Dude is projecting his lack of skill. Heavy attacks are okay for standard content, in hardmodes where higher dps is needed they are lacking for newer content. The biggest issue with heavy attacks is that they nerfed their passives so hard years ago. Their cleave is dog water now and the combat team doesn't seem to play the playstyle at all in higher content as they keep releasing sets that don't buff the base heavy attack dmg. There is a reason everyone uses Sergeants mail still, if they haven't given up on the game yet.
It is frustrating that ZOS has taken the stance that more variety is good and everything's possible except they won't actually buff underperforming options to make it feel possible. Sure, it's possible to do vMoL HM with builds from 2018. What is not possible is finding 11 other people, 2 of which are tanks, 2 of which are healers, and at least one to lead... who will let you do vMoL HM with builds from 2018. I straight-up quit trials because I'm over trudging through groups where I feel like a terrible player for not playing exactly how other people want me to (if I had a nickel for every time I was belittled for something small that genuinely made 0 difference to the run...) and I'm not going to fight the uphill battle of not subclassing.
It is frustrating that ZOS has taken the stance that more variety is good and everything's possible except they won't actually buff underperforming options to make it feel possible. Sure, it's possible to do vMoL HM with builds from 2018. What is not possible is finding 11 other people, 2 of which are tanks, 2 of which are healers, and at least one to lead... who will let you do vMoL HM with builds from 2018. I straight-up quit trials because I'm over trudging through groups where I feel like a terrible player for not playing exactly how other people want me to (if I had a nickel for every time I was belittled for something small that genuinely made 0 difference to the run...) and I'm not going to fight the uphill battle of not subclassing.
No one wants to do vMoL HM without a 3 pad burn, myself included. That basically required me to run my arcanist. I basically only do trials when I need a lead or there is a endeavor or event going on now though. Basic veteran trials are boring at this point, and the gap to hardmode is night and day, some fights are totally different than vet. But that is kind of the way normals are compared to vet, you don't even have to do mechs in normals usually or actually need a tank sometimes.
SeaGtGruff wrote: »Toxicity and gatekeeping have been around longer than subclassing, longer than the Arcanist class, longer than "HA builds" became a "thing," and... wait for it... longer than ESO has been around! ZOS didn't create them, and doesn't encourage them. In fact, "toxicity" is one of the things you can report another player for-- although there isn't really a subcategory under it that seems appropriate for comments which insult or belittle other players.
SeaGtGruff wrote: »Toxicity and gatekeeping have been around longer than subclassing, longer than the Arcanist class, longer than "HA builds" became a "thing," and... wait for it... longer than ESO has been around! ZOS didn't create them, and doesn't encourage them. In fact, "toxicity" is one of the things you can report another player for-- although there isn't really a subcategory under it that seems appropriate for comments which insult or belittle other players.
Right, toxicity existed before ESO but you’re missing the point entirely. The game doesn’t just let toxicity happen, it creates the conditions for it. Weak sets, poor scaling, and meta funnels punish anyone trying to play differently. That’s what drives exclusion and gatekeeping, not just bad players. Ignoring the design problem doesn’t make it disappear.
SeaGtGruff wrote: »Toxicity and gatekeeping have been around longer than subclassing, longer than the Arcanist class, longer than "HA builds" became a "thing," and... wait for it... longer than ESO has been around! ZOS didn't create them, and doesn't encourage them. In fact, "toxicity" is one of the things you can report another player for-- although there isn't really a subcategory under it that seems appropriate for comments which insult or belittle other players.
Right, toxicity existed before ESO but you’re missing the point entirely. The game doesn’t just let toxicity happen, it creates the conditions for it. Weak sets, poor scaling, and meta funnels punish anyone trying to play differently. That’s what drives exclusion and gatekeeping, not just bad players. Ignoring the design problem doesn’t make it disappear.
Nah it's bad players. There will always be a best set right up until they put us all in the same gear like the PvP tests that are happening. Then players will want to kick you for not running to next pull quick enough or standing in the wrong spot or who knows what. Those bad players are still going to be bad players.
What changes would make the bad players suddenly become decent?
Nah it's bad players. There will always be a best set right up until they put us all in the same gear like the PvP tests that are happening. Then players will want to kick you for not running to next pull quick enough or standing in the wrong spot or who knows what. Those bad players are still going to be bad players.
What changes would make the bad players suddenly become decent?
tomofhyrule wrote: »Of course there will always be a meta.
But the thing you don't see in other games is the second best build being less than 75% of the best build. And that's a lot of what we're seeing here.
If all builds were within like 10% of each other, then there would be a lot more "play the way you want" allowed. Sure you'd have the thinks-they're-better-than-they-are idiots demanding that there was only one strategy, but the issue right now is that they're right. There is only one strategy right now, especially as you get into things above Godslayer.
Better balance would still allow people to do what they want, but then more different strategies would be acceptable in the highest levels.
Hey everyone,
I’ve been playing ESO since beta, and one of the things I’ve always loved is how diverse the community can be - different builds, different playstyles, different people all coming together.
