YandereGirlfriend wrote: »YandereGirlfriend wrote: »Mythics should be powerful, it would be nice to see some of the less used mythics get some attention to make them more valued.
Powerful in PvE at least.
When Velothi was on the PTS back in the day it was grossly overtuned and received a comparable reaction to Signet from PvP mains. The wise devs of those days then chose to make it PvE-only with "Against Monsters" which completely solved the issue. The PvE crowd could go nuts with a fun new toy while the PvP community dodged what would have been a comically overpowered boondoggle.
TLDR; "Against Monsters" is The Way.
Werent people saying how monomyth was overpowered when it first came out? It wasnt touched then and no one is saying to nerf it now. Signet is also a game changer but the same kind of game changer monomyth was. Signet is fine, it will be good for the meta to have more than a single playstyle be viable. I was honestly getting extremely bored of the burst + sit on shield on backbar with inhale forever meta so Signet is a very welcome change.
More than one playstyle isn't viable at the moment, that's the problem.
PvP is like an Old West movie right now - pulsegank or be pulseganked. The first player to press 'X' wins the fight almost no matter what. Opportunities for counterplay are slim to nonexistent.
When a Mythic can global a 50k troll tank just as easily as it can a 20k Cyro tourist it is pretty obvious that something is wrong.
acanca
YandereGirlfriend wrote: »YandereGirlfriend wrote: »YandereGirlfriend wrote: »Mythics should be powerful, it would be nice to see some of the less used mythics get some attention to make them more valued.
Powerful in PvE at least.
When Velothi was on the PTS back in the day it was grossly overtuned and received a comparable reaction to Signet from PvP mains. The wise devs of those days then chose to make it PvE-only with "Against Monsters" which completely solved the issue. The PvE crowd could go nuts with a fun new toy while the PvP community dodged what would have been a comically overpowered boondoggle.
TLDR; "Against Monsters" is The Way.
Werent people saying how monomyth was overpowered when it first came out? It wasnt touched then and no one is saying to nerf it now. Signet is also a game changer but the same kind of game changer monomyth was. Signet is fine, it will be good for the meta to have more than a single playstyle be viable. I was honestly getting extremely bored of the burst + sit on shield on backbar with inhale forever meta so Signet is a very welcome change.
More than one playstyle isn't viable at the moment, that's the problem.
PvP is like an Old West movie right now - pulsegank or be pulseganked. The first player to press 'X' wins the fight almost no matter what. Opportunities for counterplay are slim to nonexistent.
When a Mythic can global a 50k troll tank just as easily as it can a 20k Cyro tourist it is pretty obvious that something is wrong.
Pulsegank is more of a funny meme more than anything. Pressure builds are imo good vs tanks but pulsegank isnt really, blocking works for everything they've got including direct damage status effects like concussed or chill, these status effects are also blockable. You can tank multiple pulse gankers on a brawler with inhale if you know they are there and pulse gankers tend to be so squishy that they cant really survive getting focused.
Of course imo non ganker signet builds are way stronger but i still dont think its the only viable way to play the game. I still regularly play on my dk with monomyth as much as i do my signet builds and i think they are all viable. I think given time people will get used to signet just like how they got used to getting two tapped out of nowhere when subclassing and monomyth released.
Pulsegank builds are good against anything.
What makes it even more ludicrous is that it's like baby's first gank build with such a low skill floor to be effective with. If this was some melee spec with actual risk or commitment involved, then that would be one thing. Ditto for if it involved the use of an ult so that it wasn't completely spammable.
But instead you can backline and deal that overtuned damage from 35m+ away. Which is completely degenerate gameplay.
I am all for skilled ganking (and bombing). But this ain't that.
acanca
Oblivion_Protocol wrote: »You’ve said that Necromancer is a scam multiple times, and that’s flat-out wrong. “Scam” implies you’re not getting something you paid for. If you pay for Necromancer, you get Necromancer. It being at the bottom of pile isn’t relevant to the purchase; hence why the phrase “caveat emptor (buyer beware)” exists.
Also, at this point, every class has players somewhere begging the devs to shuffle their schedule around so they can get their refresh next. I’ve worked for enough large companies to know that once a workflow schedule is set and communicated, changing it throws a lot of stuff off and can even cause delays.
While I want you to be able to enjoy Necromancer now, the fact remains that it is indeed the last class to be refreshed, so you’ve got to wait. And threats of unsubscribing and uninstalling aren’t going to move anything along. If the people who uninstalled after subclassing went live wasn’t enough to bring ESO to a grinding halt, you taking away your $15 a month isn’t going to be the proverbial nail in the coffin, either.
I say this because I don’t want you expending a bunch of energy on something that isn’t going to happen. If you sent that big message to ZOS, I promise you it’s in someone’s recycle bin right now, being merrily ignored while they work on the Warden refresh.
I am sure that some players have stopped playing actively not only because of the subclass system but also, for example, due to the unplayability of their favourite class, the Necromancer.
At the very least you should've allowed players to hold multiple copies of a key.
eashi
kiheikat
FlopsyPrince wrote: »I think you can only do it once, but I also had a problem with the crown store version on my first character. I picked the quest up from there and it told me to talk to the Curator in Fargrave (who had apparently already contacted me, I assume that's the step I skipped by not finding the quest in the world) and then got stuck in a loop.
After I talked to the Curator (between the Nightmarket entrance and the wayshrine) the quest still said to talk to him and none of his dialogue options progressed it. At that point someone told me to abandon the quest, which I did, and I was able to immediately pick it up again by talking to him, and that version progressed to the next steps.
I did get stuck with him at first because I missed the "talk to others" part, even after repeating the dialog. Do look on the map for markers if that its you.
My OP question here was due to picking it up in the Crown Store on a 2nd character. I just dropped it and it seems to be working fine.