sphere of Influence is the most absurd; Sorc has no ability to shield teammates, not to mention that the shield only lasts 3 seconds.
Look, i can get to 44k max mag with 3 stat enchants while running rele + draugrkin. I wasnt even using stuff like mage light to push it even further or stuff like crafty/ancient grace. Ofc i wouldnt run rele now but you get the point, no you dont need to sacrifice much to get to 40k+ range, you really dont
You already sacrifice enough, and even then, other classes have better and/or less conditional perks.
Less conditional? The condition for this perk is that you make a build, thats it. Conditional would be like wardens. Obviously you have to build into the passive in order to make use of it. Again, this passive cant be balanced for low resource pool while also not being broken at higher pools, this is the passive we get and this is the passive around which we build.
And honestly its hard to make a sorc build below 6-6.5k weapon damage range no matter what you do atm in pts. Thats not weak, at all.
The condition is that you sacrifice a bunch of far more powerful stats as opposed to either having no condition at all, or a condition that is basically none, like having 5 status effects on an enemy. Warden can do this with a single ability flick.
The passive has to be balanced for low ressource pools, because that is where the vast majority of players sit in pve and pvp. Look at the most popular and successful builds. Most pvp builds barely even exceed 20k magicka. That is your balancing point. Maybe 30k. Afterwards, you already ruin start ruining your build in favor of magicka. (The worst offensive stat in the game)
You dont sacrifice stuff for it, you get your resources from stat points, race bonus and tri stat enchants, and a good tri stat food like sugar skulls. You literally cant get anything else with those stuff. You either get stamina, health or magicka. You arent using a skill slot or set for it. The only thing you are sacrificing is health and even that can be mitigated by building around it ie gallant chain or just allocating more stat points to health. You literally, physically cannot use those for anything else so no you arent sacrificing anything.
Lets stop with this narrative that you are sacrificing crit chance or penetration or what have you for it, you cant. All you can sacrifice to get to this easily reachable range is some hp. Thats it. And no you arent running around in 18k hp for it, you are running around in 28-29k
Yea, everyone in the entire world already uses tri stat enchants, racial bonuses (obviously) and stat points and Sugar Skulls are widely used as well. What's your point? Everyone uses this and still lingers around that aforementioned range.
You could of course go 64 into magicka, which leads us again to sacrificing more important things, such as having enough health to not get killed in one global cooldown. You can wind it as you wish: building into too much magicka sabotages your build very quickly.

If they buff Font of Power my Sorc is going to easily nuke everyone including meta DKs, and be able to kill WWs. I'm dead serious lol.
Font of Power essentially forces players to stack a less important stat (Maximum Resources) and convert it into another relatively minor stat (Weapon Damage). This passive essentially deprives Sorc of the opportunity to stack other important stats (critical, critical resistance, and penetration), and even completely fails to leverage Sorc's strengths.
This applies to virtually all of Sorc's masteries. Because Sorc's attack frequency is actually very low, even changing Static Reverberation to 0.3 seconds wouldn't have a significant impact. Sorc's spellcasting abilities are all much longer than 0.5 seconds, so Calculated Defense is almost useless in protecting a Sorc casting a spell, and the 6% extra weapon damage is far less important than the team support capabilities of other classes. Sphere of Influence is the most absurd; Sorc has no ability to shield teammates, not to mention that the shield only lasts 3 seconds.
Look, i can get to 44k max mag with 3 stat enchants while running rele + draugrkin. I wasnt even using stuff like mage light to push it even further or stuff like crafty/ancient grace. Ofc i wouldnt run rele now but you get the point, no you dont need to sacrifice much to get to 40k+ range, you really dont
You already sacrifice enough, and even then, other classes have better and/or less conditional perks.
Less conditional? The condition for this perk is that you make a build, thats it. Conditional would be like wardens. Obviously you have to build into the passive in order to make use of it. Again, this passive cant be balanced for low resource pool while also not being broken at higher pools, this is the passive we get and this is the passive around which we build.
And honestly its hard to make a sorc build below 6-6.5k weapon damage range no matter what you do atm in pts. Thats not weak, at all.
The condition is that you sacrifice a bunch of far more powerful stats as opposed to either having no condition at all, or a condition that is basically none, like having 5 status effects on an enemy. Warden can do this with a single ability flick.
The passive has to be balanced for low ressource pools, because that is where the vast majority of players sit in pve and pvp. Look at the most popular and successful builds. Most pvp builds barely even exceed 20k magicka. That is your balancing point. Maybe 30k. Afterwards, you already ruin start ruining your build in favor of magicka. (The worst offensive stat in the game)
You dont sacrifice stuff for it, you get your resources from stat points, race bonus and tri stat enchants, and a good tri stat food like sugar skulls. You literally cant get anything else with those stuff. You either get stamina, health or magicka. You arent using a skill slot or set for it. The only thing you are sacrificing is health and even that can be mitigated by building around it ie gallant chain or just allocating more stat points to health. You literally, physically cannot use those for anything else so no you arent sacrificing anything.
Lets stop with this narrative that you are sacrificing crit chance or penetration or what have you for it, you cant. All you can sacrifice to get to this easily reachable range is some hp. Thats it. And no you arent running around in 18k hp for it, you are running around in 28-29k
Yea, everyone in the entire world already uses tri stat enchants, racial bonuses (obviously) and stat points and Sugar Skulls are widely used as well. What's your point? Everyone uses this and still lingers around that aforementioned range.
