If players are going to 'flip their overland toggle' at will, do they really need a more challenging overland?
It should be an all or nothing situation. If one plans to turn difficulty levels on and off several times a day, they are not looking for more challenge in the overland.
Wait a moment, please, you are telling me what I enjoy now?
mdjessup4906 wrote: »Zone chat:
"Can someone help with [wb]"
"X. What level u on?"
"Normal, I think?"
"K"
(3 dps group waiting for a tank to q all flip their overland toggle to norm and help a guy out.)
(Boss ded)
"Thanks!"
"np:)"
Rkindaleft wrote: »I was mystified by the answers.
The comments about the sets were perplexing enough however the comments about 'having to nerf substantially the consumables if they were to touch them'... I can't wrap my head around that.
'Have to' why? based on what logic? and who is the intended audience? more importantly who is 'making you do it'?
However it does explain why I find some changes baffling. They weren't intended for us the players. They were for whomever is 'making them do it'.
It makes zero sense. They dropped Subclassing with pretty much no consideration about how it would affect combat, giving everyone who uses it properly a massive power boost, but they won't hybridize potions and food because it "could" be too strong? What's the logic here?
tomofhyrule wrote: »Long story short, though, the boxes should not reference Sanguine and his desire to spread love across Tamriel, it should be Mara. Sanguine should be a part of the event, but in the same way that his is the old (and much less sanitized) version of the holiday that is 0% wholesome.
Opponents repeatedly sacrificing themselves without even drawing weapons:
Teammates repeatedly sacrificing themselves without even drawing weapons:
Did ZOS ever reveal why 4v4v4 queue times were so much shorter?
Destruction of Battlegrounds Chapter 94: Waiting 18 minutes for a lopsided match (Solo 8v8 PC/NA)