SeaGtGruff wrote: »Toxicity and gatekeeping have been around longer than subclassing, longer than the Arcanist class, longer than "HA builds" became a "thing," and... wait for it... longer than ESO has been around! ZOS didn't create them, and doesn't encourage them. In fact, "toxicity" is one of the things you can report another player for-- although there isn't really a subcategory under it that seems appropriate for comments which insult or belittle other players.
tomofhyrule wrote: »But the thing you don't see in other games is the second best build being less than 75% of the best build. And that's a lot of what we're seeing here.
On paper!
As I have been telling min/maxers in MMOs for over 25 years - the player matters. The "meta" is the build that on paper has the maximum (100%) damage potential. That doesn't mean every player can reach that maximum; some will not because the playstyle will not suit them, they will have a lack of engagement of (basically) working a job rather than having fun. Boredom breeds mistakes.
If the next build down is 75% of damage potential (it's really not that much of a gap) but the player loves the build, the playstyle, the class, the role, then they will be running at 100% of their efficiency on that build, but say theu are only 74% efficicency on the meta build because they can't stand it - which is the better option?!
The OPs point highlights this lack of thinking that exists within the playerbase. ZOS (imo) made the problem worse with introducing sub-classing, it will lead to less build diversity at end game, but a fair chunk of blame lies with the players. AS demonstrated by the OP.
As soon as I read Battle Royale my eyes rolled...
Please God NO!
3–5 minute queues in an MMO aren’t healthy, man. There’s plenty of data showing the population is dropping. Don’t turn this into politics, it’s a game, not a campaign.Yeah, you do need more people for it to be fun. Waiting 10 minutes for a 4v4 BG is ridiculous. I’ve got a life, do they really think people actually love BG that much?licenturion wrote: »I don't know where are this doom and gloom posting comes from in the recent weeks.
I find random dungeons, group finder trials, battlegrounds within 3-5 minutes. And when I put stuff up for sale I am usually annoyed that everything has sold withing 24 hours and I have to put up new stuff or my guild master is mad. XD
And when in public dungeons or delves I am usually 'oh no all the bosses are dead already' and have to wait. So the game is absolutely not dead.
I also expect a huge influx of players for the wall event and the next Vengeance test. Especially now that the summer season is over on the server that I play.
That's PC EU. Maybe on PC US everything is super dead, no idea... But you don't need 100 000 concurrent steam players to have fun in ESO.
frogthroat wrote: »Sorry to hear that. However...With the "small technique" I once refined 2.000+ Platinum without getting a single Chromium.
Being in small sizes or big chunks, such a terrible RNG shouldn't happen IMO.
(EDIT: I think I was near 4.000 refinement when it finally dropped. Only happened one time, but still... It's a huge bummer)
If it is truly random, this kind of bad luck should absolutely happen. Random does not mean uniformly distributed. Sometimes there might be 10 "jackpots" in a row, other times there might be a "dry spell" for 1000 mats.
In fact, if you would look at a list of random things, say, a 1000 die rolls or coin flips, you can easily see if it is truly thrown or if a human just wrote something random down because they couldn't be bothered to actually throw a die or a coin 1000 times. If the numbers are uniformly distributed with no more than maximum 7 same results in a row, it's probably human generated. If there's strange, long streaks in the mix, that is a good indication it is randomly generated.
That's why different music player providers have to tweak their "shuffle" function because truly random would not feel random.