You could of course go 64 into magicka, which leads us again to sacrificing more important things, such as having enough health to not get killed in one global cooldown. You can wind it as you wish: building into too much magicka sabotages your build very quickly.
Before i say anything, i threw this build together in 5 minutes just for this so yeah i already know it sucks, yeah you cant fb serpents and yeah you would typically run vatesh ice with a this type of build and yeah signet makes more sense here but again, 5 mins build sorry.
32k hp, 40k stamina, 6.8k weapon damage. Can we please stop saying this is somehow hard to get? The only thing you can object to (except the build being terrible which i agree with), is that it runs stam mundus and even without that you are easily at around 36-37k. This is easy to do, objectively easy to do.
Font of Power essentially forces players to stack a less important stat (Maximum Resources) and convert it into another relatively minor stat (Weapon Damage). This passive essentially deprives Sorc of the opportunity to stack other important stats (critical, critical resistance, and penetration), and even completely fails to leverage Sorc's strengths.
This applies to virtually all of Sorc's masteries. Because Sorc's attack frequency is actually very low, even changing Static Reverberation to 0.3 seconds wouldn't have a significant impact. Sorc's spellcasting abilities are all much longer than 0.5 seconds, so Calculated Defense is almost useless in protecting a Sorc casting a spell, and the 6% extra weapon damage is far less important than the team support capabilities of other classes. Sphere of Influence is the most absurd; Sorc has no ability to shield teammates, not to mention that the shield only lasts 3 seconds.
Look, i can get to 44k max mag with 3 stat enchants while running rele + draugrkin. I wasnt even using stuff like mage light to push it even further or stuff like crafty/ancient grace. Ofc i wouldnt run rele now but you get the point, no you dont need to sacrifice much to get to 40k+ range, you really dont
You already sacrifice enough, and even then, other classes have better and/or less conditional perks.
Less conditional? The condition for this perk is that you make a build, thats it. Conditional would be like wardens. Obviously you have to build into the passive in order to make use of it. Again, this passive cant be balanced for low resource pool while also not being broken at higher pools, this is the passive we get and this is the passive around which we build.
And honestly its hard to make a sorc build below 6-6.5k weapon damage range no matter what you do atm in pts. Thats not weak, at all.
The condition is that you sacrifice a bunch of far more powerful stats as opposed to either having no condition at all, or a condition that is basically none, like having 5 status effects on an enemy. Warden can do this with a single ability flick.
The passive has to be balanced for low ressource pools, because that is where the vast majority of players sit in pve and pvp. Look at the most popular and successful builds. Most pvp builds barely even exceed 20k magicka. That is your balancing point. Maybe 30k. Afterwards, you already ruin start ruining your build in favor of magicka. (The worst offensive stat in the game)
You dont sacrifice stuff for it, you get your resources from stat points, race bonus and tri stat enchants, and a good tri stat food like sugar skulls. You literally cant get anything else with those stuff. You either get stamina, health or magicka. You arent using a skill slot or set for it. The only thing you are sacrificing is health and even that can be mitigated by building around it ie gallant chain or just allocating more stat points to health. You literally, physically cannot use those for anything else so no you arent sacrificing anything.
Lets stop with this narrative that you are sacrificing crit chance or penetration or what have you for it, you cant. All you can sacrifice to get to this easily reachable range is some hp. Thats it. And no you arent running around in 18k hp for it, you are running around in 28-29k
Yea, everyone in the entire world already uses tri stat enchants, racial bonuses (obviously) and stat points and Sugar Skulls are widely used as well. What's your point? Everyone uses this and still lingers around that aforementioned range.
You could of course go 64 into magicka, which leads us again to sacrificing more important things, such as having enough health to not get killed in one global cooldown. You can wind it as you wish: building into too much magicka sabotages your build very quickly.
Before i say anything, i threw this build together in 5 minutes just for this so yeah i already know it sucks, yeah you cant fb serpents and yeah you would typically run vatesh ice with a this type of build and yeah signet makes more sense here but again, 5 mins build sorry.
32k hp, 40k stamina, 6.8k weapon damage. Can we please stop saying this is somehow hard to get? The only thing you can object to (except the build being terrible which i agree with), is that it runs stam mundus and even without that you are easily at around 36-37k. This is easy to do, objectively easy to do.
This was never a question between easy or hard to do. Tower is already a hoooorror self sabotage over Shadow, Thief or even Warrior. You are already feeding big time and would have far more damage if you did not make this foolish choice. Endless Endurance CP also a big feed. Maybe you begin to see what I mean?
If they buff Font of Power my Sorc is going to easily nuke everyone including meta DKs, and be able to kill WWs. I'm dead serious lol.
Returning Font of Power to 1500 scaling would give average builds 3% more weapon damage. It's a rounding error basically. You will not nuke people because of 2-4% weapon damage.
Font of Power essentially forces players to stack a less important stat (Maximum Resources) and convert it into another relatively minor stat (Weapon Damage). This passive essentially deprives Sorc of the opportunity to stack other important stats (critical, critical resistance, and penetration), and even completely fails to leverage Sorc's strengths.
This applies to virtually all of Sorc's masteries. Because Sorc's attack frequency is actually very low, even changing Static Reverberation to 0.3 seconds wouldn't have a significant impact. Sorc's spellcasting abilities are all much longer than 0.5 seconds, so Calculated Defense is almost useless in protecting a Sorc casting a spell, and the 6% extra weapon damage is far less important than the team support capabilities of other classes. Sphere of Influence is the most absurd; Sorc has no ability to shield teammates, not to mention that the shield only lasts 3 seconds.
