xylena_lazarow wrote: »It was already cooked by then. Heal stacking spiraling out of control. You'd need to go back to at least 2017 before Summerset changed the ball group healing meta from stationary AoE to sticky HoT. If we're gonna do ESO classic let's go all the way to 2014 then. Patch 1.2 was fun, you'd see organized group formations of single file trains, not just balls.Bring it back to ball group 2019-2020 time frame.
MincMincMinc wrote: »MincMincMinc wrote: »@ZOS_Kevin You should let them know we also want to get rid of the MMR reset. There are like 10 threads on this issue already. Its killing the game for a lot of newer players when you have us sweaty players going 50/0 every match because we are stuck being qued against these people every other month.
We have shared the note on MMR reset in the past. Happy to do so again. My understanding is additional tech work needs to be done to make that happen. But I do not have a status on that right now.
@ZOS_Kevin Nice, like Ruskii said Resetting mmr is the main factor in terms of ruining new player experience in bgs. It directly leads to pugstomping, spawncamping, and making players afk in spawn.
As discussed in other threads it may make sense to make mmr not reset and be account wide, especially now that subclassing requires us to change characters/classes for simple build purposes like swapping skills.
AngryPenguin wrote: »Any set that moves another players location on the map should be removed from the game. Free pull sets are an abomination in PvP environments and any dev worth anything knows why without having to be told.
Anything that moves another players location on the map should take up a skill slot, have to be aimed and cast, and cost resources. For example, DK chains are acceptable because it takes up a skill slot, has to be aimed, and costs resources. This is acceptable in a PvP environment. Free pull sets are just inexcusably poor design.
DenverRalphy wrote: »dk_dunkirk wrote: »DenverRalphy wrote: »dk_dunkirk wrote: »MISTFORMBZZZ wrote: »DreadKnight wrote: »As I understand it crossplay for all games is something that is being driven primarily by Microsoft. As the next consoles are basically going to be PC spec (and price).
There are already many games that successfully incorporate crossplay and it's part of Microsoft's long term strategy to merge their entire gaming world into one. If eso doesn't work towards crossway it'll simply get left behind and loose investment. As Microsoft has basically said 'if it's not Elder Scrolls or Fallout - forget about' it to Bethesda, if eso doesn't become crossplay it will have a very limited future.
That's all very well, but it is Microsoft who have just laid off a third of the ESO staff, so who's to blame if ESO gets left behind, ZOS or Microsoft?
I dont think thats correct. I read multiple times, the ESO staff has not been effected by this and there were actions beeing taken to keep them. But the ZOS studio overall was and the other MMO they were working on, was canceled (wich should be good for ESO).
If im wrong, feel free to correct me as i dont find the posts anymore (reddit, forum & online)
Anyway since Microsoft’s official line suggested ESO will remain supported as a "key live service title'' , cross service should be worked on, imo.
EDIT: Found something after letting chat gtp search : https://www.gamesradar.com/games/mmo/a-future-has-been-stolen-zenimax-union-says-lives-were-upended-by-xbox-layoffs-and-mmo-cancelation-but-we-have-not-yet-been-laid-off/?utm_source=chatgpt.com
Also chatgtp answere, so im open to be corrected :
Based on all the reporting and union statements so far, here’s the clearest picture:
✅ What’s confirmed
ESO itself is safe: Microsoft explicitly said The Elder Scrolls Online remains a key live-service game.
No formal layoffs of the ESO team have been confirmed. The union (ZOSU-CWA) stated that ESO devs are still employed, with pay and benefits intact.
The layoffs targeted Project Blackbird (the canceled new MMO). Almost the entire team working on that project is expected to lose their jobs once severance negotiations finish.
