Scyantific wrote: »Cooldown on purge would definitely help kill zergblobs.
And that would be a good thing.
That may be your opinion (and mine), but the overwhelming amount of evidence suggests that ZOS doesn't agree with you/us.
Because they don't want people to have instant access to VR16 gear with all the AP they saved up. It's a mechanism to control the market. Also, some of the PvP bags might contain rings and ZOS only wants people to use one of the 3 new jewelry sets introduced with IC.Sallington wrote: »Did anyone ever tell us WHY pvp bags haven't been upgraded to v16?
ZOS_BrianWheeler wrote: »Just noting that the thread has been read and there are things in here we're working on. Rich's thing is /lurk...I don't have one of those yet.
ZOS_BrianWheeler wrote: »Just noting that the thread has been read and there are things in here we're working on. Rich's thing is /lurk...I don't have one of those yet.
ZOS_BrianWheeler wrote: »Just noting that the thread has been read and there are things in here we're working on. Rich's thing is /lurk...I don't have one of those yet.
I hope so Brian, because despite your efforts, and I know youve genuinely tried, the PvP centric player really got the short end of the stick through all we have seen change.
Its a sentiment repeated over and over. I want our good times back, too many of us have left out of frustration, the community as a whole has shrank to a handful (thinking only of the old school launch day and prior folks here). What we see today are new feet in the water, and sure you enabled that well, but the die hard are well.... just dying off.
Hopefully some good comes of this.
I appreciate the effort to comment, but over the course of nearly two years, I think it's possible to just randomly interchange remarks like this, since they have been made so many times and the result is the current state of PvP. At this point it might be wiser to just not talk instead of the endless repetition of 'we are working on it' or whatever variant.ZOS_BrianWheeler wrote: »Just noting that the thread has been read and there are things in here we're working on. Rich's thing is /lurk...I don't have one of those yet.
ZOS_BrianWheeler wrote: »Just noting that the thread has been read and there are things in here we're working on. Rich's thing is /lurk...I don't have one of those yet.
ZOS_BrianWheeler wrote: »Just noting that the thread has been read and there are things in here we're working on. Rich's thing is /lurk...I don't have one of those yet.
ZOS_BrianWheeler wrote: »Just noting that the thread has been read and there are things in here we're working on. Rich's thing is /lurk...I don't have one of those yet.
Can you share what you are working on, expected launch dates, and so forth?
ZOS_BrianWheeler wrote: »
We are also staying vigilant about improving performance in Cyrodiil. There were a few ability changes made earlier this week and we're watching the performance after those changes, but we're still digging into getting the performance better.
ZOS_BrianWheeler wrote: »Since most of this information is scattered about the forums here's a nice condensed "short answer" list:
- Reintroducing forward camps with smaller radius', restrictive respawning within radius only and global cooldown.
- Refactoring Siege damage (again)
- Removing alliance campaign restrictions on your account
- Allowing you to unassign yourself with cooldowns
- Redo'ing the guards at the Scroll gates and putting them on the ground
- More things to spend your AP on and updating current sets to higher levels
Most, if not all, of these changes should be in the next major update (barring issues with testing).
We are also staying vigilant about improving performance in Cyrodiil. There were a few ability changes made earlier this week and we're watching the performance after those changes, but we're still digging into getting the performance better.
ZOS_BrianWheeler wrote: »Since most of this information is scattered about the forums here's a nice condensed "short answer" list:
- Reintroducing forward camps with smaller radius', restrictive respawning within radius only and global cooldown.
- Refactoring Siege damage (again)
- Removing alliance campaign restrictions on your account
- Allowing you to unassign yourself with cooldowns
- Redo'ing the guards at the Scroll gates and putting them on the ground
- More things to spend your AP on and updating current sets to higher levels
Most, if not all, of these changes should be in the next major update (barring issues with testing).
We are also staying vigilant about improving performance in Cyrodiil. There were a few ability changes made earlier this week and we're watching the performance after those changes, but we're still digging into getting the performance better.
ZOS_BrianWheeler wrote: »Since most of this information is scattered about the forums here's a nice condensed "short answer" list:
- Reintroducing forward camps with smaller radius', restrictive respawning within radius only and global cooldown.
- Refactoring Siege damage (again)
- Removing alliance campaign restrictions on your account
- Allowing you to unassign yourself with cooldowns
- Redo'ing the guards at the Scroll gates and putting them on the ground
- More things to spend your AP on and updating current sets to higher levels
Most, if not all, of these changes should be in the next major update (barring issues with testing).
We are also staying vigilant about improving performance in Cyrodiil. There were a few ability changes made earlier this week and we're watching the performance after those changes, but we're still digging into getting the performance better.
ZOS_BrianWheeler wrote: »Just noting that the thread has been read and there are things in here we're working on. Rich's thing is /lurk...I don't have one of those yet.
ZOS_RichLambert wrote: »Performance in Cyrodiil is something we absolutely need to improve...
We're monitoring the ability adjustments, but we're not going to stop there. There's a lot of investigation and work left to be done.