But lately, I feel like discrimination and gatekeeping are at an all-time high.
Instead of helping or supporting each other, people are being excluded or mocked for their playstyle, identity, or simply not matching someone else’s “meta.”
Here’s an example that happened today, in vet pledge, so fairly medium LVL content, we're not talking about trifecta or else huh:
Meanwhile, this main arcanist :
- Left after 1 wipe
- Didn't focus adds and that's what wiped the group
- Had like 20k hp (no food buff?) and DIED FIRST
This is what happens when design forces everyone into a single box. People don’t want to carry anyone who doesn’t fit the exact mold, and players who experiment or just want to enjoy a different style get punished for it. I keep seeing people point fingers at the ESO community for being “toxic” or “gatekeeping,” but honestly? The root of the problem is ZOS.
ZOS keeps pushing heavy attack sets, but they’re some of the weakest and most frustrating designs I’ve ever seen. At the same time, everything is being funneled into the beam meta. The end result? Players are stuck in a corner: either you run the one style that ZOS clearly wants, or you get insulted, excluded, and told you’re “unviable.”
It’s not just about players being mean, it’s about how the game is designed. If sets and builds were actually balanced, if multiple playstyles were equally viable, there wouldn’t be this endless discrimination against anyone who isn’t running the current meta.
And here’s the real kicker: ZOS keeps advertising ESO with the slogan “Play how you want.” But the reality is the opposite, set design and balancing push everyone into the same narrow beam meta. If you actually try to “play how you want,” you’re punished for it even in basic content, whether through weak sets, bad scaling, or being excluded from groups. The marketing and the gameplay direction just don’t line up.
moderatelyfatman wrote: »I wonder how much of this is due to the general decline in the skill level of the playerbase?
There seems to be a much higher number of players these days who are doing hard modes in dlc dungeons with only 300 CP on arcanists.
moderatelyfatman wrote: »I wonder how much of this is due to the general decline in the skill level of the playerbase?
There seems to be a much higher number of players these days who are doing hard modes in dlc dungeons with only 300 CP on arcanists.
Yeah, i think theres a plague of "i can parse high on dummy, so i must be good" going on.
This, was an poll in a wow forum about the minimum gear score for an new and hard dungeon.SeaGtGruff wrote: »Toxicity and gatekeeping have been around longer than subclassing, longer than the Arcanist class, longer than "HA builds" became a "thing," and... wait for it... longer than ESO has been around! ZOS didn't create them, and doesn't encourage them. In fact, "toxicity" is one of the things you can report another player for-- although there isn't really a subcategory under it that seems appropriate for comments which insult or belittle other players.
PurpleScroll wrote: »Oh I've had some really stupid toxicity from people in dungeons before. I enjoy playing a nightblade tank, it was a random normal daily and I got FG1 (urgh). No one died, we got through it quickly, but one DD at the end started insulting me because 'nightblades can't be tanks', thankfully the healer backed me up and said 'no one died? what's your problem?'.
tomofhyrule wrote: »But the thing you don't see in other games is the second best build being less than 75% of the best build. And that's a lot of what we're seeing here.
Hey everyone,
I’ve been playing ESO since beta, and one of the things I’ve always loved is how diverse the community can be - different builds, different playstyles, different people all coming together.
But lately, I feel like discrimination and gatekeeping are at an all-time high.
Instead of helping or supporting each other, people are being excluded or mocked for their playstyle, identity, or simply not matching someone else’s “meta.”
Here’s an example that happened today, in vet pledge, so fairly medium LVL content, we're not talking about trifecta or else huh:
Meanwhile, this main arcanist :
- Left after 1 wipe
- Didn't focus adds and that's what wiped the group
- Had like 20k hp (no food buff?) and DIED FIRST
This is what happens when design forces everyone into a single box. People don’t want to carry anyone who doesn’t fit the exact mold, and players who experiment or just want to enjoy a different style get punished for it. I keep seeing people point fingers at the ESO community for being “toxic” or “gatekeeping,” but honestly? The root of the problem is ZOS.
ZOS keeps pushing heavy attack sets, but they’re some of the weakest and most frustrating designs I’ve ever seen. At the same time, everything is being funneled into the beam meta. The end result? Players are stuck in a corner: either you run the one style that ZOS clearly wants, or you get insulted, excluded, and told you’re “unviable.”
It’s not just about players being mean, it’s about how the game is designed. If sets and builds were actually balanced, if multiple playstyles were equally viable, there wouldn’t be this endless discrimination against anyone who isn’t running the current meta.
And here’s the real kicker: ZOS keeps advertising ESO with the slogan “Play how you want.” But the reality is the opposite, set design and balancing push everyone into the same narrow beam meta. If you actually try to “play how you want,” you’re punished for it even in basic content, whether through weak sets, bad scaling, or being excluded from groups. The marketing and the gameplay direction just don’t line up.