Meanwhile, this article from 9 days later says, "According to current employee Page Branson, some of those who were laid off were “absolutely crucial” to the success of ESO and “integral” to the everyday function of the studio in general. Some of that brain drain can likely be attributed to the dev knowledge lost thanks to the ending of development on MMORPG Project Blackbird as well as the departure of former studio president Matt Firor, but according to QA worker Autumn Mitchell, a third of the studio’s institutional knowledge keeping ZOS’s projects running smoothly has been eliminated."
https://massivelyop.com/2025/07/23/zenimax-online-devs-say-microsoft-layoffs-eliminated-critical-mmorpg-staff-and-institutional-knowledge/
The reported numbers of people laid off from the studio were more than the number of people that were working on Blackbird. So regardless of official statements, some ESO people have definitely been cut. This article suggests a third. Tandor says a third. I've seen other articles also referencing a third. Pretending that ESO wasn't impacted by the Microsoft cuts is, frankly, and I'm sorry to say, cope.
As always, YMMV, TACMA, OVWP, etc., et. al.
I think that article may have mis represented a quote. Because I recall an earlier article that it was likely sourced from (can't remember exactly where though) where the statement about some let go being crucial to the success of ESO was speaking about some of those let go were part of the original team responsible for building, launching, and getting ESO on its feet. And thus crucial in that aspect. Not that they were currently working on ESO. Because from most original accounts, despite the clickbait "ESO Devs Laid Off!" headline articles, it was former ESO but now Blackbird employees laid off.
It was a very short article, but I didn't want to paste the whole thing out of old school norms of internet respect. The last graph is:
“A lot of practical knowledge just disappeared overnight,” said Branson. “I feel like they were numbers on a sheet that got cut, but the real application of what they were doing was integral to making everything run correctly.”
That sounds very current and ongoing; not "getting ESO on its feet." And that's a direct quote. I know journalism as a profession is slipping, but I still have to believe that words in quote marks are direct, not-paraphrased remarks. Again, YMMV.
And that portion of the quoted source material is not referring to ESO specifically, but the studio (ZOS as a studio, not the ESO project itself).
Casual players' topics about PvP are so funny. Let's remove CC. Let's remove progress sets. Let's remove too powerful players. Let's not kill me in PvP. Let's give rewards for PvP just like that.
Maybe it will be easier to learn how to play?
MISTFORMBZZZ wrote: »DreadKnight wrote: »As I understand it crossplay for all games is something that is being driven primarily by Microsoft. As the next consoles are basically going to be PC spec (and price).
There are already many games that successfully incorporate crossplay and it's part of Microsoft's long term strategy to merge their entire gaming world into one. If eso doesn't work towards crossway it'll simply get left behind and loose investment. As Microsoft has basically said 'if it's not Elder Scrolls or Fallout - forget about' it to Bethesda, if eso doesn't become crossplay it will have a very limited future.
That's all very well, but it is Microsoft who have just laid off a third of the ESO staff, so who's to blame if ESO gets left behind, ZOS or Microsoft?
I dont think thats correct. I read multiple times, the ESO staff has not been effected by this and there were actions beeing taken to keep them. But the ZOS studio overall was and the other MMO they were working on, was canceled (wich should be good for ESO).
If im wrong, feel free to correct me as i dont find the posts anymore (reddit, forum & online)
Anyway since Microsoft’s official line suggested ESO will remain supported as a "key live service title'' , cross service should be worked on, imo.
EDIT: Found something after letting chat gtp search : https://www.gamesradar.com/games/mmo/a-future-has-been-stolen-zenimax-union-says-lives-were-upended-by-xbox-layoffs-and-mmo-cancelation-but-we-have-not-yet-been-laid-off/?utm_source=chatgpt.com
Also chatgtp answere, so im open to be corrected :
Based on all the reporting and union statements so far, here’s the clearest picture:
✅ What’s confirmed
ESO itself is safe: Microsoft explicitly said The Elder Scrolls Online remains a key live-service game.
No formal layoffs of the ESO team have been confirmed. The union (ZOSU-CWA) stated that ESO devs are still employed, with pay and benefits intact.
The layoffs targeted Project Blackbird (the canceled new MMO). Almost the entire team working on that project is expected to lose their jobs once severance negotiations finish.