moderatelyfatman wrote: »It looks like Cyrodiil is now as balanced as the 8v8 BGs.
Four_Fingers wrote: »Since when did a test with bad timing became platform wars?
MISTFORMBZZZ wrote: »???MISTFORMBZZZ wrote: »
I know OP is PS player.
They, console players post here on forum how:
1) Nobody plays Vengeance, and
2) Many of them posted how their PvP guilds are boycotting Vengeance.
So narrative here is that, logically, players reject Vengeance test and is obviously a failure.
Except, I posted that PC EU has 3 bars for each faction in prime time, and Vengeance 1 bar = 3 bars normally.
Screenshot is from the last evening from obviously PC EU just to show that there are players who play and enjoy Vengeance.
So, this projection from consoles how Vengeance is a failure is not true for PC EU mega server, and again PC EU mega server has officially the biggest player population.
And where do you have from that 3 bars in gh are 1 bar in vengeance?
Seems like youre just making up things because you dont like the opinions others have.
Its more like the OP is saying Consoles dont like vengeance since nobody is playing it and youre just projecting it to PC claiming people are liking it.
Different audition, different circumstances, different opinions
On PC there's an addon called miats pvp alerts. With it, you can view the total amount of players in a single area, including those on enemy factions. In the first vengeance test, it told me there were ~250 players on EP alone at arrius. This was an accurate number too btw, the addon doesn't inflate numbers. After the fight, I ported back to the main base and it told me there were ~20 standing at spawn. Now, some of these players may have had the same idea as me, but with how many of them were by the gate, I would wager the total population per alliance during vengeance is 300. I don't know the pop cap per alliance in GH, but I would say it's anywhere from 50-60. I never tested to be sure, but I'm confident that is the cap due to how empty cyrodiil is even at peak times.
The bars on the campaign screen indicate how full the campaign is. Since there 3 bars, it makes sense that an alliance will hit a bar every 1/3 of the way. Say that we take vengeance's and GH's upper guesses, so 60 and 300. For an alliance to gain 1 bar in GH, there would need to be at least 20 players in the campaign on that alliance. There will need to be 60 for it to pop lock. Now for vengeance, it will work the same way, but the number is now higher. For an alliance to gain 1 bar in vengeance, there would need to be at least 100 players in the campaign on that alliance. There will need to be 300 for it to pop lock.
All vengeance is doing on console is showing how low of a population consoles have. That's it. Console players are taking it as vengeance killing pvp, but it's actually them protesting over a misunderstanding.