SeaGtGruff wrote: »Toxicity and gatekeeping have been around longer than subclassing, longer than the Arcanist class, longer than "HA builds" became a "thing," and... wait for it... longer than ESO has been around! ZOS didn't create them, and doesn't encourage them. In fact, "toxicity" is one of the things you can report another player for-- although there isn't really a subcategory under it that seems appropriate for comments which insult or belittle other players.
Well if some complained about the class of the tank in FG1 I say they are idiots.PurpleScroll wrote: »Oh I've had some really stupid toxicity from people in dungeons before. I enjoy playing a nightblade tank, it was a random normal daily and I got FG1 (urgh). No one died, we got through it quickly, but one DD at the end started insulting me because 'nightblades can't be tanks', thankfully the healer backed me up and said 'no one died? what's your problem?'.
tomofhyrule wrote: »SeaGtGruff wrote: »Toxicity and gatekeeping have been around longer than subclassing, longer than the Arcanist class, longer than "HA builds" became a "thing," and... wait for it... longer than ESO has been around! ZOS didn't create them, and doesn't encourage them. In fact, "toxicity" is one of the things you can report another player for-- although there isn't really a subcategory under it that seems appropriate for comments which insult or belittle other players.
Right, toxicity existed before ESO but you’re missing the point entirely. The game doesn’t just let toxicity happen, it creates the conditions for it. Weak sets, poor scaling, and meta funnels punish anyone trying to play differently. That’s what drives exclusion and gatekeeping, not just bad players. Ignoring the design problem doesn’t make it disappear.
Nah it's bad players. There will always be a best set right up until they put us all in the same gear like the PvP tests that are happening. Then players will want to kick you for not running to next pull quick enough or standing in the wrong spot or who knows what. Those bad players are still going to be bad players.
What changes would make the bad players suddenly become decent?
Of course there will always be a meta.
But the thing you don't see in other games is the second best build being less than 75% of the best build. And that's a lot of what we're seeing here.
If all builds were within like 10% of each other, then there would be a lot more "play the way you want" allowed. Sure you'd have the thinks-they're-better-than-they-are idiots demanding that there was only one strategy, but the issue right now is that they're right. There is only one strategy right now, especially as you get into things above Godslayer.
Better balance would still allow people to do what they want, but then more different strategies would be acceptable in the highest levels.
tomofhyrule wrote: »But the thing you don't see in other games is the second best build being less than 75% of the best build. And that's a lot of what we're seeing here.
On paper!
As I have been telling min/maxers in MMOs for over 25 years - the player matters. The "meta" is the build that on paper has the maximum (100%) damage potential. That doesn't mean every player can reach that maximum; some will not because the playstyle will not suit them, they will have a lack of engagement of (basically) working a job rather than having fun. Boredom breeds mistakes.
If the next build down is 75% of damage potential (it's really not that much of a gap) but the player loves the build, the playstyle, the class, the role, then they will be running at 100% of their efficiency on that build, but say theu are only 74% efficicency on the meta build because they can't stand it - which is the better option?!
The OPs point highlights this lack of thinking that exists within the playerbase. ZOS (imo) made the problem worse with introducing sub-classing, it will lead to less build diversity at end game, but a fair chunk of blame lies with the players. AS demonstrated by the OP.
Hey everyone,
I’ve been playing ESO since beta, and one of the things I’ve always loved is how diverse the community can be - different builds, different playstyles, different people all coming together.
But lately, I feel like discrimination and gatekeeping are at an all-time high.
Instead of helping or supporting each other, people are being excluded or mocked for their playstyle, identity, or simply not matching someone else’s “meta.”
Here’s an example that happened today, in vet pledge, so fairly medium LVL content, we're not talking about trifecta or else huh:
Meanwhile, this main arcanist :
- Left after 1 wipe
- Didn't focus adds and that's what wiped the group
- Had like 20k hp (no food buff?) and DIED FIRST
This is what happens when design forces everyone into a single box. People don’t want to carry anyone who doesn’t fit the exact mold, and players who experiment or just want to enjoy a different style get punished for it. I keep seeing people point fingers at the ESO community for being “toxic” or “gatekeeping,” but honestly? The root of the problem is ZOS.
ZOS keeps pushing heavy attack sets, but they’re some of the weakest and most frustrating designs I’ve ever seen. At the same time, everything is being funneled into the beam meta. The end result? Players are stuck in a corner: either you run the one style that ZOS clearly wants, or you get insulted, excluded, and told you’re “unviable.”
It’s not just about players being mean, it’s about how the game is designed. If sets and builds were actually balanced, if multiple playstyles were equally viable, there wouldn’t be this endless discrimination against anyone who isn’t running the current meta.
And here’s the real kicker: ZOS keeps advertising ESO with the slogan “Play how you want.” But the reality is the opposite, set design and balancing push everyone into the same narrow beam meta. If you actually try to “play how you want,” you’re punished for it even in basic content, whether through weak sets, bad scaling, or being excluded from groups. The marketing and the gameplay direction just don’t line up.