Look, i can get to 44k max mag with 3 stat enchants while running rele + draugrkin. I wasnt even using stuff like mage light to push it even further or stuff like crafty/ancient grace. Ofc i wouldnt run rele now but you get the point, no you dont need to sacrifice much to get to 40k+ range, you really dont
You already sacrifice enough, and even then, other classes have better and/or less conditional perks.
Less conditional? The condition for this perk is that you make a build, thats it. Conditional would be like wardens. Obviously you have to build into the passive in order to make use of it. Again, this passive cant be balanced for low resource pool while also not being broken at higher pools, this is the passive we get and this is the passive around which we build.
And honestly its hard to make a sorc build below 6-6.5k weapon damage range no matter what you do atm in pts. Thats not weak, at all.
The condition is that you sacrifice a bunch of far more powerful stats as opposed to either having no condition at all, or a condition that is basically none, like having 5 status effects on an enemy. Warden can do this with a single ability flick.
The passive has to be balanced for low ressource pools, because that is where the vast majority of players sit in pve and pvp. Look at the most popular and successful builds. Most pvp builds barely even exceed 20k magicka. That is your balancing point. Maybe 30k. Afterwards, you already ruin start ruining your build in favor of magicka. (The worst offensive stat in the game)
You dont sacrifice stuff for it, you get your resources from stat points, race bonus and tri stat enchants, and a good tri stat food like sugar skulls. You literally cant get anything else with those stuff. You either get stamina, health or magicka. You arent using a skill slot or set for it. The only thing you are sacrificing is health and even that can be mitigated by building around it ie gallant chain or just allocating more stat points to health. You literally, physically cannot use those for anything else so no you arent sacrificing anything.
Lets stop with this narrative that you are sacrificing crit chance or penetration or what have you for it, you cant. All you can sacrifice to get to this easily reachable range is some hp. Thats it. And no you arent running around in 18k hp for it, you are running around in 28-29k
Yea, everyone in the entire world already uses tri stat enchants, racial bonuses (obviously) and stat points and Sugar Skulls are widely used as well. What's your point? Everyone uses this and still lingers around that aforementioned range.
You could of course go 64 into magicka, which leads us again to sacrificing more important things, such as having enough health to not get killed in one global cooldown. You can wind it as you wish: building into too much magicka sabotages your build very quickly.
Before i say anything, i threw this build together in 5 minutes just for this so yeah i already know it sucks, yeah you cant fb serpents and yeah you would typically run vatesh ice with a this type of build and yeah signet makes more sense here but again, 5 mins build sorry.
32k hp, 40k stamina, 6.8k weapon damage. Can we please stop saying this is somehow hard to get? The only thing you can object to (except the build being terrible which i agree with), is that it runs stam mundus and even without that you are easily at around 36-37k. This is easy to do, objectively easy to do.
This was never a question between easy or hard to do. Tower is already a hoooorror self sabotage over Shadow, Thief or even Warrior. You are already feeding big time and would have far more damage if you did not make this foolish choice. Endless Endurance CP also a big feed. Maybe you begin to see what I mean?
Again without tower you are at around 36-37k which is nowhere near 20k you were talking about and even without sacrificing a single blue CP (and no its not much of a sacrifice at this point because it builds into 2 class masteries ...) you are at around 35k stamina. There is no discussion to be had. You are objectively wrong about how easy it is to get to 35-40k resource pool range
If they buff Font of Power my Sorc is going to easily nuke everyone including meta DKs, and be able to kill WWs. I'm dead serious lol.
Returning Font of Power to 1500 scaling would give average builds 3% more weapon damage. It's a rounding error basically. You will not nuke people because of 2-4% weapon damage.
It depends on how much they want it buffed tbh
Font of Power essentially forces players to stack a less important stat (Maximum Resources) and convert it into another relatively minor stat (Weapon Damage). This passive essentially deprives Sorc of the opportunity to stack other important stats (critical, critical resistance, and penetration), and even completely fails to leverage Sorc's strengths.
This applies to virtually all of Sorc's masteries. Because Sorc's attack frequency is actually very low, even changing Static Reverberation to 0.3 seconds wouldn't have a significant impact. Sorc's spellcasting abilities are all much longer than 0.5 seconds, so Calculated Defense is almost useless in protecting a Sorc casting a spell, and the 6% extra weapon damage is far less important than the team support capabilities of other classes. Sphere of Influence is the most absurd; Sorc has no ability to shield teammates, not to mention that the shield only lasts 3 seconds.
Look, i can get to 44k max mag with 3 stat enchants while running rele + draugrkin. I wasnt even using stuff like mage light to push it even further or stuff like crafty/ancient grace. Ofc i wouldnt run rele now but you get the point, no you dont need to sacrifice much to get to 40k+ range, you really dont
You already sacrifice enough, and even then, other classes have better and/or less conditional perks.
Less conditional? The condition for this perk is that you make a build, thats it. Conditional would be like wardens. Obviously you have to build into the passive in order to make use of it. Again, this passive cant be balanced for low resource pool while also not being broken at higher pools, this is the passive we get and this is the passive around which we build.
And honestly its hard to make a sorc build below 6-6.5k weapon damage range no matter what you do atm in pts. Thats not weak, at all.
The condition is that you sacrifice a bunch of far more powerful stats as opposed to either having no condition at all, or a condition that is basically none, like having 5 status effects on an enemy. Warden can do this with a single ability flick.
