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What's So Fun About PvP?

Horace-Wimp
Horace-Wimp
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I'm not trolling. I genuinely would like to know what is so fun about PvP?
Why do YOU do it?
What is it about PvP that gets you motivated to focus your playtime doing it?

I see these threads complaining about Vengeance and other threads complaining PvP in general and while entertaining to a certain degree they make we wonder why do it at all if it's no fun?

I just felt like asking. Danke.
  • Rohamad_Ali
    Rohamad_Ali
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    For me, fighting other players challenges me more then NPC's and Boss fights. It takes a different skill set to predict people over AI. I enjoy the challenge. For some people it is much more.
  • Kappachi
    Kappachi
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    ESO only game with this level of build diversity and PvP which doesn't gimp you for having fun. DOTA might have more strategy but this has the most fun builds when it comes to PvP.
  • Hapexamendios
    Hapexamendios
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    My friend who enjoy PvP like the challenge of fighting other players.
  • katanagirl1
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    A well-fought battle, with your teammates pulling together to successfully defend or take another keep, is quite thrilling. I personally love the siege, though a good melee push is exciting too.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • moderatelyfatman
    moderatelyfatman
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    I'm not trolling. I genuinely would like to know what is so fun about PvP?
    Why do YOU do it?
    What is it about PvP that gets you motivated to focus your playtime doing it?

    I see these threads complaining about Vengeance and other threads complaining PvP in general and while entertaining to a certain degree they make we wonder why do it at all if it's no fun?

    I just felt like asking. Danke.

    My best memories were of a mob of guildies, half of whom had already consumed a significant amount of alcohol, doing a drunken raid through Cyrodiil. By the end of the night half the group wanted to siege keeps we already owned. In particular, there was a church outside of the keeps (Castle Brindle) which was non-capturable but we decided to make it our new home (we were EP).

    PvP never really was about winning for us, it was about a group of friends getting together and having fun.
    Edited by moderatelyfatman on 24 September 2025 06:31
  • Dock01
    Dock01
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    For this game nothing. There’s no real PvP except in Cyrodiil or IC. I enjoy those places because they’re relaxing and fun. Battlegrounds on the other hand are awful. The draft system is random, you dont get a good healer while the enemy does and reeks of fake outcomes. You can’t take 4v4 seriously when it’s just about who has ESO Plus and the dlc dungeon gear. No skill involved, just pay to win. they couldnt even make pvp gears you get from bg or ic good because of that reason.

    In IC and Cyrodiil you can count on help from others and that makes it enjoyable. In BGs if your teammates are all newbies with 0 healers , you’re screwed before it even begins. Then you’re forced to sit through 15 minutes of a pointless match. It’s rage bait and infuriating.
  • aetherix8
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    There are no mechanics that you can learn one time and then just go on autopilot.

    Players may have their unique patterns, but they will also adapt to a specific situation.

    PvP keeps supprising you. PvE you learn once and then it's just the same thing all over.
    PC EU - V4hn1
  • Dock01
    Dock01
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    Kappachi wrote: »
    ESO only game with this level of build diversity and PvP which doesn't gimp you for having fun. DOTA might have more strategy but this has the most fun builds when it comes to PvP.

    Yeah but that doesn’t mean it’s good. DOTA is on a completely different level than ESO. Millions of people actually watch it and it has esports. ESO has been out for more than ten years and still doesn’t. If you ask anyone “do you know ESO PvP” the answer will always be “no” because nobody even knows it exists. That alone proves how bad the PvP is. And unlike ESO, DOTA doesn’t nickel and dime you with DLCs just to gear up your builds. Trying to compare the two is just pure rage bait, bro
  • frogthroat
    frogthroat
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    Winning against a sentient being is more challenging and rewarding than winning against a piece of software.
  • Estin
    Estin
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    The same reason why someone would spend all their time on a game like fortnite or call of duty. The gameplay is fun and is hardly ever the same. Something is always different because you're playing against a human rather than a scripted NPC.

    I like PvE as well, but after doing a dungeon or trial for the 5th time, it gets boring because you've already seen everything that could happen and have nothing else left of value to gain from completing it. Nothing changes between each run other than how effective your 3-11 teammates are. On average, the fights are always going to play out the same. The outliers will be bad supports or a DD not taking care of the wipe mechs.

