Hey everyone,
I’ve been playing ESO since beta, and one of the things I’ve always loved is how diverse the community can be - different builds, different playstyles, different people all coming together.
But lately, I feel like discrimination and gatekeeping are at an all-time high.
Instead of helping or supporting each other, people are being excluded or mocked for their playstyle, identity, or simply not matching someone else’s “meta.”
Here’s an example that happened today, in vet pledge, so fairly medium LVL content, we're not talking about trifecta or else huh:
Meanwhile, this main arcanist :
- Left after 1 wipe
- Didn't focus adds and that's what wiped the group
- Had like 20k hp (no food buff?) and DIED FIRST
This is what happens when design forces everyone into a single box. People don’t want to carry anyone who doesn’t fit the exact mold, and players who experiment or just want to enjoy a different style get punished for it. I keep seeing people point fingers at the ESO community for being “toxic” or “gatekeeping,” but honestly? The root of the problem is ZOS.
ZOS keeps pushing heavy attack sets, but they’re some of the weakest and most frustrating designs I’ve ever seen. At the same time, everything is being funneled into the beam meta. The end result? Players are stuck in a corner: either you run the one style that ZOS clearly wants, or you get insulted, excluded, and told you’re “unviable.”
It’s not just about players being mean, it’s about how the game is designed. If sets and builds were actually balanced, if multiple playstyles were equally viable, there wouldn’t be this endless discrimination against anyone who isn’t running the current meta.
And here’s the real kicker: ZOS keeps advertising ESO with the slogan “Play how you want.” But the reality is the opposite, set design and balancing push everyone into the same narrow beam meta. If you actually try to “play how you want,” you’re punished for it even in basic content, whether through weak sets, bad scaling, or being excluded from groups. The marketing and the gameplay direction just don’t line up.
Well if some complained about the class of the tank in FG1 I say they are idiots.PurpleScroll wrote: »Oh I've had some really stupid toxicity from people in dungeons before. I enjoy playing a nightblade tank, it was a random normal daily and I got FG1 (urgh). No one died, we got through it quickly, but one DD at the end started insulting me because 'nightblades can't be tanks', thankfully the healer backed me up and said 'no one died? what's your problem?'.
SeaGtGruff wrote: »Toxicity and gatekeeping have been around longer than subclassing, longer than the Arcanist class, longer than "HA builds" became a "thing," and... wait for it... longer than ESO has been around! ZOS didn't create them, and doesn't encourage them. In fact, "toxicity" is one of the things you can report another player for-- although there isn't really a subcategory under it that seems appropriate for comments which insult or belittle other players.
tomofhyrule wrote: »But the thing you don't see in other games is the second best build being less than 75% of the best build. And that's a lot of what we're seeing here.
On paper!
As I have been telling min/maxers in MMOs for over 25 years - the player matters. The "meta" is the build that on paper has the maximum (100%) damage potential. That doesn't mean every player can reach that maximum; some will not because the playstyle will not suit them, they will have a lack of engagement of (basically) working a job rather than having fun. Boredom breeds mistakes.
If the next build down is 75% of damage potential (it's really not that much of a gap) but the player loves the build, the playstyle, the class, the role, then they will be running at 100% of their efficiency on that build, but say theu are only 74% efficicency on the meta build because they can't stand it - which is the better option?!
The OPs point highlights this lack of thinking that exists within the playerbase. ZOS (imo) made the problem worse with introducing sub-classing, it will lead to less build diversity at end game, but a fair chunk of blame lies with the players. AS demonstrated by the OP.
As soon as I read Battle Royale my eyes rolled...
Please God NO!
3–5 minute queues in an MMO aren’t healthy, man. There’s plenty of data showing the population is dropping. Don’t turn this into politics, it’s a game, not a campaign.Yeah, you do need more people for it to be fun. Waiting 10 minutes for a 4v4 BG is ridiculous. I’ve got a life, do they really think people actually love BG that much?licenturion wrote: »I don't know where are this doom and gloom posting comes from in the recent weeks.
I find random dungeons, group finder trials, battlegrounds within 3-5 minutes. And when I put stuff up for sale I am usually annoyed that everything has sold withing 24 hours and I have to put up new stuff or my guild master is mad. XD
And when in public dungeons or delves I am usually 'oh no all the bosses are dead already' and have to wait. So the game is absolutely not dead.
I also expect a huge influx of players for the wall event and the next Vengeance test. Especially now that the summer season is over on the server that I play.
That's PC EU. Maybe on PC US everything is super dead, no idea... But you don't need 100 000 concurrent steam players to have fun in ESO.