The passive has to be balanced for low ressource pools, because that is where the vast majority of players sit in pve and pvp. Look at the most popular and successful builds. Most pvp builds barely even exceed 20k magicka. That is your balancing point. Maybe 30k. Afterwards, you already ruin start ruining your build in favor of magicka. (The worst offensive stat in the game)
You dont sacrifice stuff for it, you get your resources from stat points, race bonus and tri stat enchants, and a good tri stat food like sugar skulls. You literally cant get anything else with those stuff. You either get stamina, health or magicka. You arent using a skill slot or set for it. The only thing you are sacrificing is health and even that can be mitigated by building around it ie gallant chain or just allocating more stat points to health. You literally, physically cannot use those for anything else so no you arent sacrificing anything.
Lets stop with this narrative that you are sacrificing crit chance or penetration or what have you for it, you cant. All you can sacrifice to get to this easily reachable range is some hp. Thats it. And no you arent running around in 18k hp for it, you are running around in 28-29k
Yea, everyone in the entire world already uses tri stat enchants, racial bonuses (obviously) and stat points and Sugar Skulls are widely used as well. What's your point? Everyone uses this and still lingers around that aforementioned range.
You could of course go 64 into magicka, which leads us again to sacrificing more important things, such as having enough health to not get killed in one global cooldown. You can wind it as you wish: building into too much magicka sabotages your build very quickly.
Before i say anything, i threw this build together in 5 minutes just for this so yeah i already know it sucks, yeah you cant fb serpents and yeah you would typically run vatesh ice with a this type of build and yeah signet makes more sense here but again, 5 mins build sorry.
32k hp, 40k stamina, 6.8k weapon damage. Can we please stop saying this is somehow hard to get? The only thing you can object to (except the build being terrible which i agree with), is that it runs stam mundus and even without that you are easily at around 36-37k. This is easy to do, objectively easy to do.
This was never a question between easy or hard to do. Tower is already a hoooorror self sabotage over Shadow, Thief or even Warrior. You are already feeding big time and would have far more damage if you did not make this foolish choice. Endless Endurance CP also a big feed. Maybe you begin to see what I mean?
Again without tower you are at around 36-37k which is nowhere near 20k you were talking about and even without sacrificing a single blue CP (and no its not much of a sacrifice at this point because it builds into 2 class masteries ...) you are at around 35k stamina. There is no discussion to be had. You are objectively wrong about how easy it is to get to 35-40k resource pool range
And you are objectively ruining yourself. Which is your freedom to do of course.
I look at the builds streamers and youtubers carry out into the world, which are builds many people copy. The majority of them feature very low ressource pools. Usually between 20-30k. Would I do it like that personally? No, but most builds function best like this.
If everyone does it, then there is a good reason for it.
Font of Power essentially forces players to stack a less important stat (Maximum Resources) and convert it into another relatively minor stat (Weapon Damage). This passive essentially deprives Sorc of the opportunity to stack other important stats (critical, critical resistance, and penetration), and even completely fails to leverage Sorc's strengths.
This applies to virtually all of Sorc's masteries. Because Sorc's attack frequency is actually very low, even changing Static Reverberation to 0.3 seconds wouldn't have a significant impact. Sorc's spellcasting abilities are all much longer than 0.5 seconds, so Calculated Defense is almost useless in protecting a Sorc casting a spell, and the 6% extra weapon damage is far less important than the team support capabilities of other classes. Sphere of Influence is the most absurd; Sorc has no ability to shield teammates, not to mention that the shield only lasts 3 seconds.
Look, i can get to 44k max mag with 3 stat enchants while running rele + draugrkin. I wasnt even using stuff like mage light to push it even further or stuff like crafty/ancient grace. Ofc i wouldnt run rele now but you get the point, no you dont need to sacrifice much to get to 40k+ range, you really dont
You already sacrifice enough, and even then, other classes have better and/or less conditional perks.
Less conditional? The condition for this perk is that you make a build, thats it. Conditional would be like wardens. Obviously you have to build into the passive in order to make use of it. Again, this passive cant be balanced for low resource pool while also not being broken at higher pools, this is the passive we get and this is the passive around which we build.
And honestly its hard to make a sorc build below 6-6.5k weapon damage range no matter what you do atm in pts. Thats not weak, at all.
The condition is that you sacrifice a bunch of far more powerful stats as opposed to either having no condition at all, or a condition that is basically none, like having 5 status effects on an enemy. Warden can do this with a single ability flick.
The passive has to be balanced for low ressource pools, because that is where the vast majority of players sit in pve and pvp. Look at the most popular and successful builds. Most pvp builds barely even exceed 20k magicka. That is your balancing point. Maybe 30k. Afterwards, you already ruin start ruining your build in favor of magicka. (The worst offensive stat in the game)
You dont sacrifice stuff for it, you get your resources from stat points, race bonus and tri stat enchants, and a good tri stat food like sugar skulls. You literally cant get anything else with those stuff. You either get stamina, health or magicka. You arent using a skill slot or set for it. The only thing you are sacrificing is health and even that can be mitigated by building around it ie gallant chain or just allocating more stat points to health. You literally, physically cannot use those for anything else so no you arent sacrificing anything.
Lets stop with this narrative that you are sacrificing crit chance or penetration or what have you for it, you cant. All you can sacrifice to get to this easily reachable range is some hp. Thats it. And no you arent running around in 18k hp for it, you are running around in 28-29k
Yea, everyone in the entire world already uses tri stat enchants, racial bonuses (obviously) and stat points and Sugar Skulls are widely used as well. What's your point? Everyone uses this and still lingers around that aforementioned range.
