People should be able to do this content without having to do a census of everyone's key status.
People should be able to do this content without having to do a census of everyone's key status.
At the very least you should've allowed players to hold multiple copies of a key.
At the very least you should've allowed players to hold multiple copies of a key.
At the very least you should've allowed players to hold multiple copies of a key.
That run earlier ran from about 6:30 ET until 9:00 E. 2.5 hours to do all of that and clear the trial is crazy. Most groups cap their run times at 2 hours max for good reasons. In a less organized group that all would have taken much longer.
and because I was being helpful I left with no keys at all. This was not a group I normally run with and I will have to re-farm all of the stuff before I run with my other group later this week. The current system actively discourages helping in this way since for some it might mean they no longer can run with the group they signed up for/want to because someone asked them to help and they said yes.
allochthons wrote: »and because I was being helpful I left with no keys at all. This was not a group I normally run with and I will have to re-farm all of the stuff before I run with my other group later this week. The current system actively discourages helping in this way since for some it might mean they no longer can run with the group they signed up for/want to because someone asked them to help and they said yes.
Just want to emphasize this. ^^
In trying to encourage grouping and helping out, the unintended consequence is that you're discouraging it once you've completed anything.
Ways to fix keys, in order of usefulness:
1) Once you gain a key, you always have it. Then you're free to run any of the content at any time, for yourself or to help others. Everyone wins, no one loses.
2) Let the keys stack. Less useful, but workable.
3) Let us craft the keys. Less useful, but workable. UNLESS the crafting mats are rare, in which case, this is useless. And for the love of Alkosh, don't make the crafting mats faction-locked drops.
This almost sounds as messy as the original Craglorn main quest. It was an group quest but all had to be at the same quest level to continue and you could not go back to help.@ZOS_Finn This key situation also complicates the ability for people to run with multiple groups.
For example, one player in one of my longstanding groups is running Opulent with another longstanding group before my group, which means that their keys are out of sync with ours.
You've done a good job of getting people to group up for district activities, but then you throw up these appalling barriers for the Gilded and Opulent instances.. People should be able to do this content without having to do a census of everyone's key status.
At the very least you should've allowed players to hold multiple copies of a key.
(emphasis added)Permanent unlocks would make argent, gilded, and opulent runs separate almost all if not all of the time and would eventually cause thinning out of people trying to do some of the content.