@ZOS_JessicaFolsom @ZOS_GinaBruno @Wrobel
As it stands right now in PVP, myself and im sure there are others that run in small groups. Zerg surfing is fine and dandy, but that gets old after awhile. I consider a small group anywhere between 3-9 people. 3-9 people is not an uncommon group size.
The majority of my time in PVP, my small group of people are stuck fighting 12-18+ people on regular basis. As it stands right now it is "extremely difficult" for a 4 man group to beat 12-14 right now as it is.
These larger groups all have:
- more people
- more healing
- more DPS
- more skills
- more siege
- more Ultimate
- more Purging(removes snares, DOTS, etc)
Thats OK, because right now on live i still "have a chance to win" i may not win all the time or even on a reg basis, diving into zergs, thats what happens, but im ok with that because i know sometimes I have a chance...(Have wiped a few large groups recently with 2-3 people)
I think the DB will be an exciting update, until i see this:
https://forums.elderscrollsonline.com/en/discussion/266069/pts-patch-notes-v2-4-3#latest- Drain Magicka Poisons and Damage Magicka Poisons now increase the resource cost of Magicka abilities by 60%, up from 30%.
- Drain Stamina Poisons and Damage Stamina Poisons now increase the resource cost of Stamina abilities by 60%, up from 30%.
This is a typo right? This has to be. This will kill small scale combat in Cyrodiil altogether. Its bad enough were stuck fighting outnumbered with 3-4 Bombard spammers at the back of a raid making you unable to move while its 2-3 people vs 12 or more, but now your going to give them a poison that makes my stuff cost 60% more to further tip the scales in their favor to the point of there being "Zero chance" what so ever to win?
Zergs are already empowered well beyond what they should be, they don't need any more advantages. The server has trouble dealing with large zergs now as it is, this will just force what little small scale fighters are left into these zergs making performance worse, or all the small scalers just exiting the game altogether. How long you think guys like Sypher is going to stick around when he realizes solo or small scale roaming is no longer possible because 1 guy in that zerg hits you with a poison and your done...you won't be able to get away, won't be able to kite, won't be able to do anything...what am i supposed to do as a Magicka DK? im a tank, its not like i can run away...survival is hard enough now.
I am hoping slotting Purge will be an option, BUT with the increased cost to Purge and the fact it appears there won't be a cool down on how often you can be poisoned(If player A poisons me and i purge it player B can just poison me again, do a cost analysis of 2 casts of Purge vs that and I lose every time from a resource cost by an astronomical amount)
These poisons will ruin open world Cyrodiil for anyone who doesn't run in 24 man raids on a regular basis.
Introducing these poisons like this is going tip the balance far too much against outnumbered small groups. Right now on live you really have to seriously outplay your opposition to win say a 2 v 12....like you have to play out of your mind to win that fight even half the time....these poisons will make that impossible and its going to kill some of the spirit that makes Cyrodiil so great......
These poisons are going to remove "luck" from the equation, and i think thats a bad thing. If these go live as is, this will be the final boot on the neck of small group outnumbered PVP in Cyrodiil. On live we have a "small chance" to win, these poisons will leave us no chance. I sincerely hope you will reconsider, these need dialed back considerably or just left out of Cyrodiil altogether and just be PVE only.Every bombard spammer will be spamming an AOE root and snare that has a chance to poison someone for these OP numbers, its stacking the deck far too much in a direction that already has more advantages then they should have to begin with.
I sincerely hope you will reconsider this. thank you for your time.
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