    Like it or not, this game was built to be a PvP game, and it really shows due to the game's combat shining brightest there than anywhere else in the game. Unfortunately PvP has been neglected hard and has had a lot of its gameplay muddied by PvE related updates. Fortunately the core still exists in Vengeance, but unless set variety gets added soon, it will remain a numbers game mode since fighting more than 2 players can be extremely difficult due to sustain issues.
  • Vaqual
    Vaqual
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    For me the fun lies in creating roleplay builds that can stand their ground in PvE and PvP. For example: People would be quick to vote kick me in PvE when they'd see my inflated health bar and in PvP my sustained DPS is unreasonably high compared to my burst. The worst of both worlds, but fully in character and very immersive.
  • BXR_Lonestar
    BXR_Lonestar
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    I'm not trolling. I genuinely would like to know what is so fun about PvP?
    Why do YOU do it?
    What is it about PvP that gets you motivated to focus your playtime doing it?

    I see these threads complaining about Vengeance and other threads complaining PvP in general and while entertaining to a certain degree they make we wonder why do it at all if it's no fun?

    I just felt like asking. Danke.

    Its not a stagnated or choreographed experience. Play the same dungeon or trial enough and you know exactly what to expect and when. That is actually how you "progress" difficult content - you play it until you know the encounters inside and out, and once you have a hang of that, its just about doing your job. Tank doing tank things, DPS running through rotation, and healers pushing 3 buttons and getting carried (I jest, I'm a healer main!).

    In PVP, every encounter is different. Every opponent is different. You may not match up well with your opponent due to build, race, class, etc. and now you have to try to use movement, timing, and strategy in order to win the fight. Even if you match up well vs. your opponent on paper, it might be an uneven fight in terms of player skill and experience. In otherwords, its a chance to test your skill and measure yourself against your opponent, and perhaps learn something new.

    And I prefer to play in Cyrodil where the fights aren't just between players, but you are often also using seige to capture or defend objectives. These encounters are engaging for the same reasons - they're always unpredictable in how they will go. If everyone is on point with their seige, a group of 12 can defend a keep against 30-40 players. But 20+ players will fall to 10 if they don't know what they are doing. Seige can make such a huge difference, and it gives opportunities for newer players to do something that can actually turn the tide of battle.

    And the ball group vs. ball group fights I've had over the past 2-3 years have been absolutely epic. 2 hour + scroll defenses against superior numbers that have the advantage of the emperor AND the hammer. Last Emp Keep defenses where its our ball group + a handful of random players vs. 2 bars or more of the other factions. And dethrone fights where you know you are going to be fighting other ball groups in tight quarters.

    These are the things that keep me coming back to Cyrodil PVP
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Overcoming a dynamically changing (enemy player controlled) combat encounter against difficult odds.

    The reason vengeance isn't fun is because it affects the core of what makes ESO fun - the combat system which includes it's gearing and skills. Vengeance is removing or heavily adjusting every aspect of that.
    Edited by Izanagi.Xiiib16_ESO on 24 September 2025 14:32
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • CatoUnchained
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    Every PvE encounter is scripted and identical every time. Where's the fun in that?

    With PvP every encounter is different and a true test of skill, timing and build quality. PvP is a challenge. PvE is not.
  • CalamityCat
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    In general, I like PvP because it's not predictable like say a trial boss fight. You can have ideas of what your opponent might or should do, but there is much more excitement when you genuinely don't know what's coming next. Also, it just feels like the outcome matters more when you win or lose to another player. Not in a take it personal way, just it's satisfying to fight a good opponent and win against an actual person.

    In ESO, I like that the PvP areas are different, offer different options for playstyle and tactics. Also that it's open for solo or groups. I also like the PvP community, as I often lurk solo and find strangers rez me and invite me into groups.

    I think some complaints come from players who are already pretty jaded with the game and aren't willing to engage with Vengeance to help improve PvP. I'm more of the view that you should test and give feedback in order to make PvP better. I also feel some are determined that Vengeance is going to be the new ruleset and imagine that the current restrictions are going to be kept. Personally I've tried all the Vengeance versions so far and I appreciate the effort the devs are making to improve performance. I'm fully supportive of having a fully new PvP system in Cyrodiil if that means we can have huge battles without lag. I'm willing to test and give the devs a chance at fixing stuff.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Dock01 wrote: »
    For this game nothing. There’s no real PvP except in Cyrodiil or IC. I enjoy those places because they’re relaxing and fun. Battlegrounds on the other hand are awful. The draft system is random, you dont get a good healer while the enemy does and reeks of fake outcomes. You can’t take 4v4 seriously when it’s just about who has ESO Plus and the dlc dungeon gear. No skill involved, just pay to win. they couldnt even make pvp gears you get from bg or ic good because of that reason.

    In IC and Cyrodiil you can count on help from others and that makes it enjoyable. In BGs if your teammates are all newbies with 0 healers , you’re screwed before it even begins. Then you’re forced to sit through 15 minutes of a pointless match. It’s rage bait and infuriating.

