James-Wayne wrote: »The Paladin in Diablo 4 is so much more fun to play than Templar right now
I love its Jab animation, maybe ESO can use it as inspiration.
This I think is the essence of what is currently wrong with ESO, the FOMO stuff. When you log in nowadays you do the daily endeavours, the daily pursuits, the daily quests, the daily event, the daily dungeon.... then you notice your playtime is done while still not having done the part(s) of ESO that makes the game fun for you, and so you log off. Realizing you didn't have fun, but were 'forced' into the daily chore list.Warhawke_80 wrote: »Fun is a factor...and it's sorely lacking in ESO...I want to go on an adventure instead you just grind dalies and grind through phoned in quests
I just don't have the heart to play much these days.
This I think is the essence of what is currently wrong with ESO, the FOMO stuff. When you log in nowadays you do the daily endeavours, the daily pursuits, the daily quests, the daily event, the daily dungeon.... then you notice your playtime is done while still not having done the part(s) of ESO that makes the game fun for you, and so you log off. Realizing you didn't have fun, but were 'forced' into the daily chore list.Warhawke_80 wrote: »Fun is a factor...and it's sorely lacking in ESO...I want to go on an adventure instead you just grind dalies and grind through phoned in quests
I just don't have the heart to play much these days.
ESO should be about free-roaming, adventure, discovery, rewards, the fun! Being able to play the parts of the game which we enjoy most, instead of having to go around and do what the daily lists orders from us.
PS: Personally I am at CP 3600, and doing anything in-game now feels like a waste of my time as I do not get exp anymore. Even though I still play a lot!
JiubLeRepenti wrote: »Four_Fingers wrote: »The community of players that are aways complaining about balance because they won't take the time to learn how to build which is major part of the game and wanting nerfs and to take away modes from others who enjoy them.
Just go on ESO Logs, search for any recent trial and look what the best ranked players are playing on bosses...
There is objectively a balance problem. It doesn't mean that the other classes are not playable. It means that you have to play beam if you wanna reach the top of the charts and optimize your group dps.
The "2025 disastrous content" made me curious enough to look at old posts regarding it, and honestly, seeing that FOMO was EMBRACED for that event -- a "once-in-a-lifetime" event that, if you're not present for, you miss out -- it kind of reinforces the need to stay away.
It's bad enough that there's a content-and-systems deluge that creates pressure to turn ESO into a second job to stay caught up, but holding events that require you to be present or you miss them forever?
If I wanted to worry about events that I could miss by not being present, I've got real life for that.
I think I'm okay if I miss this boat. If embracing FOMO is the new direction they're taking, then I will choose to embrace the mental bandwidth I've freed up by not caring about it anymore.
From a PvP perspective. Hybridization and subclassing made pure classes and old playstyles which we loved unplayable or just extremly bad and cant compete against the new playstyles.
Zero new PvP content. I don't count a few new bg maps as new content. I love hearing that we are getting a new PvP zone and really hope it becomes successful.
Something worth grinding for in PvP. Just as PvE has all these trifecta cool mounts like godslayer and more. I wish PvP had something similar A mount and a polymorph as reward. Perhaps a new rank system after 5 stars or something that will keep me in cyrodiil just for countless hours grinding for a cool reward that is hard to get.
The "2025 disastrous content" made me curious enough to look at old posts regarding it, and honestly, seeing that FOMO was EMBRACED for that event -- a "once-in-a-lifetime" event that, if you're not present for, you miss out -- it kind of reinforces the need to stay away.
It's bad enough that there's a content-and-systems deluge that creates pressure to turn ESO into a second job to stay caught up, but holding events that require you to be present or you miss them forever?
If I wanted to worry about events that I could miss by not being present, I've got real life for that.
I think I'm okay if I miss this boat. If embracing FOMO is the new direction they're taking, then I will choose to embrace the mental bandwidth I've freed up by not caring about it anymore.
Great post!
For me the obvious turning point was U35. ZOS' refusal to revert the jabs animation and essentially ignore all customer feedback then and since created a rift so wide I'm not sure it can be overcome at this point. They ask for our feedback, then promptly ignore it. It's insulting and has become exhausting.
And as a PvP main I'll never run out of reasons why vengeance is a fail in every conceivable way. The most recent version of vengeance did not increase performance compared to GH. So why is ZOS still investing in the failed game mode? The only reason I can think of would be labeled a conspiracy theory even though it's almost certainly not.
Veinblood1965 wrote: »From a PvP perspective. Hybridization and subclassing made pure classes and old playstyles which we loved unplayable or just extremly bad and cant compete against the new playstyles.
Zero new PvP content. I don't count a few new bg maps as new content. I love hearing that we are getting a new PvP zone and really hope it becomes successful.
Something worth grinding for in PvP. Just as PvE has all these trifecta cool mounts like godslayer and more. I wish PvP had something similar A mount and a polymorph as reward. Perhaps a new rank system after 5 stars or something that will keep me in cyrodiil just for countless hours grinding for a cool reward that is hard to get.
A new PVP zone would probably cause me to give this a try again. But if any sets or other additions that come along with the release get hugely nerfed/changed a few months after the new zone release like most other releases the last few years I'd be out permanently. I think many of us are just tired of having to constantly move to new builds due to major set or gameplay changes. REALLY take some time to go through the entire release before releasing and make it as good as Summerset or Wrothgar releases with interesting quests and backstories.
Add a good lore story to the PvP and you might just drag in some PVErs. Maybe combine the two and offer an option that prior to entering the zone you have a toggle of some sort where you are set as a non-combatant so PVEers can enjoy the zone also so long as that could not be abused such as a spy etc.
MorallyBipolar wrote: »Veinblood1965 wrote: »From a PvP perspective. Hybridization and subclassing made pure classes and old playstyles which we loved unplayable or just extremly bad and cant compete against the new playstyles.
Zero new PvP content. I don't count a few new bg maps as new content. I love hearing that we are getting a new PvP zone and really hope it becomes successful.
Something worth grinding for in PvP. Just as PvE has all these trifecta cool mounts like godslayer and more. I wish PvP had something similar A mount and a polymorph as reward. Perhaps a new rank system after 5 stars or something that will keep me in cyrodiil just for countless hours grinding for a cool reward that is hard to get.
A new PVP zone would probably cause me to give this a try again. But if any sets or other additions that come along with the release get hugely nerfed/changed a few months after the new zone release like most other releases the last few years I'd be out permanently. I think many of us are just tired of having to constantly move to new builds due to major set or gameplay changes. REALLY take some time to go through the entire release before releasing and make it as good as Summerset or Wrothgar releases with interesting quests and backstories.
Add a good lore story to the PvP and you might just drag in some PVErs. Maybe combine the two and offer an option that prior to entering the zone you have a toggle of some sort where you are set as a non-combatant so PVEers can enjoy the zone also so long as that could not be abused such as a spy etc.
A new PvP zone will have all the same performance issues though. And it will almost certainly be a fraction of the size of Cyrodiil.
The plan appears to be make current Cyrodiil vengeance mandated, then tell themselves they're still supporting PvP by giving a tiny map with the same rule sets as GH, then walk away forever. That's the appeal of vengeance from the ZOS perspective. What we think about it seems to not be a factor.