SaffronCitrusflower wrote: »Could keeping Vengeance 4 on live be viable?
Let's say, once V4 is on live in December, it remains accessible until after the V5 PTS testing. Then, if necessary, it goes down for a week or two to allow for adding new features.
Would it lead to an avalanche of support tickets about corrupted characters and items missing from inventories?
Would it make players complain about new features because they got used to a certain ruleset?
Would it trigger even more complaints about unbalanced classes and skills?
No. ZOS isn't going to support two different versions of cyodiil long term. They're just not going to. Sooner or later it will be one or the other, and vengeance isn't going to fly with the current PvP players, and the PvE players won't play vengeance either. They don't like PvP or they'd already be playing it.
Why is this so hard to understand for the vengeance supporters? This is why vengeance has to be opposed in every possible way at every opportunity.
Erickson9610 wrote: »If they really test them alongside each other, thats finally the first representative Vengeance test. If there is only one campaign of course everyone would be in that one campaign, with the choice given we will see how popular Vengeance actually is among those who regulary play PvP.
What if Vengeance really is more populated than regular Cyrodiil? Would people then say that it's just because Vengeance is new that it is more popular?
From my point of view ToT fits in ESO as well as a 'EuroTamrieltruck Simulator' minigame would.
Except this I might actually play.
In 4v4v4 most people queued for the pvp, so they kept at it despite the meager rewards. In two-teams players leave as soon as they get whatever shinies were used to lure them into situations like this: