freespirit wrote: »Actually I am interested in the whole guild trader issue, on PC-EU we sometimes run the map just after swap happens due to losing all bids, it is pretty rare to luck in on an empty spot!
What interests me more is the price comparison between PC and Console for the actual bids..... I suspect GM's on PC are used to paying far, far higher for their spots, this could potentially destroy many Console trade guilds.
I know backwoods locations on PC-EU can cost less than 500k per week if you are lucky but big cities are in the multiple millions(some are eyewatering) price range, can someone from consoles confirm if they are used to similar bids?
I am genuinely curious how big the difference is.
Erickson9610 wrote: »Subclassing as it is could be expanded upon. Let us swap out our base class. Let us have up to three skill lines from any other class. That way I don't need to have one Templar skill line at minimum; I could instead have three Warden skill lines, or two Necromancer skill lines and one Warden skill line.
Something that gives the players total freedom over which three skill lines they own without needing to swap characters to do so. Also please let us use any Class Set and style, and make the Scribing Class Mastery change depending on how many skills on a skill bar you have equipped, i.e. you could change Class Mastery based on which Class skills you use the most of. All without changing characters.