Its about somehow missing the plotRkindaleft wrote: »I was mystified by the answers.
The comments about the sets were perplexing enough however the comments about 'having to nerf substantially the consumables if they were to touch them'... I can't wrap my head around that.
'Have to' why? based on what logic? and who is the intended audience? more importantly who is 'making you do it'?
However it does explain why I find some changes baffling. They weren't intended for us the players. They were for whomever is 'making them do it'.
It makes zero sense. They dropped Subclassing with pretty much no consideration about how it would affect combat, giving everyone who uses it properly a massive power boost, but they won't hybridize potions and food because it "could" be too strong? What's the logic here?
His comments seem to address the meta in group-based PvE. What about players who (used to) enjoy PvP?
I'd agree with lambert but everyone else's posts here make more sense. I don't even think he pvp's. I don't even know if he plays with other players or if they just use the private dev server.
If they really test them alongside each other, thats finally the first representative Vengeance test. If there is only one campaign of course everyone would be in that one campaign, with the choice given we will see how popular Vengeance actually is among those who regulary play PvP.
Thank you for responding.
That is the island where the two kings and the queen met before Cold Harbor, yes?
He's right.What does everyone think?
So do you think that balancing is not important because a "meta" doesn't need to be followed?
I think it's a true statement that meta doesn't need to be followed. In practice that means you will do lower damage than you could be doing in trials, you might not make it on to teams, and you'll be outmatched in PvP constantly. This argument doesn't address the fact that in certain environments, performance measured against other players matters. Most people don't want to be unnecessarily gimped. They are essentially punishing being creative when creative builds underperform so much compared to what's meta.
you can try to balance as much as you want, there will allways be a meta.
People even choose a race where they get just a small benefit over another race, therefore if the second best build would be 1% less effectiv they would still just use the meta build
I wouldn't be opposed to that, but what happens after that specific turn of events is taken care of and the need to cooperate no longer exists? Does the story end there and we all go our separate ways, or do we have to then figure out what to do with the "bad guy who helped us this once"? I know that's a simplistic representation, but depending on the "badness" of the npc in question, how do we resolve the matter once the need for cooperation is gone?
Probably part ways, in most of the cases? It really depends on the situation. I don't want to derail this thread too much.
Yeah, I was thinking we were getting close to derailing the thread. I'll bow out and let the werewolves continue to make their case.