You could of course go 64 into magicka, which leads us again to sacrificing more important things, such as having enough health to not get killed in one global cooldown. You can wind it as you wish: building into too much magicka sabotages your build very quickly.
Before i say anything, i threw this build together in 5 minutes just for this so yeah i already know it sucks, yeah you cant fb serpents and yeah you would typically run vatesh ice with a this type of build and yeah signet makes more sense here but again, 5 mins build sorry.
32k hp, 40k stamina, 6.8k weapon damage. Can we please stop saying this is somehow hard to get? The only thing you can object to (except the build being terrible which i agree with), is that it runs stam mundus and even without that you are easily at around 36-37k. This is easy to do, objectively easy to do.
This was never a question between easy or hard to do. Tower is already a hoooorror self sabotage over Shadow, Thief or even Warrior. You are already feeding big time and would have far more damage if you did not make this foolish choice. Endless Endurance CP also a big feed. Maybe you begin to see what I mean?
Again without tower you are at around 36-37k which is nowhere near 20k you were talking about and even without sacrificing a single blue CP (and no its not much of a sacrifice at this point because it builds into 2 class masteries ...) you are at around 35k stamina. There is no discussion to be had. You are objectively wrong about how easy it is to get to 35-40k resource pool range
And you are objectively ruining yourself. Which is your freedom to do of course.
I look at the builds streamers and youtubers carry out into the world, which are builds many people copy. The majority of them feature very low ressource pools. Usually between 20-30k. Would I do it like that personally? No, but most builds function best like this.
If everyone does it, then there is a good reason for it.
Trying to argue that builds today dont run high resources so you cant be bothered to build high resources on a class with 2 pure class masteries that reward building high resources? Really?
The low resource narrative also doesnt work since inhale got giga buffed btw. Most builds atm are running around 22-23k resource pools for infinite sustain.
Just wait for 2 weeks max after sorc class masteries hit live and you'll get endless number of popular high resource builds people can copy.
Again, i want sorc to be balanced, i dont want sorc to be overpowered, and its currently straddling the line between strong and overpowered yet we are asking for more buffs ..
Font of Power essentially forces players to stack a less important stat (Maximum Resources) and convert it into another relatively minor stat (Weapon Damage). This passive essentially deprives Sorc of the opportunity to stack other important stats (critical, critical resistance, and penetration), and even completely fails to leverage Sorc's strengths.
This applies to virtually all of Sorc's masteries. Because Sorc's attack frequency is actually very low, even changing Static Reverberation to 0.3 seconds wouldn't have a significant impact. Sorc's spellcasting abilities are all much longer than 0.5 seconds, so Calculated Defense is almost useless in protecting a Sorc casting a spell, and the 6% extra weapon damage is far less important than the team support capabilities of other classes. Sphere of Influence is the most absurd; Sorc has no ability to shield teammates, not to mention that the shield only lasts 3 seconds.
Look, i can get to 44k max mag with 3 stat enchants while running rele + draugrkin. I wasnt even using stuff like mage light to push it even further or stuff like crafty/ancient grace. Ofc i wouldnt run rele now but you get the point, no you dont need to sacrifice much to get to 40k+ range, you really dont
You already sacrifice enough, and even then, other classes have better and/or less conditional perks.
Less conditional? The condition for this perk is that you make a build, thats it. Conditional would be like wardens. Obviously you have to build into the passive in order to make use of it. Again, this passive cant be balanced for low resource pool while also not being broken at higher pools, this is the passive we get and this is the passive around which we build.
And honestly its hard to make a sorc build below 6-6.5k weapon damage range no matter what you do atm in pts. Thats not weak, at all.
The condition is that you sacrifice a bunch of far more powerful stats as opposed to either having no condition at all, or a condition that is basically none, like having 5 status effects on an enemy. Warden can do this with a single ability flick.
The passive has to be balanced for low ressource pools, because that is where the vast majority of players sit in pve and pvp. Look at the most popular and successful builds. Most pvp builds barely even exceed 20k magicka. That is your balancing point. Maybe 30k. Afterwards, you already ruin start ruining your build in favor of magicka. (The worst offensive stat in the game)
You dont sacrifice stuff for it, you get your resources from stat points, race bonus and tri stat enchants, and a good tri stat food like sugar skulls. You literally cant get anything else with those stuff. You either get stamina, health or magicka. You arent using a skill slot or set for it. The only thing you are sacrificing is health and even that can be mitigated by building around it ie gallant chain or just allocating more stat points to health. You literally, physically cannot use those for anything else so no you arent sacrificing anything.
Lets stop with this narrative that you are sacrificing crit chance or penetration or what have you for it, you cant. All you can sacrifice to get to this easily reachable range is some hp. Thats it. And no you arent running around in 18k hp for it, you are running around in 28-29k
Yea, everyone in the entire world already uses tri stat enchants, racial bonuses (obviously) and stat points and Sugar Skulls are widely used as well. What's your point? Everyone uses this and still lingers around that aforementioned range.
You could of course go 64 into magicka, which leads us again to sacrificing more important things, such as having enough health to not get killed in one global cooldown. You can wind it as you wish: building into too much magicka sabotages your build very quickly.
Before i say anything, i threw this build together in 5 minutes just for this so yeah i already know it sucks, yeah you cant fb serpents and yeah you would typically run vatesh ice with a this type of build and yeah signet makes more sense here but again, 5 mins build sorry.
