SilverBride wrote: »dk_dunkirk wrote: »By the time they'd get around to releasing crossplay, they'd have time to align whatever it is you're referring to. I mean, adding mods to consoles is really a first, GIANT step towards crossplay, if we're being honest, and that's already up and running well, from what I can tell.
Add-ons for consoles has no effect on what they will do about duplicate names, which is a very big consideration.
As stated multiple times before in the thread. They can add platform symbols to the name. Other games are doing it like this too.
Your names will be safe, im sure
ESO_player123 wrote: »The poll with 3 „negative“ options, one neutral and only two positive ones is not really neutral.
Im sure people will agree your concerns but i would recommend to have some trust into Zos, they will be aware of the Name thematic and sort that propperly.
I doubt any names will be harmed
@amiiegee Just out of curiosity, which options would you include in such poll?
Lord_Archaic wrote: »My biggest thing are the bots and people who bot. Is there someway to implement a system that would inhibit their ability to get restarted if one of their bot accounts gets banned?
Like have a system where a player need to go through a tutorial system to earn tools to start harvesting nodes. Something long and painful for a botter, but midly inconvenient for a player. That could also be informative as a tutorial for new players. Like crafting certifications to do the crafting writs, but for harvesting and "skinning" beasts for their hide. It would be a total overhaul of the system, I know, but it would extremely be a pain for botters.
Like to start the quests, you get harassed by a person each time you enter a town or something. Much like what Stuuga would do to you way back when. And you'd have to be level 10 to start harvesting nodes. Again, that sounds like an inconvenience to players but it's not. It would require the botters to level hundreds, if not thousands of accounts and then complete a tedious quest to even start a fresh bot account.
And you'd have to do the whole chain of gathering quests to get the tools, you can't just stop on the quest for say mining. And that this system would have to be a character collection book type of thing, so there wouldn't be a grandfather system. Much like what writ certifications are. That would mildly inconvenience players for a day, I understand this, but not as much as the botters. As they'd have to level to 10 to get access to crafting/gathering, and then do said quests. It would be a whole tutorial, as ESO doesn't really have a tutorial for crafting. You could have newer players learn about the system. Have them craft a basic item, make a one trait crafting set, like make the trainee set craftable, at one trait. So they can learn about traits and researching gear. Have them craft that set. With a free trait scroll to auto research a trait for the quest. And for players that have already done every trait prior to the new questline, have them complete that portion of the quest or option to skip the quest altogether like what you can do with the writ certifications. And make the writ certs this new crafting quest as well. So for botters, they'd have to level their bots to 10, do a tedious harvesting quest, and then a tedious crafting certification, on every character. So it would severley inhibit their ability to reset. And if they do, they get reported and or hit by some type of bot detection laid out below.
And a seperate thing, actual bot detection. If someone is repeating the same actions over and over, or say farming in a zone or public dugeon/delve, they get whisked away by say Sheogorath or some other daedra prince, to do an easy task, but if its a bot, it stops them. And then log everyone who gets teleported there for an account review, and if it's a low level nothing done bot. Ban it. But then also reward the players for completing the task with special armor/weapon style pages, or some other thing. It could be anything to killing an easy 200k health boss, or doing a quick and easy puzzle, Etc. And then give the player a mail item when they leave. You can also teleport out after a 20sec or so cooldown, but without the reward.
SilverBride wrote: »dk_dunkirk wrote: »By the time they'd get around to releasing crossplay, they'd have time to align whatever it is you're referring to. I mean, adding mods to consoles is really a first, GIANT step towards crossplay, if we're being honest, and that's already up and running well, from what I can tell.
Add-ons for consoles has no effect on what they will do about duplicate names, which is a very big consideration.