    Don't get me wrong, I hate 4v4s, but blaming it on "whomever has ESO plus and the latest DLC" or calling the game pay to win is very out of touch. You should probably look into more PvP builds.

    Most "meta" PvP gear is crafted gear or base game Rewards for the Worthy gear, full stop. Rally Cry, Wretched Vitality, Essence Thief, Dark Convergence, Order's Wrath, Bloodspawn, Serpent's Disdain, Oakfather's Retribution, Mechanical Acuity, Trainee, and Shattered Fate are all top tier sets and are all base game sets. 90% of "meta" PvP builds are going to be running at least one of these sets, if not 2 or 3.

    The only sets I'd consider "meta" at the moment that are not base game would be Rush of Agony, Balorgh, Roksa, Null Arca, and Monomyth (among other Mythic items). None of those are even remotely required to be competitive, and for both Balorgh and Roksa, you've had the opportunity (multiple opportunities for Balorgh) to get both the shoulders and heads from the Golden Vendor without needing to purchase any DLC.
    Edited by CameraBeardThePirate on 24 September 2025 16:22
  • BodhiLady
    BodhiLady
    There's fun in unpredictability. It's a great time to get with friends and work together towards a goal. I pvp in Cyro with a group. I'm constantly having fun both trying to improve and help the group. There's a challenge to it that's harder than anything else in the game, so when our group does well? Heck yeah, I love this game.
    PvP isn't fun in Vengeance, or with low pop. Playing the same people over and over because the servers can't handle numbers or people are discouraged is the downside.
  • fufu_from_ps4
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    BodhiLady wrote: »
    There's fun in unpredictability. It's a great time to get with friends and work together towards a goal. I pvp in Cyro with a group. I'm constantly having fun both trying to improve and help the group. There's a challenge to it that's harder than anything else in the game, so when our group does well? Heck yeah, I love this game.
    PvP isn't fun in Vengeance, or with low pop. Playing the same people over and over because the servers can't handle numbers or people are discouraged is the downside.

    well said. id like to add

    pve is the same no matter what. in pvp you can fight the same people, the same builds, and ALWAYS it will be different.

    for example. npc's have set rotations or conditions that set off variety. players are different. and at the highest level, we are memorizing each others rotations and then editing them on the fly to try and get an edge.

    also pvp zone chat is clearly the endgame of eso.
  • ShutUpitsRed
    ShutUpitsRed
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    I started playing ESO during beta, did a bunch of overland, got super bored and disappointed in "Skyrim 2," left.
    Restarted in 2020, did some overland and was pleased that it wasn't anywhere near as awful as it was during beta, but then tried Cyrodiil, got the prompt so why not, as soon as I hit level 10 and basically haven't left lol. For a new player of a certain constitution, getting thrown into the chaos of getting completely obliterated a few times, but seeing that that kind of power and play is achievable, is intoxicating! By comparison, that first dungeon is almost always going to be popping into the instance, somebody sprints ahead, you die to adds a couple times, get blamed for it, then you're ported to a boss, it dies, and you have more exp than understanding of wth just happened. Even in better case scenarios, playing alongside good players in PvE just makes the game happen faster, while in PvP playing alongside good players lets you play the game longer. In short, I like playing ESO, but the better I get at PvE, the faster the PvE instances end and it's just boring. The better I get at PvP, the longer I stay alive and play and enjoy my time with my teammates.

    I do dungeons, trials, IA, etc but there's no comparing the memorization rhythm game of PvE to the ever-shifting dynamics of PvP. Not only are many/most of the enemies boss-level difficult, but they don't have predictable mechanics or patterns and can switch it up on you any time. It's more engaging when every encounter creates that cautious tension. Who is this? What do they do? What do I have to do to defeat them? Every encounter is unique and that's very rewarding for a lot of people. Sometimes you start learning regular names and playstyles and get a kick out of getting the better of the guy that's been harassing your group for the past half hour. Making friends by killing each other over and over happens a lot! Forcing player interaction, even through conflict, makes it feel more like an MMO rather than an exercise in parallel play.

    TL;DR, for a decent amount of players, it's more fun to compete against other people than set-mechanic AI that, in most cases, has been unchanged in years.
  • ShutUpitsRed
    ShutUpitsRed
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    Vaqual wrote: »
    For me the fun lies in creating roleplay builds that can stand their ground in PvE and PvP. For example: People would be quick to vote kick me in PvE when they'd see my inflated health bar and in PvP my sustained DPS is unreasonably high compared to my burst. The worst of both worlds, but fully in character and very immersive.

    omg I LOVE my PvE/P builds, peak way to solo/pug (still figuring out first person pvp :P)
  • propertyOfUndefined
    propertyOfUndefined
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    It's dynamic because it isn't scripted. There is also great satisfaction in knowing you outsmarted or outplayed others that are passionate about it. Lastly, it's much more open to creative builds. You could, for instance, try your hand at a build focused on debuffs and general group utility. As long as you're contributing to a win, you're good.
  • SpiritofESO
    SpiritofESO
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    Well played PvP battles in Cyrodiil can be epic in scale and tremendously exciting if the players have broad experience in combat.