32k hp, 40k stamina, 6.8k weapon damage. Can we please stop saying this is somehow hard to get? The only thing you can object to (except the build being terrible which i agree with), is that it runs stam mundus and even without that you are easily at around 36-37k. This is easy to do, objectively easy to do.
This was never a question between easy or hard to do. Tower is already a hoooorror self sabotage over Shadow, Thief or even Warrior. You are already feeding big time and would have far more damage if you did not make this foolish choice. Endless Endurance CP also a big feed. Maybe you begin to see what I mean?
Again without tower you are at around 36-37k which is nowhere near 20k you were talking about and even without sacrificing a single blue CP (and no its not much of a sacrifice at this point because it builds into 2 class masteries ...) you are at around 35k stamina. There is no discussion to be had. You are objectively wrong about how easy it is to get to 35-40k resource pool range
And you are objectively ruining yourself. Which is your freedom to do of course.
I look at the builds streamers and youtubers carry out into the world, which are builds many people copy. The majority of them feature very low ressource pools. Usually between 20-30k. Would I do it like that personally? No, but most builds function best like this.
If everyone does it, then there is a good reason for it.
Trying to argue that builds today dont run high resources so you cant be bothered to build high resources on a class with 2 pure class masteries that reward building high resources? Really?
The low resource narrative also doesnt work since inhale got giga buffed btw. Most builds atm are running around 22-23k resource pools for infinite sustain.
Just wait for 2 weeks max after sorc class masteries hit live and you'll get endless number of popular high resource builds people can copy.
Again, i want sorc to be balanced, i dont want sorc to be overpowered, and its currently straddling the line between strong and overpowered yet we are asking for more buffs ..
I definitely can be bothered and have been doing it ever since. This isn't about me though.
And it's true what you say; it may come to pass that suddenly many people start running it. That would require it to compete with the meta though, which I currently do not see happening. Maybe it becomes solid enough to hold its own, which is more likely. It won't be meme level anymore.
Whenever I argue, I argue from the perspective of a traditional magicka sorcerer, which currently on live does not straddle between strong or overpowered or even between average and strong. So this is my angle.

Font of Power essentially forces players to stack a less important stat (Maximum Resources) and convert it into another relatively minor stat (Weapon Damage). This passive essentially deprives Sorc of the opportunity to stack other important stats (critical, critical resistance, and penetration), and even completely fails to leverage Sorc's strengths.
This applies to virtually all of Sorc's masteries. Because Sorc's attack frequency is actually very low, even changing Static Reverberation to 0.3 seconds wouldn't have a significant impact. Sorc's spellcasting abilities are all much longer than 0.5 seconds, so Calculated Defense is almost useless in protecting a Sorc casting a spell, and the 6% extra weapon damage is far less important than the team support capabilities of other classes. Sphere of Influence is the most absurd; Sorc has no ability to shield teammates, not to mention that the shield only lasts 3 seconds.
Look, i can get to 44k max mag with 3 stat enchants while running rele + draugrkin. I wasnt even using stuff like mage light to push it even further or stuff like crafty/ancient grace. Ofc i wouldnt run rele now but you get the point, no you dont need to sacrifice much to get to 40k+ range, you really dont
You already sacrifice enough, and even then, other classes have better and/or less conditional perks.
Less conditional? The condition for this perk is that you make a build, thats it. Conditional would be like wardens. Obviously you have to build into the passive in order to make use of it. Again, this passive cant be balanced for low resource pool while also not being broken at higher pools, this is the passive we get and this is the passive around which we build.
And honestly its hard to make a sorc build below 6-6.5k weapon damage range no matter what you do atm in pts. Thats not weak, at all.
The condition is that you sacrifice a bunch of far more powerful stats as opposed to either having no condition at all, or a condition that is basically none, like having 5 status effects on an enemy. Warden can do this with a single ability flick.
The passive has to be balanced for low ressource pools, because that is where the vast majority of players sit in pve and pvp. Look at the most popular and successful builds. Most pvp builds barely even exceed 20k magicka. That is your balancing point. Maybe 30k. Afterwards, you already ruin start ruining your build in favor of magicka. (The worst offensive stat in the game)
You dont sacrifice stuff for it, you get your resources from stat points, race bonus and tri stat enchants, and a good tri stat food like sugar skulls. You literally cant get anything else with those stuff. You either get stamina, health or magicka. You arent using a skill slot or set for it. The only thing you are sacrificing is health and even that can be mitigated by building around it ie gallant chain or just allocating more stat points to health. You literally, physically cannot use those for anything else so no you arent sacrificing anything.
Lets stop with this narrative that you are sacrificing crit chance or penetration or what have you for it, you cant. All you can sacrifice to get to this easily reachable range is some hp. Thats it. And no you arent running around in 18k hp for it, you are running around in 28-29k
Yea, everyone in the entire world already uses tri stat enchants, racial bonuses (obviously) and stat points and Sugar Skulls are widely used as well. What's your point? Everyone uses this and still lingers around that aforementioned range.
You could of course go 64 into magicka, which leads us again to sacrificing more important things, such as having enough health to not get killed in one global cooldown. You can wind it as you wish: building into too much magicka sabotages your build very quickly.
Before i say anything, i threw this build together in 5 minutes just for this so yeah i already know it sucks, yeah you cant fb serpents and yeah you would typically run vatesh ice with a this type of build and yeah signet makes more sense here but again, 5 mins build sorry.
32k hp, 40k stamina, 6.8k weapon damage. Can we please stop saying this is somehow hard to get? The only thing you can object to (except the build being terrible which i agree with), is that it runs stam mundus and even without that you are easily at around 36-37k. This is easy to do, objectively easy to do.
This was never a question between easy or hard to do. Tower is already a hoooorror self sabotage over Shadow, Thief or even Warrior. You are already feeding big time and would have far more damage if you did not make this foolish choice. Endless Endurance CP also a big feed. Maybe you begin to see what I mean?
Again without tower you are at around 36-37k which is nowhere near 20k you were talking about and even without sacrificing a single blue CP (and no its not much of a sacrifice at this point because it builds into 2 class masteries ...) you are at around 35k stamina. There is no discussion to be had. You are objectively wrong about how easy it is to get to 35-40k resource pool range
And you are objectively ruining yourself. Which is your freedom to do of course.
I look at the builds streamers and youtubers carry out into the world, which are builds many people copy. The majority of them feature very low ressource pools. Usually between 20-30k. Would I do it like that personally? No, but most builds function best like this.
If everyone does it, then there is a good reason for it.
Trying to argue that builds today dont run high resources so you cant be bothered to build high resources on a class with 2 pure class masteries that reward building high resources? Really?
The low resource narrative also doesnt work since inhale got giga buffed btw. Most builds atm are running around 22-23k resource pools for infinite sustain.
Just wait for 2 weeks max after sorc class masteries hit live and you'll get endless number of popular high resource builds people can copy.
Again, i want sorc to be balanced, i dont want sorc to be overpowered, and its currently straddling the line between strong and overpowered yet we are asking for more buffs ..
I definitely can be bothered and have been doing it ever since. This isn't about me though.
And it's true what you say; it may come to pass that suddenly many people start running it. That would require it to compete with the meta though, which I currently do not see happening. Maybe it becomes solid enough to hold its own, which is more likely. It won't be meme level anymore.
Whenever I argue, I argue from the perspective of a traditional magicka sorcerer, which currently on live does not straddle between strong or overpowered or even between average and strong. So this is my angle.
I agree magsorc isnt where it was before they introduce subclassing but imo its in a decently ok place.I've been enjoying this build on live if you wanna give it a go. If you do, dont take the first passive on destro staff so you can block for stamina on backbar, goes well with hearth of flame.
I know its not traditional magsorc and looks more like a stamsorc, i tried the hardened ward version and this felt better. Not really a duel build, more for cyro and bgs. Imo the new mythic is a big buff to sorc specially.
Font of Power essentially forces players to stack a less important stat (Maximum Resources) and convert it into another relatively minor stat (Weapon Damage). This passive essentially deprives Sorc of the opportunity to stack other important stats (critical, critical resistance, and penetration), and even completely fails to leverage Sorc's strengths.
This applies to virtually all of Sorc's masteries. Because Sorc's attack frequency is actually very low, even changing Static Reverberation to 0.3 seconds wouldn't have a significant impact. Sorc's spellcasting abilities are all much longer than 0.5 seconds, so Calculated Defense is almost useless in protecting a Sorc casting a spell, and the 6% extra weapon damage is far less important than the team support capabilities of other classes. Sphere of Influence is the most absurd; Sorc has no ability to shield teammates, not to mention that the shield only lasts 3 seconds.
Look, i can get to 44k max mag with 3 stat enchants while running rele + draugrkin. I wasnt even using stuff like mage light to push it even further or stuff like crafty/ancient grace. Ofc i wouldnt run rele now but you get the point, no you dont need to sacrifice much to get to 40k+ range, you really dont
You already sacrifice enough, and even then, other classes have better and/or less conditional perks.
Less conditional? The condition for this perk is that you make a build, thats it. Conditional would be like wardens. Obviously you have to build into the passive in order to make use of it. Again, this passive cant be balanced for low resource pool while also not being broken at higher pools, this is the passive we get and this is the passive around which we build.
And honestly its hard to make a sorc build below 6-6.5k weapon damage range no matter what you do atm in pts. Thats not weak, at all.
The condition is that you sacrifice a bunch of far more powerful stats as opposed to either having no condition at all, or a condition that is basically none, like having 5 status effects on an enemy. Warden can do this with a single ability flick.
The passive has to be balanced for low ressource pools, because that is where the vast majority of players sit in pve and pvp. Look at the most popular and successful builds. Most pvp builds barely even exceed 20k magicka. That is your balancing point. Maybe 30k. Afterwards, you already ruin start ruining your build in favor of magicka. (The worst offensive stat in the game)
You dont sacrifice stuff for it, you get your resources from stat points, race bonus and tri stat enchants, and a good tri stat food like sugar skulls. You literally cant get anything else with those stuff. You either get stamina, health or magicka. You arent using a skill slot or set for it. The only thing you are sacrificing is health and even that can be mitigated by building around it ie gallant chain or just allocating more stat points to health. You literally, physically cannot use those for anything else so no you arent sacrificing anything.
Lets stop with this narrative that you are sacrificing crit chance or penetration or what have you for it, you cant. All you can sacrifice to get to this easily reachable range is some hp. Thats it. And no you arent running around in 18k hp for it, you are running around in 28-29k
Yea, everyone in the entire world already uses tri stat enchants, racial bonuses (obviously) and stat points and Sugar Skulls are widely used as well. What's your point? Everyone uses this and still lingers around that aforementioned range.
