MincMincMinc wrote: »Vengeance is fine for a learning environment. Actually it is probably ideal for a learning environment in today's game. Early on ESO was far more vertical progression wise. Vertical progression had tiers to separate playerbases which is why we had u50 and then nocp and then you finally got to vetcp campaigns. However now that ESO is such a wide horizontal progression game there is no way to split up the playerbase. New players are cp160 within the first day if they want.
The only way to create those learning environments with horizontal progression is to cut back on systems. However at a certain point people wonder what systems are enabled? what about this or that? Which can be worse in some cases because it clouds the experience making the new player learn tons of more stuff just to play something that should be easier. This was the issue with the NOPROC nocp campaign. Even 10year vet players like me had to spend hours and hours testing random sets to see what worked. How can you expect new players to participate, who dont keep up with pts and patch notes or even read wiki pages and build editors.
IMO replacing the u50 and nocp campaign is a nobrainer, they are beyond dead. Then have two cp 30 day campaigns. Testing wise for proper data you NEED the ballgroup and vet CP guild group players though. THEY are the lag. How they play, the choices they make, the skills they prefer, the effects they choose. There will be very clear performance demand differences from ball group players vs lvl10 new players spamming light attack only.
The other major design hole we are seeing is right now vengeance now has its own system for stat changes. This was probably put in place to quickly allow players during testing to have build choice to some degree, while allowing zos to introduce and plug and play systems on demand. IMO they should have made the simple perk and loadout system MIMIC item sets and bonuses, mundus, enchants. As a training tool give new players a basic menu so they could learn about pairing item sets and quickly swap choices they would normally do ingame. Then start baking in each of the mundus, enchant, gear, item set bonus systems as they get vengeance reworks. Slowly greying them out in the vengeance test menu.
Except vengeance is in no way preparation for actual live PvP. It's templated no skill zergfest. That's NOT how to prepare someone to create and play builds.
Nah it's bad players. There will always be a best set right up until they put us all in the same gear like the PvP tests that are happening. Then players will want to kick you for not running to next pull quick enough or standing in the wrong spot or who knows what. Those bad players are still going to be bad players.
What changes would make the bad players suddenly become decent?
its not "just bad player" prior to this year i've NEVER seen that many group in group finder actively refusing HA or onebar build.
If you want to stay on copium and say everything normal and its always been that way, well i can't pull you out of your cognitive dissonance.
See when you insult the messenger that tells me you don't have a legitimate response to the message. Again I ask what changes to the game would make these players with bad attitudes suddenly start acting decent?
Calling out copium isn’t an insult, it’s frustration at people pretending this has always been the same. It hasn’t. I’ve played since beta, and only recently have I seen HA and one-bar players consistently refused in group finder. That shift didn’t come out of nowhere, it came from design changes funneling everyone into one meta. No change will magically make every rude player ‘act decent,’ but better balance and viable alternatives would remove the excuses people hide behind to gatekeep in the first place.
frogthroat wrote: »Alchimiste1 wrote: »Sorry, but I'm not going to carry a HA DD
But why? I neeeeed carry because it's late and I am too tired to do a second parse.
Edit: oh yeah, and this is practically one bar. Replace back bar crit surge with spell power potions and you never need to visit the back bar.
DenverRalphy wrote: »The event is already dropping substantially more than double transmute crystals. Every reward box you open drops some.