    Keep attack and defense is something even PvE players can enjoy since you are using Siege equipment, and that's a lot of fun! Open field running battles between two or even three armies can also be epic in scale and can last 10, 20 or 30 minutes easily! Totally fun!

    All fights against NPCs, including trial and world bosses, are entirely predictable. Therefore, they become stale, boring and routine once you know the mechanics. This never exists in player versus player warfare.

    Gear up, travel in large groups, check the map for where battles are breaking out, learn how to take or defend keeps efficiently, take outposts quickly, and learn to get so comfortable in Cyrodiil that you will harvest resources, go fishing, "live" in delves for loot and xp, do the PvE quests for Cyrodiil Citrus and rewards, and even stop on a beautiful hilltop somewhere and play the lute for no reason except pleasure.

    :smiley:
    • ~ PS NA ~ ALDMERI DOMINION ~
      ~ "SPIRIT GOLDBLADE" WOOD ELF NIGHTBLADE ~
      ~ GRAND OVERLORD ~ FORMER EMPRESS ~
      ~
      "Adapt or Die"
  • Marronsuisse
    Marronsuisse
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    Similar reasons to others in the thread, PvP is dynamic and always different.

    But also, it's kinder to my hands, weirdly. PvP is a lot of clicking in bursts, then a lot of opportunities to rest your hands. The variety is easier on my hands than standing behind bosses and doing a repetitive rotation. (This only applies to Cyrodiil of course, not BGs.)


  • duagloth
    duagloth
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    It's as bad as pve,dont let anyone fool you. Instead of grinding out dungeons,your hitting walls and doors. The only difference is how far you have too travel from target too target.
  • Erickson9610
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    For me, I play ESO for the werewolf gameplay. I've found a guild who runs PvP and PvE in Werewolf form, so here's what I think about both experiences in a full Werewolf group:
    • PvE is, for the most part, impossible to lose. If we start a dungeon or trial run, we know exactly what we're getting into, and it's just a matter of time until we clear it. That's of course barring any mechanics that would force us out of Werewolf form (such as the requirement to sneak, bar swap, crossheal, attack from range, etc) that we cannot do. For the most part, content is doable in a group while in Werewolf form from start to end.
    • PvP, on the other hand, is like playing with the odds stacked against us. We know Werewolf isn't the meta setup for anything, and yet we still run it because it's fun. We die a lot, and sometimes don't score many kills as our targets Streak away and cleanse. It's rewarding when we do manage to get kills, though. Some of us make our own Werewolf builds that can last a long time in duels, and sometimes we build for group support. PvP is fun because anything goes, and it's an unpredictable environment that rewards coordination.

    In essence, I play PvP because it's a genuine challenge. You aren't guaranteed to win in PvP. So any victories in PvP are genuine, and to do it on an off meta setup makes it actually mean something to me.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • StihlReign
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    I like knowing anything can happen, It's mostly unpredictable, has a cast of heroes, villains and friends, there are secrets, tactics, skilled play, field Generals, guildies and guilds who can make a difference.

    I like that something seemingly simple can become complex, that there are teachable methods to doing something as simple as using 3 to 5 siege. I enjoy keep defense, attack and subterfuge. I believe the design of the map (Cyrodiil) is about 95% perfect, and the keep designs are well done. (some could be reskinned for the areas, but that's a small gripe).

    I like the build diversity, the zone chat feature, and the willingness of PvPers to help new players. I enjoy the camaraderie, the salt, and the skilled play. I enjoy the ebb and flow of the War and of course, working for the Queen. B)
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • katanagirl1
    katanagirl1
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    Similar reasons to others in the thread, PvP is dynamic and always different.

    But also, it's kinder to my hands, weirdly. PvP is a lot of clicking in bursts, then a lot of opportunities to rest your hands. The variety is easier on my hands than standing behind bosses and doing a repetitive rotation. (This only applies to Cyrodiil of course, not BGs.)


    Yes, this is true for me too. I solo in Cyrodiil so I can take a break from the action and just go watch a keep that might be in danger of being attacked if I have to do furious button mashing for too long.

    Being in a group is harder because they never stop going and I don’t feel like I can just take a break and catch up later.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
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