You could of course go 64 into magicka, which leads us again to sacrificing more important things, such as having enough health to not get killed in one global cooldown. You can wind it as you wish: building into too much magicka sabotages your build very quickly.
Before i say anything, i threw this build together in 5 minutes just for this so yeah i already know it sucks, yeah you cant fb serpents and yeah you would typically run vatesh ice with a this type of build and yeah signet makes more sense here but again, 5 mins build sorry.
32k hp, 40k stamina, 6.8k weapon damage. Can we please stop saying this is somehow hard to get? The only thing you can object to (except the build being terrible which i agree with), is that it runs stam mundus and even without that you are easily at around 36-37k. This is easy to do, objectively easy to do.
This was never a question between easy or hard to do. Tower is already a hoooorror self sabotage over Shadow, Thief or even Warrior. You are already feeding big time and would have far more damage if you did not make this foolish choice. Endless Endurance CP also a big feed. Maybe you begin to see what I mean?
Again without tower you are at around 36-37k which is nowhere near 20k you were talking about and even without sacrificing a single blue CP (and no its not much of a sacrifice at this point because it builds into 2 class masteries ...) you are at around 35k stamina. There is no discussion to be had. You are objectively wrong about how easy it is to get to 35-40k resource pool range
And you are objectively ruining yourself. Which is your freedom to do of course.
I look at the builds streamers and youtubers carry out into the world, which are builds many people copy. The majority of them feature very low ressource pools. Usually between 20-30k. Would I do it like that personally? No, but most builds function best like this.
If everyone does it, then there is a good reason for it.
Trying to argue that builds today dont run high resources so you cant be bothered to build high resources on a class with 2 pure class masteries that reward building high resources? Really?
The low resource narrative also doesnt work since inhale got giga buffed btw. Most builds atm are running around 22-23k resource pools for infinite sustain.
Just wait for 2 weeks max after sorc class masteries hit live and you'll get endless number of popular high resource builds people can copy.
Again, i want sorc to be balanced, i dont want sorc to be overpowered, and its currently straddling the line between strong and overpowered yet we are asking for more buffs ..
I definitely can be bothered and have been doing it ever since. This isn't about me though.
And it's true what you say; it may come to pass that suddenly many people start running it. That would require it to compete with the meta though, which I currently do not see happening. Maybe it becomes solid enough to hold its own, which is more likely. It won't be meme level anymore.
Whenever I argue, I argue from the perspective of a traditional magicka sorcerer, which currently on live does not straddle between strong or overpowered or even between average and strong. So this is my angle.
I agree magsorc isnt where it was before they introduce subclassing but imo its in a decently ok place.I've been enjoying this build on live if you wanna give it a go. If you do, dont take the first passive on destro staff so you can block for stamina on backbar, goes well with hearth of flame.
I know its not traditional magsorc and looks more like a stamsorc, i tried the hardened ward version and this felt better. Not really a duel build, more for cyro and bgs. Imo the new mythic is a big buff to sorc specially.
I sabotage the subclassing.I can't get myself to enjoy it despite what it offers.
So this looks like a soft force pulse "ganker", but you can still stand your ground and fight.
Achieving 185k DPS with light attack + bashing as main rotation is hilariously stupid. Nobody should ever complain about WW being bad lol.
This goes down significantly with 1 singular item, Signet mythic, removed.
This mythic is overperforming across the board and just like OP mentioned should be barred from werewolf use before end of patch (and Signet just nerfed across the board tbh). Let’s not pretend like after they inevitably nerf Signet and remove some of our PvE wep/spell that ST, no cleave parses are not dropping down to 140k or so. And that’s melee ST with little to no cleave and one unique group buff at a lousy 6% on a synergy with a GCD.
Meanwhile, we have oakensoul DK apparently parsing higher than this along with any actual spec parsing up to 200-220k. But you I feel you knew all of this, I don’t think you ever engage anyone with this sentiment with the intent to have a discussion that doesn’t equate to ‘everyone but me is completely and totally wrong’. Did I least get that right for you?
So glad people can't stop kicking this thread, it's incredible. You guys are getting your way in a few hours, so can you just shut the *** up? Dear god.
So glad people can't stop kicking this thread, it's incredible. You guys are getting your way in a few hours, so can you just shut the *** up? Dear god.
It’s merely impossible. Werewolf is the defacto one bar spec but still can’t be better than any other reworked 1 bar spec… because it’s one bar like but not the same 1 bar (it’s just worse in every way). And ‘em-hem, the parses are actually at or slightly lower than ~200k’ (with cleave) as if that still isn’t 40-60k over our spec without Signet right now and little to no cleave+all in melee.
People will do and say anything outside of being logical or rational or even remotely sympathetic at this point as long as it results in ‘werewolf is worse than everything else by a country mile’.
Turtle_Bot wrote: »Out of curiosity, what build is actually parsing 200-220k DPS now?

MSattrtand wrote: »Turtle_Bot wrote: »Out of curiosity, what build is actually parsing 200-220k DPS now?
Werewolf (not my parse):
WW in the last week was the highest parsing spec in the game - a statement that it's worse than one-bar builds doesn't make any sense, when it outparses all two-bar builds.
MSattrtand wrote: »Turtle_Bot wrote: »Out of curiosity, what build is actually parsing 200-220k DPS now?
Werewolf (not my parse):
WW in the last week was the highest parsing spec in the game - a statement that it's worse than one-bar builds doesn't make any sense, when it outparses all two-bar builds.